Port details |
- chocolate-doom Doom/Heretic/Hexen/Strife engine port compatible with the originals
- 3.1.0 games =2 3.1.0Version of this port present on the latest quarterly branch.
- Maintainer: jakub_lach@mailplus.pl
- Port Added: 2013-01-29 22:58:25
- Last Update: 2024-09-21 23:17:17
- Commit Hash: 0ad5676
- People watching this port, also watch:: jdictionary, py311-Automat, py311-python-gdsii, py39-PyOpenGL, p5-Sane
- License: GPLv2
- WWW:
- https://www.chocolate-doom.org/
- Description:
- Chocolate Doom is a port of ID Software's Doom, Doom II, and Final Doom to
modern operating systems that aims to be as compatible with the original DOS
executable as possible. This includes emulating all the different versions,
playing demos perfectly accurately, playing "vanilla-only" PWADS, and netcode
that works on newer operating systems while still behaving the same as
"vanilla" Doom. Additionally, Heretic, Hexen as well as Strife are also
supported.
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- chocolate-doom>0:games/chocolate-doom
- To install the port:
- cd /usr/ports/games/chocolate-doom/ && make install clean
- To add the package, run one of these commands:
- pkg install games/chocolate-doom
- pkg install chocolate-doom
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: chocolate-doom
- Flavors: there is no flavor information for this port.
- distinfo:
- TIMESTAMP = 1726929127
SHA256 (chocolate-doom-chocolate-doom-3.1.0-chocolate-doom-3.1.0_GH0.tar.gz) = f2c64843dcec312032b180c3b2f34b4cb26c4dcdaa7375a1601a3b1df11ef84d
SIZE (chocolate-doom-chocolate-doom-3.1.0-chocolate-doom-3.1.0_GH0.tar.gz) = 2256537
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- gmake>=4.4.1 : devel/gmake
- pkgconf>=1.3.0_1 : devel/pkgconf
- python3.11 : lang/python311
- sdl2-config : devel/sdl20
- autoconf>=2.72 : devel/autoconf
- automake>=1.17 : devel/automake
- Runtime dependencies:
-
- doom-data>0 : games/doom-data
- Library dependencies:
-
- libfluidsynth.so : audio/fluidsynth
- libpng.so : graphics/png
- libsamplerate.so : audio/libsamplerate
- libSDL2_mixer.so : audio/sdl2_mixer
- libSDL2_net.so : net/sdl2_net
- libSDL2.so : devel/sdl20
- There are no ports dependent upon this port
Configuration Options:
- ===> The following configuration options are available for chocolate-doom-3.1.0:
DOCS=on: Build and/or install documentation
FLUIDSYNTH=on: MIDI playback support via FluidSynth
PNG=on: PNG image format support
SAMPLERATE=on: Sample rate conversion support
===> Use 'make config' to modify these settings
- Options name:
- games_chocolate-doom
- USES:
- autoreconf gmake pkgconfig python:build sdl
- pkg-message:
- For install:
- The default location for a configuration files and
saves is no longer ~/.chocolate-doom, current one is
~/.local/share/chocolate-doom/.
You can recreate the sound of the historical vanilla
game according to your own experience.
The default is an emulation of OPL2 Chip (Adlib/
Soundblaster) for MIDI music output. OPL3 is also
available.
If you prefer Gravis Ultrasound, ensure that
audio/guspat is installed, run chocolate-doom-setup,
select "Configure Sound", choose "GUS (emulated)",
and enter the path:
/usr/local/share/guspat/inst/GUS
into the "Path to patch files:" field.
If you wish to enable native MIDI, ensure that a
suitable set of patches is installed such as
audio/eawpats, audio/eawplus, audio/freepats, or
audio/guspat, enter chocolate-doom-setup, select
"Configure Sound", choose "Native MIDI", and enter
the path to the Timidity configuration file.
Examples:
/usr/local/share/timidity/timidity.cfg-eawpats
/usr/local/share/timidity/timidity.cfg-eawplus
/usr/local/share/freepats/freepats.cfg
/usr/local/share/timidity/timidity.cfg-guspat
If you have installed audio/fluidsynth you can also
use samples in the SF2 format.
Alternatively, you can substitute MIDI files with
music packs in .flac or .ogg format.
If you choose either Gravis Ultrasound emulation or
native MIDI and provide no path, there will be no
music.
- Master Sites:
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
3.1.0 21 Sep 2024 23:17:17 |
Vladimir Druzenko (vvd) Author: jakub_lach |
games/chocolate-doom: Update 3.0.1 → 3.1.0
Changelog:
https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-3.1.0
Improve port:
- Add default options FLUIDSYNTH PNG SAMPLERATE to prevent silent grab
- Disabling option DOCS prevents installation of man pages and
documentation that are built during port building
- Remove GNU_CONFIGURE_MANPREFIX
- Pet portclippy
PR: 281630 |
3.0.1_2 23 Feb 2024 19:01:56 |
Muhammad Moinur Rahman (bofh) |
games/chocolate-doom: Moved man to share/man
Approved by: portmgr (blanket) |
3.0.1_1 25 Apr 2023 15:17:15 |
Christian Weisgerber (naddy) |
audio/opus: bump consumers after update to 1.4 |
07 Sep 2022 21:58:51 |
Stefan Eßer (se) |
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner) |
3.0.1 07 Sep 2022 21:10:59 |
Stefan Eßer (se) |
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above ) |
3.0.1 07 Apr 2021 08:09:01 |
Mathieu Arnold (mat) |
One more small cleanup, forgotten yesterday.
Reported by: lwhsu |
3.0.1 06 Apr 2021 14:31:07 |
Mathieu Arnold (mat) |
Remove # $FreeBSD$ from Makefiles. |
3.0.1 22 Jan 2021 09:37:38 |
jhale |
games/chocolate-doom: Update to 3.0.1
PR: 250425
Submitted by: <jakub_lach@mailplus.pl> (maintainer)
MFH: 2021Q1
Security: 35aef72c-5c8e-11eb-8309-4ccc6adda413
Security: CVE-2020-14983 |
3.0.0 28 Aug 2020 17:01:35 |
tcberner |
games/chocolate-doom: fix build on recent current |
3.0.0 08 Nov 2019 10:47:01 |
tobik |
games: Add missing USES={gnome,gl,sdl,xorg} |
3.0.0 13 Aug 2019 16:03:12 |
mat |
Convert to UCL & cleanup pkg-message (categories e-g) |
3.0.0 15 Jan 2019 14:22:14 |
swills |
games/chocolate-doom: update to 3.0.0
While here:
* add rc script for server [1]
* add pkg-message on music configuration [2]
PR: 225453
Submitted by: jakub_lach@mailplus.pl (maintainer)
Submitted by: Shirkdog <mshirk@daemon-security.com> (update and [1])
Submitted by: Patrick McMunn <doctorwhoguy@gmail.com> [2] |
2.3.0 21 Feb 2018 16:24:53 |
antoine |
Remove dependency on the python metaport
PR: 225752
Submitted by: Yasuhiro KIMURA |
2.3.0 04 Jan 2017 16:52:10 |
tz |
games/chocolate-doom: Update from 2.2.1 to 2.3.0
Changelog:
https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-2.3.0
PR: 215671
Submitted by: jakub_lach@mailplus.pl (maintainer) |
2.2.1 19 May 2016 11:09:14 |
amdmi3 |
- Fix trailing whitespace in pkg-messages
Approved by: portmgr blanket |
2.2.1 19 May 2016 10:44:12 |
amdmi3 |
- Fix trailing whitespace in pkg-descrs, categories [g-n]*
Approved by: portmgr blanket |
2.2.1 01 Apr 2016 14:00:57 |
mat |
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.
With hat: portmgr
Sponsored by: Absolight |
2.2.1 01 Oct 2015 16:43:59 |
pawel |
Update to version 2.2.1
PR: 202970
Submitted by: jakub_lach@mailplus.pl (maintainer) |
2.1.0_1 08 Dec 2014 16:48:41 |
tijl |
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used. (Only the first 15 lines of the commit message are shown above ) |
2.1.0 06 Dec 2014 11:39:59 |
pawel |
Update to version 2.1.0
PR: 195598
Submitted by: maintainer |
2.0.0_3 10 Sep 2014 20:50:37 |
gerald |
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit) |
2.0.0_2 09 Jul 2014 19:06:35 |
tijl |
- Convert net/sdl_net to USES=libtool and bump dependent ports
- Add INSTALL_TARGET=install-strip
Approved by: portmgr (implicit, bump unstaged port) |
2.0.0_1 04 Apr 2014 13:42:01 |
bapt |
s/post-patch-script/post-patch/ |
2.0.0_1 06 Jan 2014 22:24:34 |
pawel |
- Fix man building after python infrasctructure change from 20131218
This port uses python based man build script working with
both python2 and python3 so BUILD_DEPENDS on lang/python
- Nothing in package use python on runtime
- Bump PORTREVISION as dependencies changed
Submitted by: myself
Approved by: maintainer via email |
2.0.0 19 Dec 2013 11:42:26 |
pawel |
- Update to version 2.0.0
- Convert to staging
PR: ports/184710
Submitted by: maintainer |
1.7.0 22 Oct 2013 13:53:34 |
amdmi3 |
- Remove manual creation and removal of share/applications, as it's now in the
mtree (games category)
Approved by: portmgr (bdrewery) |
1.7.0 20 Sep 2013 17:36:36 |
bapt |
Add NO_STAGE all over the place in preparation for the staging support (cat:
games) |
1.7.0 14 Aug 2013 22:35:54 |
ak |
- Remove MAKE_JOBS_SAFE variable
Approved by: portmgr (bdrewery) |
1.7.0 29 Jan 2013 22:58:12 |
jgh |
- add new port: games/chocolate-doom
Chocolate Doom is a port of ID Software's Doom, Doom II, and Final Doom to
modern operating systems that aims to be as compatible with the original DOS
executable as possible. This includes emulating all the different versions,
playing demos perfectly accurately, playing "vanilla-only" PWADS, and netcode
that works on newer operating systems while still behaving the same as
"vanilla" Doom.
WWW: http://chocolate-doom.org
PR: 161701
Submitted by: jakub_lach@mailplus.pl |