Ponscripter is an interpreter for visual-novel-type games, derived from
the NScripter design but modified significantly to improve support for
Western languages (at the cost of diminished support for Japanese).
Ponscripter is a fork of ONScripter-En that drops any attempt to remain
in synch with the upstream source code, and instead concentrates on
providing the best possible support for Western languages. It is no
longer fully NScripter-compatible, but remains an easy target to port
NScripter games to when localising them.
This fork takes advantage of SDL2 and improves Steam integration.
WWW: https://github.com/sekaiproject/ponscripter-fork
===> The following configuration options are available for ponscripter-sekai-0.0.6_5:
DOCS=on: Build and/or install documentation
MANPAGES=on: Build and/or install manual pages
TREMOR=off: Tremor audio decoder support
===> Use 'make config' to modify these settings
Bump PORTREVISION for ports depending on the canonical version of GCC
in the ports tree (via Mk/bsd.default-versions.mk and lang/gcc) which
has now moved from GCC 6 to GCC 7 by default.
This includes ports
- featuring USE_GCC=yes or USE_GCC=any,
- featuring USES=fortran,
- using Mk/bsd.octave.mk which in turn features USES=fortran, and those
- with USES=compiler specifying one of openmp, nestedfct, c11, c++0x,
c++11-lib, c++11-lang, c++14-lang, c++17-lang, or gcc-c++11-lib.
PR: 222542
Bump PORTREVISION for ports depending on the canonical version of GCC
(via Mk/bsd.default-versions.mk and lang/gcc) which has moved from
GCC 5.4 to GCC 6.4 under most circumstances.
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using Mk/bsd.octave.mk which in turn features USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c++11-lib, c++11-lang,
c++14-lang, c++0x, c11, or gcc-c++11-lib.
PR: 219275
Bump PORTREVISIONs for ports depending on the canonical version of GCC and
lang/gcc which have moved from GCC 4.9.4 to GCC 5.4 (at least under some
circumstances such as versions of FreeBSD or platforms).
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using using Mk/bsd.octave.mk which in turn has USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c++11-lib, c++14-lang,
c++11-lang, c++0x, c11, or gcc-c++11-lib.
PR: 216707
Improve style/consistency among the ports I maintain
- Convert to COPYTREE_SHARE
- Drop unnecessary MKDIR before COPYTREE_SHARE
- Drop bsd.port.options.mk if only DOCS requires it without dependencies
- Use separate backup if several REINPLACE_CMD against the same file
- audio/alsa-utils: convert to LIBS
Differential Revision: https://reviews.freebsd.org/D1851
Approved by: bapt (mentor)
Add new port: devel/ponscripter-sekai
PR: 195799
Differential Revision: https://reviews.freebsd.org/D1804
Approved by: bapt (mentor)
Ponscripter is an interpreter for visual-novel-type games, derived from
the NScripter design but modified significantly to improve support for
Western languages (at the cost of diminished support for Japanese).
Ponscripter is a fork of ONScripter-En that drops any attempt to remain
in synch with the upstream source code, and instead concentrates on
providing the best possible support for Western languages. It is no
longer fully NScripter-compatible, but remains an easy target to port
NScripter games to when localising them.
This fork takes advantage of SDL2 and improves Steam integration.
WWW: https://github.com/sekaiproject/ponscripter-fork