This is a clone of the game Kye for Windows, originally by Colin Garbutt. It
is a puzzle game, which is a little like the old falling-rocks puzzle games,
and perhaps also inspired a little by Sokoban. But Kye has more variety of
objects, and so is capable of posing quite complex puzzles.
This clone is written by Colin Phipps <cph@moria.org.uk> in Python and uses
gtk. So it will run on modern Linux systems easily enough, and indeed should
work on any system with working Python and pygtk. It works on Windows as well,
for instance.
WWW: http://games.moria.org.uk/kye/
===> The following configuration options are available for kye-1.0_5:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
Convert Python ports to FLAVORS.
Ports using USE_PYTHON=distutils are now flavored. They will
automatically get flavors (py27, py34, py35, py36) depending on what
versions they support.
There is also a USE_PYTHON=flavors for ports that do not use distutils
but need FLAVORS to be set. A USE_PYTHON=noflavors can be set if
using distutils but flavors are not wanted.
A new USE_PYTHON=optsuffix that will add PYTHON_PKGNAMESUFFIX has been
added to cope with Python ports that did not have the Python
PKGNAMEPREFIX but are flavored.
USES=python now also exports a PY_FLAVOR variable that contains the
(Only the first 15 lines of the commit message are shown above )
Remove libtiff.so.4 compatibility links that were added in r374303 to
prevent massive PORTREVISION bumps. Bump dependent ports that have not
been bumped since.
- Release ports maintained by games@
games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.
Suggested by: marino
games/bombherman
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
games/connectagram
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
- Break lines around 80 characters
games/cretan-hubris
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
(Only the first 15 lines of the commit message are shown above )
games/kye: mark RESTRICTED
http://www.nuke.demon.co.uk/kye/charitylevels.html says that the files
distributed by them "may only be used them as long as you accept the
compromise to make a donation to any Children's Charity". As such the files the
port is distributing is legally restricted and probably can not be redistributed
by FreeBSD.
Approved by: portmgr (implicit)
add new port: games/kye
This is a clone of the game Kye for Windows, originally by Colin Garbutt. It
is a puzzle game, which is a little like the old falling-rocks puzzle games,
and perhaps also inspired a little by Sokoban. But Kye has more variety of
objects, and so is capable of posing quite complex puzzles.
This clone is written by Colin Phipps <cph@moria.org.uk> in Python and uses
gtk. So it will run on modern Linux systems easily enough, and indeed should
work on any system with working Python and pygtk. It works on Windows as well,
for instance.
WWW: http://games.moria.org.uk/kye/
PR: ports/170311
Submitted by: nemysis@gmx.ch