Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
4.7.1_8 08 Sep 2024 09:40:30
    |
Emanuel Haupt (ehaupt)  |
*/*: Chase audio/libgme update |
4.7.1_7 23 Dec 2023 18:14:14
    |
Nuno Teixeira (eduardo)  |
*/*: Bump consumers of x11-toolkits/gtk30
New version of gtk3 in tree |
4.7.1_6 28 Jul 2023 17:13:17
    |
Daniel Engberg (diizzy)  |
*/*: Bump jpeg-turbo users treewide
New major version 3.0.0 |
4.7.1_5 25 Apr 2023 15:17:15
    |
Christian Weisgerber (naddy)  |
audio/opus: bump consumers after update to 1.4 |
4.7.1_4 02 Mar 2023 05:23:10
    |
Tobias C. Berner (tcberner)  |
accessibility/at-spi2-core: update to 2.46.0
What's new in at-spi2-core 2.46.0:
* Fix GetInterfaces documentation on org.a11y.atspi.Accessible
interface.
What's new in at-spi2-core 2.45.91:
* Send device event controller events using the same signature as other
events.
* Document the Accessible, Action, and Cache dbus interfaces.
* Fix license of atspi-gmain.c (#87).
What's new in at-spi2-core 2.45.90:
* xml: Add some documentation.
* xml: Fix event arguments. (Only the first 15 lines of the commit message are shown above ) |
4.7.1_3 10 Feb 2023 03:53:27
    |
Kyle Evans (kevans)  |
games/gzdoom: cleanup dependencies
Most of the GNOME and the GL dependencies are transitive from GTK, not
directly used by gzdoom -- axe them.
While we're here, switch to GTK 3. gzdoom already supports it out of
the box and GTK 2 is EOL, so the timing is right. DYN_GTK has been
switched off because I like to see that the dependency's actually in
use at build time. |
4.7.1_2 25 Oct 2022 05:02:40
    |
Kyle Evans (kevans)  |
games/gzdoom: fix runtime against SDL newer than 2.0
The game was supposed to be restricted to newer versions of SDL than
2.0.6, but they inadvertently only checked the patch number of the
current SDL version. The provided patch is pulled from a later version
of GZDoom and uses the correct SDL version check macro so that newer
versions of SDL don't need to get up to patchlevel=6 to work again.
MFH: 2022Q4 |
07 Sep 2022 21:58:51
    |
Stefan Eßer (se)  |
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner) |
4.7.1_1 07 Sep 2022 21:10:59
    |
Stefan Eßer (se)  |
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above ) |
4.7.1_1 27 Nov 2021 10:09:44
    |
Thomas Zander (riggs)  |
audio/fluidsynth: Update to upstream version 2.2.4
MFH: 2021Q4 |
4.7.1 10 Nov 2021 16:03:52
    |
Kyle Evans (kevans)  |
devel/zmusic: fix category to audio
devel is accurate, but audio is much more precise.
Reported by: danfe |
4.7.1 10 Nov 2021 08:38:08
    |
Kyle Evans (kevans)  |
games/gzdoom: update to 4.7.1
Changelogs for all of the intervening versions can be found on the
ZDoom forums: https://forum.zdoom.org/viewforum.php?f=1
This update moves data up to share/doom, which is a standard location
that gzdoom searches for game data already. Some of the names are
fairly generic, but not likely to conflict with other doom ports.
While we're here, slim down the dependencies a little bit -- many of
them are not needed anymore. |
4.1.1_5 04 Oct 2021 04:56:46
    |
Thomas Zander (riggs)  |
audio/fluidsynth: Update to upstream version 2.2.3
MFH: 2021Q4 |
4.1.1_4 22 Jun 2021 18:53:08
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Kevin Bowling (kbowling)  |
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824 |
4.1.1_3 07 Apr 2021 08:09:01
    |
Mathieu Arnold (mat)  |
One more small cleanup, forgotten yesterday.
Reported by: lwhsu |
4.1.1_3 06 Apr 2021 14:31:07
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Mathieu Arnold (mat)  |
Remove # $FreeBSD$ from Makefiles. |
4.1.1_3 10 Feb 2021 16:30:39
  |
pkubaj  |
games/gzdoom: fix build on powerpc64le
Same issue as with audio/libgme. |
4.1.1_2 26 Feb 2020 18:13:49
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jbeich  |
games/gzdoom: unbreak with Clang 10
In file included from MachineIndependent/glslang.y:60:
In file included from glslang/glslang/MachineIndependent/SymbolTable.h:68:
In file included from
glslang/glslang/MachineIndependent/../Include/Common.h:107:
glslang/glslang/MachineIndependent/../Include/PoolAlloc.h:307:54: error:
'operator=' is a private member of 'glslang::TPoolAllocator'
void setAllocator(TPoolAllocator* a) { allocator = *a; }
~~~~~~~~~ ^ ~~
glslang/glslang/MachineIndependent/../Include/PoolAlloc.h:244:21: note: declared
private here
TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment
operator
^
Reported by: antoine (via bug 244251 exp-run) |
4.1.1_2 29 Sep 2019 10:04:32
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riggs  |
Chase update to audio/fluidsynth; bump PORTREVISION of dependent ports
PR: 240890 |
4.1.1_1 26 Jul 2019 20:46:57
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gerald  |
Bump PORTREVISION for ports depending on the canonical version of GCC
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3
to GCC 9.1 under most circumstances now after revision 507371.
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using Mk/bsd.octave.mk which in turn features USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, everything INDEX-11 shows with a dependency on lang/gcc9 now.
PR: 238330 |
4.1.1 31 May 2019 13:30:12
  |
kevans  |
games/gzdoom: Fix 32-bit build after r501260 (update to 4.1.1)
The update from 3.7.2 -> 4.1.1 included some path restructuring in gzdoom,
particularly around rendering bits. A list of source files that need SSE
explicitly enabled for 32-bit architectures is included in
src/CMakeLists.txt -- this had not been updated post-restructuring, leading
to errors like:
error: always_inline function '_mm_cvtss_f32' requires target feature 'mmx',
but would be inlined into function 'AddLights' that is compiled without
support for 'mmx'
and failing the build. The patch being added updates the paths. It was
submitted for upstreaming and subsequently accepted here:
https://github.com/coelckers/gzdoom/pull/850
to appear in a release post-4.1.2.
Reported by: pkg-fallout
Approved by: koobs (ports), kevans (maintainer) |
4.1.1 11 May 2019 14:14:01
  |
pkubaj  |
games/gzdoom: update to 4.1.1
Commit the whole patch this time.
Approved by: mat (mentor), kevans (maintainer) |
3.7.2_1 11 May 2019 08:21:23
  |
antoine  |
Revert 501173, it's obviously incomplete
Reported by: pkg-fallout |
4.1.1 10 May 2019 13:03:28
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pkubaj  |
games/gzdoom: update to 4.1.1
Among many fixes, this brings compatibility with non-x86 platforms.
PR: 236988
Approved by: kevans (maintainer), mat (mentor)
Differential Revision: https://reviews.freebsd.org/D20149 |
3.7.2_1 02 Mar 2019 16:55:53
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riggs  |
Chase update of fluidsynth to 2.0.3
PR: 233448 |
3.7.2 06 Feb 2019 18:43:12
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kevans  |
games/gzdoom: Update to 3.7.2
Please visit https://github.com/coelckers/gzdoom/releases for highlights
from each of the intermediate releases; many bug fixes and improvements are
included, to ZScript and otherwise.
The USES change has been included only to appease portlint and formatting.
PR: 229212
Submitted by: Piotr Kubaj (pkubaj at anongoth.pl)
Approved by: zeising (ports) |
3.3.2_1 25 Dec 2018 20:25:40
  |
tcberner  |
Change cmake default behaviour to outsource.
Ports that build out of source now simply can use "USES=cmake"
instead of "USES=cmake:outsource". Ports that fail to build
out of source now need to specify "USES=cmake:insource".
I tried to only set insource where explictely needed.
PR: 232038
Exp-run by: antoine |
3.3.2_1 02 Nov 2018 13:32:35
  |
rene  |
Remove compatibility code for FreeBSD < 11.2 from all ports.
Simplify some ports where DragonFlyBSD no longer needs to be special-cased.
Submitted by: rene
Reviewed by: bapt, jbeich
Differential Revision: https://reviews.freebsd.org/D17724 |
3.3.2_1 01 Jun 2018 22:16:12
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riggs  |
Bump PORTREVISIONS to chase update to audio/fluidsynth 1.1.11
PR: 228265 |
3.3.2 11 May 2018 17:41:45
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amdmi3  |
- Update WWW
Approved by: portmgr blanket |
3.3.2 09 May 2018 15:28:49
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kevans  |
games/gzdoom: Update to 3.3.2
Highlights since 3.3.0:
- Better handling of defaults with some ZScript/DECORATE functions
- Many bug fixes
- Fixed detection of .ipk7 custom IWADs
- Restored vanilla behavior of lightning for original Hexen
- Added loading of ZSDF lumps by full paths
- Exported P_ActivateLine() to ZScript along with constants for activation
type
- Increased size of the savegame comment area.
- Disabled the survey* code
* This was an opt-in hardware survey that ran for effectively the month of
April. Discussion of the results are available at:
https://forum.zdoom.org/viewtopic.php?f=49&t=60156
While here, disable stripping of binaries on 10.4/i386. strip(1) there
claims it can't strip due to an unknown file format. 11.x and later use
elftoolchain strip(1) and have no issues. Due to the replacement as of 11.x
and that there will be no more 10.x releases, no effort will be expended in
tracking down why strip(1) fails here for now.
Approved by: bapt (ports), me (maintainer)
MFH: 2018Q2 |
3.3.0 07 May 2018 22:29:46
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jbeich  |
Drop FreeBSD 10.3 support
Reviewed by: yuri (SoPlex), sunpoet (nghttp2), cpm (chromium), brooks (llvm*)
Approved by: portmgr (rene)
Differential Revision: https://reviews.freebsd.org/D15238 |
3.3.0 27 Mar 2018 13:21:35
  |
kevans  |
games/gzdoom: Update to 3.3.0
Due to too many skipped releases, see
https://github.com/coelckers/gzdoom/releases for release notes between 3.1.0
and 3.3.0.
The patches have since been made redundant by upstream, so they can
safely/happily go away.
MAINTAINER has been updated to my @FreeBSD.org address; this port was still
a work in progress when r445117 to update my other ports was committed.
Tested with: Poudriere (10.4, amd64)
Tested with: Poudriere (stable/11, amd64)
Tested with: Poudriere (head, amd64)
Approved by: lwhsu (ports), me (maintainer)
Differential Revision: https://reviews.freebsd.org/D14864 |
3.1.0 14 Sep 2017 17:17:53
  |
swills  |
games/gzdoom: create port
GZDoom is a GL-enhanced fork of ZDoom, a source port of ID Software's DOOM
engine. It is based on the source code of id Software's DOOM. GZDoom boasts
enhanced modding support, as well as support for the following games:
* Ultimate Doom
* Doom II
* Final Doom
* Heretic
* Hexen
* Strife
* Chex Quest (1 & 3)
* Action Doom II
* Harmony v1.1
* Hacx
* The Adventures of Square
WWW: http://gzdoom.drdteam.org/
PR: 213907
Submitted by: kevans |