You are a lone adventurer in a strange world, where geometry does
not work in the expected way. Gather as much treasure as you can
before the nasty monsters get you. Explore several different worlds,
each with its own unique treasures, enemies, and terrain obstacles.
Your quest is to find the legendary treasure, the Orbs of Yendor.
Collect one of them to win! Or just ignore your quest and collect
smaller treasures.
The twist is the unique, unusual geometry of the world: it is one
of just few games which takes place on the hyperbolic plane. Witness
a grid composed of hexagons and heptagons, straight lines which
seem to be parallel, but then they diverge and never cross, triangles
whose angles add up to less than 180 degrees, how extremely unlikely
is it to reach the same place twice, and how the world seems to be
rotated when you do return. All this matters for the gameplay. The
game is inspired by the roguelike genre (although in a very minimalist
way), works of M. C. Escher, and by puzzle games such as Deadly
Rooms of Death.
===> The following configuration options are available for hyperrogue-13.1o:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
games/hyperrogue: go back to building with clang on powerpc
Now GCC fails with OOM:
cc1plus: out of memory allocating 81890032 bytes after a total of 0 bytes
But clang builds a working binary.
games/hyperrogue: update 13.0o → 13.0s
- Tweak the way -O is overridden
- Enable png (textures) and glew support which was lost after
upstream dropped autotools
games/hyperrogue: fix build on powerpc
Works around libc++ issue where a wrong string is passed to strlen:
strlen (str=0x596f7520 <error: Cannot access memory at address 0x596f7520>) at
/usr/src/lib/libc/string/strlen.c:101
101 va = (*lp - mask01);
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
Bump PORTREVISION for ports depending on the canonical version of GCC
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3
to GCC 9.1 under most circumstances now after revision 507371.
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using Mk/bsd.octave.mk which in turn features USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, everything INDEX-11 shows with a dependency on lang/gcc9 now.
PR: 238330
This port requires a C++11-compatible compiler, so add USES=compiler:c++11-lang
to fix build on GCC-based architectures.
While here, add USES=sdl.
PR: 237100
Submitted by: Piotr Kubaj
Approved by: portmgr (tier-2 blanket)
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Mark some ports failing on power64. In cases where the error message
was a stub, provide a real one.
While here, pet portlint.
Approved by: portmgr (tier-2 blanket)
Reported by: swills
You are a lone adventurer in a strange world, where geometry does
not work in the expected way. Gather as much treasure as you can
before the nasty monsters get you. Explore several different worlds,
each with its own unique treasures, enemies, and terrain obstacles.
Your quest is to find the legendary treasure, the Orbs of Yendor.
Collect one of them to win! Or just ignore your quest and collect
smaller treasures.
The twist is the unique, unusual geometry of the world: it is one
of just few games which takes place on the hyperbolic plane. Witness
a grid composed of hexagons and heptagons, straight lines which
seem to be parallel, but then they diverge and never cross, triangles
whose angles add up to less than 180 degrees, how extremely unlikely
is it to reach the same place twice, and how the world seems to be
rotated when you do return. All this matters for the gameplay. The
game is inspired by the roguelike genre (although in a very minimalist
way), works of M. C. Escher, and by puzzle games such as Deadly
Rooms of Death.
WWW: http://roguetemple.com/z/hyper/