SDLMAME is a port of the popular MAME. There are a few principles that guide
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports such as MacMAME, and we
also maintain what I call "Firefox compatibilty" where learning a major app
only needs to be done once per application, and it then applies across many
operating systems. If you can use the command-line Win32 MAME, you already
know how to use SDLMAME on any platform you may encounter it on.
2) MAME developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MAME code, and we offer native implementations of MAME's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163
===> The following configuration options are available for sdlmame-0.136:
DEBUG=off (default) "Build sdlmame debugger"
===> Use 'make config' to modify these settings
Update port to v0.137.
Rename the port to mame as the sdl layer is now included in the mainstream code.
PR: ports/145050
Submitted by: Emmanuel Vadot (maintainer)
- Use GCC 4.2 in FreeBSD 5.x since base system one fails (internal compiler
error), and using 3.4 from ports requires hacks to confuse bsd.gcc.mk.
Reported by: pointyhat (via pav)
- Update to version 0.120u2.
- Mirror to my FTP since it can't be downloaded by fetch [1].
- Remove BROKEN.
PR: ports/117903
Submitted by: "Pedro F. Giffuni" <giffunip@tutopia.com>
Reworked by: alepulver (myself) [1]
Approved by: portmgr (linimon)
- Update to version 0.118u3.
- The wrapper script additional output has been removed so programs that parse
the output do not get unexpected data.
Submitted by: nikow <madleser@gmx.de> (private e-mail)
SDLMAME is a port of the popular MAME. There are a few principles that guide
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports such as MacMAME, and we
also maintain what I call "Firefox compatibilty" where learning a major app
only needs to be done once per application, and it then applies across many
operating systems. If you can use the command-line Win32 MAME, you already
know how to use SDLMAME on any platform you may encounter it on.
2) MAME developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MAME code, and we offer native implementations of MAME's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163