Port details |
- gamenetworkingsockets GameNetworkingSockets is a basic transport layer for games
- 1.3.0_10 net =2 1.3.0_8Version of this port present on the latest quarterly branch.
- Maintainer: kpedersen@disroot.org
- Port Added: 2021-06-01 15:09:16
- Last Update: 2024-10-29 14:38:30
- Commit Hash: 94829e7
- People watching this port, also watch:: jdictionary, py311-Automat, py311-python-gdsii, py39-PyOpenGL, p5-Sane
- License: BSD3CLAUSE
- WWW:
- https://github.com/ValveSoftware/GameNetworkingSockets
- Description:
- GameNetworkingSockets is a basic transport layer for games. The features are:
- Connection-oriented API (like TCP)
- ... but message-oriented (like UDP), not stream-oriented.
- Supports both reliable and unreliable message types
- Messages can be larger than underlying MTU. The protocol performs
fragmentation, reassembly, and retransmission for reliable messages.
- A reliability layer significantly more sophisticated than a basic
TCP-style sliding window. It is based on the "ack vector" model
from DCCP (RFC 4340, section 11.4) and Google QUIC and discussed
in the context of games by Glenn Fiedler. The basic idea is for the
receiver to efficiently communicate to the sender the status of
every packet number (whether or not a packet was received with that
number). By remembering which segments were sent in each packet,
the sender can deduce which segments need to be retransmitted.
- Encryption. AES-GCM-256 per packet, Curve25519 for key exchange
and cert signatures. The details for shared key derivation and
per-packet IV are based on the design used by Google's QUIC
protocol. Tools for simulating packet latency/loss, and detailed
stats measurement IPv6 support Peer-to-peer networking:
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- gamenetworkingsockets>0:net/gamenetworkingsockets
- To install the port:
- cd /usr/ports/net/gamenetworkingsockets/ && make install clean
- To add the package, run one of these commands:
- pkg install net/gamenetworkingsockets
- pkg install gamenetworkingsockets
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: gamenetworkingsockets
- Flavors: there is no flavor information for this port.
- distinfo:
- TIMESTAMP = 1622554893
SHA256 (ValveSoftware-GameNetworkingSockets-v1.3.0_GH0.tar.gz) = f473789ae8a8415dd1f5473793775e68a919d27eba18b9ba7d0a14f254afddf9
SIZE (ValveSoftware-GameNetworkingSockets-v1.3.0_GH0.tar.gz) = 10921035
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- cmake : devel/cmake-core
- ninja : devel/ninja
- Library dependencies:
-
- libprotobuf.so : devel/protobuf
- There are no ports dependent upon this port
Configuration Options:
- No options to configure
- Options name:
- net_gamenetworkingsockets
- USES:
- cmake compiler:c++17-lang
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
1.3.0_10 29 Oct 2024 14:38:30 |
Po-Chuan Hsieh (sunpoet) |
devel/protobuf: Update to 28.3
- Bump PORTREVISION of dependent ports for shlib change
Changes: https://github.com/protocolbuffers/protobuf/releases |
1.3.0_9 07 Oct 2024 14:16:41 |
Po-Chuan Hsieh (sunpoet) |
devel/protobuf: Update to 28.2
- Bump PORTREVISION of dependent ports for shlib change
Changes: https://github.com/protocolbuffers/protobuf/releases |
1.3.0_8 18 Sep 2024 19:10:12 |
Po-Chuan Hsieh (sunpoet) |
devel/protobuf: Update to 28.1
- Bump PORTREVISION of dependent ports for shlib change
Changes: https://github.com/protocolbuffers/protobuf/releases |
1.3.0_7 15 Sep 2024 20:09:36 |
Po-Chuan Hsieh (sunpoet) |
devel/protobuf: Update to 28.0
- Bump PORTREVISION of dependent ports for shlib change
Changes: https://github.com/protocolbuffers/protobuf/releases |
1.3.0_6 15 Aug 2024 10:55:26 |
Po-Chuan Hsieh (sunpoet) |
devel/protobuf: Update to 27.3
- Bump PORTREVISION of dependent ports for shlib change
Changes: https://github.com/protocolbuffers/protobuf/releases |
1.3.0_5 14 Dec 2023 17:03:10 |
Po-Chuan Hsieh (sunpoet) |
devel/protobuf: Update to 24.4
- Use USES=pathfix to fix .pc installation
- Bump PORTREVISION of dependent ports for shlib change
Changes: https://github.com/protocolbuffers/protobuf/releases |
1.3.0_4 14 Dec 2023 17:03:08 |
Po-Chuan Hsieh (sunpoet) |
net/gamenetworkingsockets: Fix build with protobuf 22+ |
1.3.0_4 09 Oct 2022 15:37:51 |
Po-Chuan Hsieh (sunpoet) |
devel/protobuf: Update to 3.21.7
- Bump PORTREVISION of dependent ports for shlib change
Changes: https://github.com/protocolbuffers/protobuf/releases |
07 Sep 2022 21:58:51 |
Stefan Eßer (se) |
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner) |
1.3.0_3 07 Sep 2022 21:10:59 |
Stefan Eßer (se) |
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above ) |
1.3.0_3 20 Jul 2022 14:22:37 |
Tobias C. Berner (tcberner) |
net: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <ports@c0decafe.net>
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Straup Cope <ascope@cpan.org>
* Aaron Zauner <az_mail@gmx.at>
* Adam Jette <jettea46@yahoo.com>
* Adam Weinberger <adamw@FreeBSD.org>
* Alan Eldridge <alane@geeksrus.net>
* Alex Bakhtin <Alex.Bakhtin@gmail.com>
* Alex Deiter <Alex.Deiter@Gmail.COM>
* Alex Dupre <ale@FreeBSD.org>
* Alex Dupre <sysadmin@alexdupre.com> (Only the first 15 lines of the commit message are shown above ) |
1.3.0_3 16 Apr 2022 04:19:07 |
Po-Chuan Hsieh (sunpoet) |
devel/protobuf: Update to 3.20.0
- Bump PORTREVISION of dependent ports for shlib change
Changes: https://github.com/protocolbuffers/protobuf/releases |
1.3.0_2 28 Feb 2022 12:46:46 |
Po-Chuan Hsieh (sunpoet) |
devel/protobuf: Update to 3.19.4
- Bump PORTREVISION of dependent ports for shlib change
Changes: https://github.com/protocolbuffers/protobuf/releases |
1.3.0_1 04 Jan 2022 18:11:46 |
Piotr Kubaj (pkubaj) |
net/gamenetworkingsockets: fix build on riscv64
Add riscv64 to the list of 64-bit architectures. |
1.3.0_1 21 Jul 2021 18:11:52 |
Po-Chuan Hsieh (sunpoet) |
devel/protobuf: Update to 3.17.3
- Bump PORTREVISION of dependent ports for shlib change
Changes: https://github.com/protocolbuffers/protobuf/releases
PR: 257026
Exp-run by: antoine |
1.3.0 15 Jun 2021 12:25:17 |
Piotr Kubaj (pkubaj) |
net/gamenetworkingsockets: fix build on powerpc64*
powerpc64* architectures are also 64-bit. |
1.3.0 01 Jun 2021 15:03:55 |
Vanilla I. Shu (vanilla) |
net/gamenetworkingsockets: add new ports.
GameNetworkingSockets is Valve's semi-recently open-sourced networking
library.
It supports a number of very useful features, including:
- Reliable & unreliable messages over UDP.
- Robust message fragmentation & reassembly.
- P2P networking / NAT traversal. Encryption.
PR: 256295
Reported by: Karsten Pedersen <kpedersen at disroot.org> |