glBSP is a node builder specially designed to be used with OpenGL-based
DOOM game engines. It adheres to the "GL-Friendly Nodes" specification,
which means it adds some new special nodes to a WAD file that makes it
very easy for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels.
There are many DOOM ports that understand the GL Nodes created by glBSP,
including: EDGE, Doomsday (JDOOM), PrBoom, Vavoom, ZDoomGL, Legacy 2.0,
and Doom3D.
===> The following configuration options are available for glbsp-2.24_1:
DOCS=on: Build and/or install documentation
GUI=off: Build FLTK based GUI
===> Use 'make config' to modify these settings
games/glbsp: update the port to version 2.24 + miscellaneous fixes
- Catch up with new improved directory layout: the main code moved
into the ``src'' subdirectory; existing makefiles had been fixed
and consolidated so each type of target (lib/cmdline/gui) is now
handled in the same makefile
- Drop PLUGIN option and simply install the header file and static
library for consumer ports' convenience
- Install more complete set of documentation files while I'm at it
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
Convert GMAKE to MAKE_CMD
Please note that lots of invocation of MAKE_CMD here are wrong as they do not
properly respect MAKE_ENV and friends
With hat: portmgr
Remove more tags from pkg-descr files fo the form:
- Name
em@i.l
or variations thereof. While I'm here also fix some whitespace and other
formatting errors, including moving WWW: to the last line in the file.
Add glbsp 2.05,
glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.
PR: ports/61764
Submitted by: Igor Pokrovsky <tiamat@comset.net>