SDLMAME is a port of the popular MAME. There are a few principles that guide
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports such as MacMAME, and we
also maintain what I call "Firefox compatibilty" where learning a major app
only needs to be done once per application, and it then applies across many
operating systems. If you can use the command-line Win32 MAME, you already
know how to use SDLMAME on any platform you may encounter it on.
2) MAME developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MAME code, and we offer native implementations of MAME's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163
===> The following configuration options are available for sdlmess-0.136:
DEBUG=off (default) "Build sdlmess debugger"
===> Use 'make config' to modify these settings
- Update to 0.136
- Remove official repository as you can't fetch from it anymore.
PR: ports/142778
Submitted by: Emmanuel Vadot <elbarto@arcadebsd.org> (maintainer)
- Update to version 0.120.
- Mirror distfile to my FTP since it's not downloadable by fetch [1].
- Remove BROKEN.
PR: ports/117898
Submitted by: "Pedro F. Giffuni" <giffunip@tutopia.com>
Reworked by: alepulver (myself) [1]
Approved by: portmgr (linimon)
- Update to version 0.118.
- Binaries are now installed in a subdirectory (libexec/sdlmess).
- The wrapper script addtional output was removed (problematic for programs
which parse the output).
Submitted by: nikow <madleser@gmx.de> (private e-mail)
SDLMESS is a port of the popular MESS. There are a few principles that guide
it's development:
1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
as few changes as possible to the base Win32 code. This means we can track
changes faster than larger more conventional ports, and we also maintain
what I call "Firefox compatibilty" where learning a major app only needs to
be done once per application, and it then applies across many operating
systems. If you can use the command-line Win32 MESS, you already know how
to use SDLMESS on any platform you may encounter it on.
2) MESS developers are important. By keeping quickly up to date, we make it
easy for people on non-Windows platforms to make and submit changes to the
core MESS code, and we offer native implementations of MESS's multi-window
GUI debugger on both Linux/Unix and Mac OS X.
WWW: http://rbelmont.mameworld.info/?page_id=163