Eureka is a map (WAD etc.) editor (based on Yadex) for the classic
DOOM games, and a few related games such as Strife, Harmony, HACX,
Heretic, and Hexen.
It features multiple-level undo and redo, a 3D preview, texture and
thing browsers, a built-in nodes builder, panels for directly editing
the properties of map objects, a flexible key binding system, and low
system requirements (e.g. a 3D card is not required).
===> The following configuration options are available for eureka-1.27.b_3:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
*/*: Update WWW to use HTTPS for sourceforge.net projects
Homepage link is permanent redirected to its HTTPS counterpart
Issue reported by repology : https://repology.org/repository/freebsd/problems
Approved by: portmgr (blanket)
PR: 274888
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
games/eureka: fix build on powerpc64 head
clang can't build this code:
In file included from src/e_basis.cc:27:
In file included from src/main.h:86:
src/sys_endian.h:66:58: error: unsupported inline asm: input with type 'int'
matching output with type 'u16_t' (aka 'unsigned short')
__asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x));
Approved by: tier 2 blanket
Eureka is a map (WAD etc.) editor (based on Yadex) for the classic
DOOM games, and a few related games such as Strife, Harmony, HACX,
Heretic, and Hexen.
PR: 240654