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Port details
8kingdoms3D turn-based fantasy strategic game
1.1.0_4gamesΣ=0 1.1.0_4Version of this port present on the latest quarterly branch.
BROKEN: Does not compile with GCC 4.2 DEPRECATED: BROKEN for more than 6 month This port expired on: 2012-05-10 IGNORE: is marked as broken: Does not compile with GCC 4.2
Theme of the game 8 Kingdoms is inspirated by the world of fantasy. Players
play on a fully 3D hex map. They construct buildings, recruit units including
infantry, mounted units, mages, catapults and finally they attack enemy or
help allies. Units gain experiences during the battle, each unit can get some
abilities upgraded to be stronger.
Data are stored in XML and freely accessible from language versions to units
attributes, moreover map editor with random map generator is included for
comfortable map editing.
WWW: http://kralovstvi.sourceforge.net/
Remove expired ports:
2012-05-10 games/8kingdoms: BROKEN for more than 6 month
2012-05-10 games/freeorion: BROKEN for more than 6 month
2012-05-10 games/rigsofrods: BROKEN for more than 6 month
Feature safe: yes
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Add LDFLAGS to CONFIGURE_ENV and MAKE_ENV (as it was done with LDFLAGS)
- Fix all ports that add {CPP,LD}FLAGS to *_ENV to modify flags instead
PR: 157936
Submitted by: myself
Exp-runs by: pav
Approved by: pav
- Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147ports/142248ports/142249
Approved by: miwi (mentor implicit)
Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.
To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.
To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.
Changes to Mk/*:
- Add runtime detection magic in bsd.port.mk
(Only the first 15 lines of the commit message are shown above )
- New port: games/8kingdoms
Theme of the game 8 Kingdoms is inspirated by the world of fantasy. Players
play on a fully 3D hex map. They construct buildings, recruit units including
infantry, mounted units, mages, catapults and finally they attack enemy or
help allies. Units gain experiences during the battle, each unit can get some
abilities upgraded to be stronger.
Data are stored in XML and freely accessible from language versions to units
attributes, moreover map editor with random map generator is included for
comfortable map editing.
WWW: http://kralovstvi.sourceforge.net/