Pygame_sdl2 is a reimplementation of the Pygame API using SDL2 and
related libraries. The initial goal of this project are to allow games
written using the pygame API to run on SDL2 on desktop and mobile
platforms. We will then evolve the API to expose SDL2-provided
functionality in a pythonic manner.
devel/py-game_sdl2: fix Python package local version identifier
fixes build with newer setuptools, which more strictly enforces
PyPA version specifier standards
PR: 294404
Approved by: maintainer timeout
With hat: python
python: bump all USE_PYTHON=distutils consumers after RUN_DEPENDS removal
Any missed ports, feel free to bump.
Any ports that need setuptools at runtime can have the devel/py-setuptools
manually added back to RUN_DEPENDS, but understand that this practice
is deprecated; see CHANGES for details.
devel/py-game_sdl2: Refactor
- Remove GENTOO MASTER_SITES as it no longer provides flat layout
- Pet portfmt
- Drop support for python:2.7
Approved by: portmgr (blanket)
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
Convert Python ports to FLAVORS.
Ports using USE_PYTHON=distutils are now flavored. They will
automatically get flavors (py27, py34, py35, py36) depending on what
versions they support.
There is also a USE_PYTHON=flavors for ports that do not use distutils
but need FLAVORS to be set. A USE_PYTHON=noflavors can be set if
using distutils but flavors are not wanted.
A new USE_PYTHON=optsuffix that will add PYTHON_PKGNAMESUFFIX has been
added to cope with Python ports that did not have the Python
PKGNAMEPREFIX but are flavored.
USES=python now also exports a PY_FLAVOR variable that contains the
(Only the first 15 lines of the commit message are shown above )
devel/renpy: update to 6.99.12.4
6.99.12.4.2187: February 28, 2017
This release fixes a number of bugs, including one that would
cause the renpy.input function to crash. It improves the console
(accessed with shift+O), and updates translations.
Changes: https://www.renpy.org/doc/html/changelog.html#ren-py-6-99-12-4
MFH: 2017Q1
devel/renpy: update to 6.99.12.3
6.99.12.3.2123: February 12, 2017
This release fixes a number of bugs. It also adds and renames gui
variables so that every text property can be controlled by a gui
variable, and adds support for the new Ren'Py Interactive Director.
Changes: https://www.renpy.org/doc/html/changelog.html#ren-py-6-99-12-3
MFH: 2017Q1
devel/py-game_sdl2, devel/renpy: update to 6.99.12.2
6.99.12.2.2029: December 31, 2016
This fixes a bug that could prevent viewport children from becoming
focused, and a bug that prevented the RAPT and Renios DLC from being
downloaded properly. It also adds functionality to support the
interactive director.
Changes: http://www.renpy.org/latest.html (see Announcement)
Changes: http://www.renpy.org/doc/html/changelog.html#ren-py-6-99-12-2
MFH: 2016Q4 (no consumers apart from bug 195975)
devel/py-game_sdl2, devel/renpy: update to 6.99.12.1
6.99.12.1.2012: December 23, 2016
This fixes a major issue that could cause MultiPersistent data to
not work on systems using non-ASCII character sets. It also fixes
other bugs, and updates the Indonesian translation.
Changes: http://www.renpy.org/latest.html (see Announcement)
Changes: http://www.renpy.org/doc/html/changelog.html#ren-py-6-99-12-1
MFH: 2016Q4 (no consumers apart from bug 195975)
devel/renpy: update to 6.99.11
Changes: http://www.renpy.org/doc/html/changelog.html#ren-py-6-99-11
Temporarily mark games/katawa-shoujo as BROKEN. Other games may work fine.
$ katawa-shoujo
ValueError('list.remove(x): x not in list',)
Full traceback:
File "game/ui_settings.rpy", line 2, in script
File "/usr/local/share/renpy/renpy/ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide,
store=self.store)
File "/usr/local/share/renpy/renpy/python.py", line 1641, in
py_exec_bytecode
exec bytecode in globals, locals
(Only the first 15 lines of the commit message are shown above )
devel/py-game_sdl2: backport 32bit runtime fix after r394876
With cython-0.23 named enums maybe promoted to PyLong which can break
py-game_sdl2 consumers e.g.,
$ renpy
TypeError("'long' object is not iterable",)
GitHub: renpy/renpy#778
MFH: 2015Q4
devel/py-game_sdl2, devel/renpy: update to 6.99.6
Python C module build only requires pygame_sdl2 headers and they haven't
changed since initial release, so drop version from BUILD_DEPENDS.
Changes: http://www.renpy.org/doc/html/changelog.html#ren-py-6-99-6
devel/py-game_sdl2, devel/renpy: update to 6.99.5 and switch to -sdk
- Install runtimes necessary to build game distributions for non-FreeBSD [1]
- Use vendor bytecode to avoid an issue with saves and workaround build
now failing without X11 connection
Changes: http://www.renpy.org/doc/html/changelog.html#ren-py-6-99-5
PR: 201322 [1]
MASTER_SITES cleanup.
- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.
While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.
Also, replace some EXTRACT_SUFX occurences with USES=tar:*.
Checked by: make fetch-urlall-list
With hat: portmgr
Sponsored by: Absolight
Update distfile to re-rolled 6.99.1 (again)
Given the version is now properly announced and also exists under
/release/ directory I don't expect another re-roll.
Changes: http://renpy.org/latest.html
Pointy hat: jbeich
Update distfile to re-rolled 6.99.1
Lots of changes there as expected of a new prerelease snapshot until
the announcement is made. Bumping PORTREVISION instead of going back
to 6.99.0 or 6.18.3 with PORTEPOCH.
Pointy hat: jbeich
Add new port devel/py-game_sdl2
Pygame_sdl2 is a reimplementation of the Pygame API using SDL2 and
related libraries. The initial goal of this project are to allow games
written using the pygame API to run on SDL2 on desktop and mobile
platforms. We will then evolve the API to expose SDL2-provided
functionality in a pythonic manner.
WWW: https://github.com/renpy/pygame_sdl2