FreeBSD graphics console (VGL) version of the famous Digger game.
HISTORY
-------
Digger was originally created by Windmill software in 1983 and released as
a copy-protected, bootable 5.25" floppy disk for the IBM PC/XT. As it
requires a genuine CGA card, it didn't work on modern PCs. In 1998 a new
version was created by Andrew Jenner which runs on all PCs with CGA or
better and, whilst retaining all the atmosphere and playability of the
original, has many new features.
In 2000 it was ported to several Unix-like architectures by Maxim Sobolev.
Currently it supports FreeBSD, using either VGL or SDL library, and Linux using
SDL library.
===> The following configuration options are available for digger-20020314_3:
DOCS=on: Build and/or install documentation
SOUND=off: Sound (audio) support
===> Use 'make config' to modify these settings
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
Scrub mention of armv6hf from ARCHS. It was never in a released version.
While here, sort ARCHS and pet portlint.
Reviewed by: imp
Approved by: portmgr (tier-2 blanket)
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- DISTNAME= ${PORTNAME}-${PORTVERSION} is the default and not needed.
PR: ports/153292
Submitted by: myself (pgollucci)
Tested by: -exp run by pav
Approved by: portmgr (pav)
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Let be hohest: I really don't have a time now to properly maintain all
these great pieces of software, so that let others with more free time
to take over them.
Merge in numerous local fixes: - when outputing character to the screen check
that we actually have a character for the charcode supplied. This fixes
potential segfault when user types in some character that isn't in the
table; - don't hog all CPU time when playing level completion sound. This also
makes level completion sound much more less jerky; - by default use sdl12
library instead of sdl10, because sdl10 is at the end of its lifecycle and
would be retired RSN.
Add several patches for the sdl version of digger. These patches fix the game
when used with SDL-1.2.x and also add some new functionality (ability to
switch to/from fullscreem mode). Since files being patched aren't used right
now the PORTREVISION remains the same.
New port of Digger - a VGL version of the famous Digger game. AFAIK it is the
fist full-blown game with VGL support ;). Very suitable it you have nothing to
do while your computer assembling bits of 'make buildworld' (the game uses only
about 5% CPU on my P133 laptop).