LinCity-NG is a City Simulation Game. It is a polished and improved
version of the classic LinCity game. Within the scope of the GoTM project at
happypenguin.org we have created a new iso-3d graphics engine together with a
completely redone and modern gui.
devel/libfmt: Bump PORTREVISION of dependent ports for shlib change after
786cb608216ce14e8ced27108c96a1f2c8492fca
The following ports are skipped because they have been updated after
786cb608216ce14e8ced27108c96a1f2c8492fca.
- chinese/fcitx5-chinese-addons
- chinese/fcitx5-mcbopomofo
- devel/fatal
- devel/fbthrift
- devel/folly
- devel/spdlog
- mail/mu
- net/fb303
- net/mvfst
- net/wangle
- science/seacas
- security/fizz
- www/proxygen
games/lincity-ng: Take maintainership
Update WWW to github.
The project moved to github and the newest version is 2.13.1. It does
not build because of missed error.h but it seems the master version builds
(see https://github.com/lincity-ng/lincity-ng/issues/258).
If new version will release update it.
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
textproc/libxml2: bump all LIB_DEPENDS consumers
This is a separate commit to facilitate easier cherry-picking for
quarterly.
PR: 262853, 262940, 262877, 263126
Approved by: fluffy (mentor)
textproc/libxml2: bump all dependencies
This should make sure that all dependent ports will pick
up the new version commited with a13ec21cd733f67a9fc0dc00ab45268bdc236246
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
games/lincity-ng: Fix STAGEDIR misuse also cleanup and improvements
Add LICENSE block
Add better build-time flags for `configure` and CPPFLAGS
Add missing USES=gl, gnome
Switch to USES=localbase
Fix incorrect STAGEDIR usage, which makes it saved in the produced binary
PR: 234489
Submitted by: amdmi3
Sponsored by: The FreeBSD Foundation
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Updating the ports I maintain to my FreeBSD.org address.
Submitted by: mmokhi
Reviewed by: feld, mat
Approved by: feld, mat (mentors)
Differential Revision: https://reviews.freebsd.org/D9498
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
(Only the first 15 lines of the commit message are shown above )
- Release ports maintained by games@
games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.
Suggested by: marino
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Convert graphics/sdl_gfx to USES=libtool. Also set USE_AUTOTOOLS because
upstream forgot to regenerate the build scripts. This makes the build use
the correct version information and causes a library version bump. Use
this opportunity to use USES=libtool instead of USES=libtool:oldver.
Bump PORTREVISION on all dependent ports and convert them to USES=libtool
where needed. Also use USES=(gmake, pathfix, tar) and new LIB_DEPENDS
syntax here and there.
games/freedink-engine:
- Option helpers.
- Staging.
- Use dirrmtry for locale directories.
games/oolite:
- Staging.
(Only the first 15 lines of the commit message are shown above )
The FreeBSD x11@ and graphics team proudly presents
a zeising, kwm production, with help from dumbbell, bdrewery:
NEW XORG ON FREEBSD 9-STABLE AND 10-STABLE
This update switches over to use the new xorg stack by default on FreeBSD 9
and 10 stable, on osversions where vt(9) is available.
It is still possible to use the old stack by specifying WITHOUT_NEW_XORG in
/etc/make.conf .
FreeBSD 8-STABLE and released versions of FreeBSD still use
the old version.
A package repository with binary packages for new xorg will
be available soon.
This patch also contains updates of libxcb and related ports, pixman, as well
(Only the first 15 lines of the commit message are shown above )
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Add LDFLAGS to CONFIGURE_ENV and MAKE_ENV (as it was done with LDFLAGS)
- Fix all ports that add {CPP,LD}FLAGS to *_ENV to modify flags instead
PR: 157936
Submitted by: myself
Exp-runs by: pav
Approved by: pav
- Update graphics/sdl_gfx to version 2.0.22
- Update Mk/bsd.sdl.mk for the new shared lib version
- Bump portrevisions for all ports depending on graphics/sdl_gfx
- Update graphics/sdl_ttf to version 2.0.10
- Bump portrevisions for all ports depending on graphics/sdl_ttf
- Update Mk/bsd.sdl.mk for the new shared library version.
- Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147ports/142248ports/142249
Approved by: miwi (mentor implicit)
Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.
To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.
To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.
Changes to Mk/*:
- Add runtime detection magic in bsd.port.mk
(Only the first 15 lines of the commit message are shown above )
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Update to version 1.0.3
- Show correct demolition costs for powerlines, substations and farms.
- Quantizing tile-images saves about 12MB.
- Fixed Mills. Now they work.
- Tool-Menu now opens on left mousebutton.
- Separate menus for loading and saving games.
- Update to version 1.0.2
Release Changelog:
------------------
Catalan translation
Spanish translation
French translation
Swedish translation
Fixed: unwanted double-clicks in file menu
------------------
Add SHA256
LinCity-NG is a City Simulation Game. It is a polished and improved
version of the classic LinCity game.
PR: ports/82776
Submitted by: Andrej Zverev <az@inec.ru>