Glest is a project for making a free 3d real-time
customizable strategy game. Current version is fully
playable, includes single player game against CPU
controlled players, two factions with their
corresponding tech trees, units, buildings and some
maps.
===> The following configuration options are available for glest-3.2.2_17:
DOCS=on: Build and/or install documentation
EDITOR=off: Build map editor
===> Use 'make config' to modify these settings
The glest game was installed
1) You can see the glest configuration files into your ~/.glest directory
2) If you choose install glest map editor, you can run it using :
# glest_editor
3) If you have problems to run glest, please you should remove your ~/glest
directory and try again
4) Enjoy it ;)
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
Only pass -E to find(1) when passing -regex or -iregex
The -E flag tells find(1) to interpret regular expressions which were
passed as arguments to -regex and -iregex as extended regular expressions.
It has no effect on other otherwise. Let's not invoke find(1) with -E if
not necessary.
Approved by: portmgr (blanket approval)
Clean up LLD_UNSAFE from openal-soft ports
After FreeBSD 12.0 EOL we no longer have to worry about LLD 6 and
can drop LLD_UNSAFE from openal-soft ports. LLD can link them fine
now but some ports needs a little help on i386 (-Wl,-znotext).
PR: 226980
Reviewed by: jbeich (earlier version)
Differential Revision: https://reviews.freebsd.org/D23030
games/glest: fix build on GCC architectures
Building with GCC fails:
./mk/linux/glest_game/ai/ai_rule.cpp: In member function 'virtual bool
Glest::Game::AiRuleMassiveAttack::test()':
./mk/linux/glest_game/ai/ai_rule.cpp:156:46: error: 'INT_MAX' was not declared
in this scope
156 | return ai->beingAttacked(attackPos, field, INT_MAX);
| ^~~~~~~
./mk/linux/glest_game/ai/ai_rule.cpp:19:1: note: 'INT_MAX' is defined in header
'<climits>'; did you forget to '#include <climits>'?
18 | #include "leak_dumper.h"
+++ |+#include <climits>
19 |
./mk/linux/glest_game/ai/ai_rule.cpp: In member function 'virtual bool
Glest::Game::AiRuleExpand::test()':
./mk/linux/glest_game/ai/ai_rule.cpp:815:22: error: 'INT_MAX' was not declared
in this scope
815 | int minDistance= INT_MAX;
| ^~~~~~~
./mk/linux/glest_game/ai/ai_rule.cpp:815:22: note: 'INT_MAX' is defined in
header '<climits>'; did you forget to '#include <climits>'?
...failed C++
./build/powerpc64-portbld-freebsd12.1/optimize/glest_game/ai/ai_rule.o ...
Include climits in ai_rule.cpp to fix it.
PR: 242766
Approved by: mmokhi (maintainer timeout)
MFH: 2020Q1 (fix build blanket)
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
Set LLD_UNSAFE=yes that the port will continue to link with ld.bfd
if /usr/bin/ld is lld, until the issue can be addressed.
PR: 214864
Approved by: portmgr (LLD_UNSAFE blanket)
Sponsored by: The FreeBSD Foundation
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Updating the ports I maintain to my FreeBSD.org address.
Submitted by: mmokhi
Reviewed by: feld, mat
Approved by: feld, mat (mentors)
Differential Revision: https://reviews.freebsd.org/D9498
Remove ansi version fo wxGTK 2.8 and only keep the unicode version
All applications in the ports tree works correctly with unicode version of wxGTK
Newer version of wxGTK are unicode only (3.0+)
Note that now WX_UNICODE macro is noop
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
(Only the first 15 lines of the commit message are shown above )
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
games/glest: support stage [1]
- Use options sub
- Remove useless pre/post include
- Finish to convert to options ng
PR: 192565
Submitted by: christian.mangin gmail com [1]
Support LIBS like LDFLAGS.
- Add LIBS="${LIBS}" to MAKE_ENV and CONFIGURE_ENV.
- Add an option helper for LIBS.
- Adjust all ports that already use LIBS. Also remove references to
PTHREAD_CFLAGS and PTHREAD_LIBS while here.
- Some ports did not support having a LIBS environment variable and
required additional patches.
Somewhat simplified a linker command line looks like:
${CC} ${src_LDFLAGS} ${LDFLAGS} ${src_LIBS} ${LIBS}
where src_LDFLAGS and src_LIBS are controlled by upstream and LDFLAGS and
LIBS can be controlled by us. If possible -L and -l flags need to be
(Only the first 15 lines of the commit message are shown above )
Replace lang/lua with the new lang/lua51
lang/lua51 is working the same way lang/lua52, chase ports using lua 5.1
Make the default lua lua52
Make all lua ports using USES=lua
Approved by: portmgr (implicit)
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Add LDFLAGS to CONFIGURE_ENV and MAKE_ENV (as it was done with LDFLAGS)
- Fix all ports that add {CPP,LD}FLAGS to *_ENV to modify flags instead
PR: 157936
Submitted by: myself
Exp-runs by: pav
Approved by: pav
Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.
To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.
To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.
Changes to Mk/*:
- Add runtime detection magic in bsd.port.mk
(Only the first 15 lines of the commit message are shown above )
- Update to 2.0.1
- Add glest/files/pkg-message file
- Modify glest-wrapper file. Now it works with home directory and place the
configuration files there.
- Remove glest-data/pkg-plist file
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Update to 2.0.0
I separeted glest port to glest and glest-data ports.
Glest 2.0.0 has been released, this version includes loads of new features:
- New Magic units:
- Tower of Souls: Air defense building, attacks air only
- Golem: Defensive unit, needs EP to walk, can't attack air
- Daemon giant: Heavy melee unit
- Drake rider: Light ranged unit
- New Tech units:
- Aerodrome: Building for producing air units
- Air ballista: Air defense building, attacks air only
- Rider: Fast medium unit
- Ornithopter: Light air unit
(Only the first 15 lines of the commit message are shown above )
- Get it installs a correct glest.ini version to get it runable by default.
Before, a different version of glest.ini would overwrite a correct glest.ini
during the installation that causes game not runable by default.
- Get configure to find pthread correct by teach it about ${PTHREAD_LIBS}, not
use -lpthread (hardcore).
- Remove the MAKE_ENV, it is not need.
- Other very small clean up.
- Bump the PORTREVISION, for glest.ini issue.
Approved by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
[NEW PORT] games/glest: Free 3d real-time customizable strategy game
Glest is a project for making a free 3d real-time customizable
strategy game. Current version is fully playable, includes
single player game against CPU controlled players, two
factions with their corresponding tech trees, units, buildings
and some maps.
WWW: http://www.glest.org/
PR: ports/88306
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>