===> The following configuration options are available for linux-nwnclient-1.69_6:
NWMOVIES=off: In-game support for Bink format movies
===> Use 'make config' to modify these settings
If the game is installed with movie support (NWMovies), there is a way
to skip various movies, especially the five introduction movies at the
start of the game: create a skip file (${HOME}/.nwn/nwmovies.skip) and
list the movies (case-insensitive, no extension) you wish to skip. The
following are the introduction movies, at least in the Diamond edition:
AtariLogo
BiowareLogo
WotcLogo
fge_logo_black
NWNIntro
Although there is mention of skipping movies by adding options to the
${HOME}/.nwn/nwn.ini) file under [Display Options], these do not work.
There is a known issue due to the use of NWMovies. As written in
the NWMovies README file:
The main menu music does not work after starting NWN w/ NWMovies.
Entering the game, and backing out to the main menu, the music
works. Known issue, no known cause, nor resolution.
NWN may show a black screen when at the resolution of the monitor if
it uses xrandr. This is possibly only present with multiple monitors
under Zaphod mode. Set SDL_VIDEO_X11_XRANDR=0 in the environment
prior to running nwn to work around this.
If the resolution is higher than what the actual monitor provides,
SDL12COMPAT_MAX_VIDMODE can be set in the environment to fix it. For
example, SDL12COMPAT_MAX_VIDMODE=1920x1080 for 1920x1080 maximum
resolution.
If the game window appears shifted upwards a few pixels, disabling
decoration of the window should fix it. Also, to remove a possible
flicker upon start, raise the layer for the window. For example with
Fluxbox, add the following to ${HOME}/.fluxbox/apps:
[app] (class=nwmain)
[Deco] {NONE}
[Layer] {2}
[end]
games/linux-nwnclient: update, add movie playback via mpv
Add nwmovies support using mpv, fix xrandr issues, update for
linux_base-rl9. WWW updated to nwn.fandom.com.
PR: 252747
Submitted by: scf@FreeBSD.org
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
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Update the URL's for Neverwinter Nights (Original and Diamond editions)
data and client binaries due to them being moved again.
Since the available version of the Bink Player has changed and no
archives of the old copy exist, the ability to play movies in the game
is now experimental if and only if a newer version of the nwmovies.so
hook is compiled on Linux i386 and used. The binary for the hook is not
currently provided, hence, it is experimental. I am currently working
with the maintainer of that hook to make a release to add to the port to
bring back movie support.
Regenerate distinfo files to add TIMESTAMP.
Reviewed by: lifanov, mat
Approved by: lifanov
Differential Revision: https://reviews.freebsd.org/D12960
- Autodetect the installed linux_base port and use LINUX_DEFAULT only as
a last resort.
- Construct a list of DISTFILES for every architecture (amd64, i386).
Select one list for regular make and all lists for make makesum so linux
ports can have one combined distinfo file.
- Set DIST_SUBDIR?=centos so there's only one copy of common distfiles.
- Use MASTER_SITES and DISTFILES groups so make fetch is a bit smarter.
- Regenerate all distinfo files.
- For linux_base-c6 (just like linux_base-c7 already does) turn bin, lib,
lib64 and sbin into symbolic links to the same directory under usr.
This fixes the problem where some programs/libraries exist under / on
FreeBSD and /usr on Linux or vice versa and then depending on the order
of search paths Linux programs may run/load FreeBSD programs/libraries
and fail.
- Turn usr/share/icons into a symbolic link to LOCALBASE/share/icons so
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- In Uses/linux.mk use the loop variable directly when appending to
*_DEPENDS. Helper variables derived from the loop variable aren't
expanded causing *_DEPENDS to be incorrect.
- Bump all ports with more than one value in USE_LINUX.
PR: 211645
Reported by: jkim
- Replace Mk/bsd.linux-apps.mk and Mk/bsd.linux-rpm.mk with
Mk/Uses/linux.mk.
- Replace USE_LINUX=yes with USES+=linux and USE_LINUX=(.*) with
USES+=linux:\1 in all ports.
- Replace USE_LINUX_APPS with USE_LINUX in all ports.
- Use INSTALL_SCRIPT instead of INSTALL_PROGRAM to install scripts in some
ports.
- When USE_LINUX_RPM is defined, simplify the way DISTFILES and EXTRACT_ONLY
are defined.
- Remove BRANDELF_DIRS and BRANDELF_FILES handling. In the very rare cases
that it is still necessary ports can run ${BRANDELF} from post-patch.
- Remove AUTOMATIC_PLIST handling. Only one port used it.
- Fix Linux MASTER_SITES.
- Replace OVERRIDE_LINUX_BASE_PORT and OVERRIDE_LINUX_NONBASE_PORTS with
default versions framework.
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- Update the homepage to the community website as the official one is
deceased.
- Update LEGAL (Distribution not allowed).
- Use DIST_SUBDIR to reduce clutter and for the glob in LEGAL.
- Take maintainership.
Add requirement for Linux libmikmod if movie support is requested.
Fix PLIST variable substitution by adding missing spaces in front of
@comment.
Fix pkg-plist for some files that were incorrectly labeled as original or
Diamond only.
Approved by: wxs
Update client to v1.69 which is the final release from BioWare.
Remove ARCH requirement for i386; let the install of the Linux base
determine if the port is allowed or not.
Detect if the original or Diamond game files were installed in
games/nwndata to install the appropriate client.
Add an option to install the NWMovies/BinkPlayer patch to play in-game
movies for the Diamond client. This includes a rewritten script (from
Perl to shell) to remove the need for Linux Perl to run it. The script
includes a method to skip movies, especially the intro movies, as noted in
pkg-message. Default to off.
In the nwn script, remove dead links in and rebuild ${HOME}/.nwn. This
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Convert ports which use RUN_DEPENDS+=.../graphics/linux_dri to
using USE_LINUX_APPS+=dri. This is needed to switch a default
linux base at 8-CURRENT to linux_base-f10. No PORTREVISION bump
is needed since it's mere infrastructure fix. Affected ports:
-----
emulators/linux-pete-mesagpu/Makefile
emulators/linux-pete-xgl2gpu/Makefile
games/atitd/Makefile
games/linux-coldwar-demo/Makefile
games/linux-darwinia-demo/Makefile
games/linux-defcon/Makefile
games/linux-doom3-demo/Makefile
games/linux-gorky17-demo/Makefile
games/linux-nerogame/Makefile
games/linux-nwnclient/Makefile
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Welcome to the new linux ports infrastructure which allows using
both current (fc4) and future linux (f8) distributions at one
ports tree.
The patch contains full changes to ports/Mk files and all ports involved.
But only infrastructure is changed. The resulting packages are the same as
before. Hence no need to bump PORTREVISIONs.
The idea was taken from bsd.gnome.mk and others.
More than 130 ports are switched to follow a new linux infrastructure
introduced by changes to bsd.port.mk, bsd.linux-rpm.mk and a new
bsd.linux-apps.mk.
Thanks for all who was involved and helped me with this work.
And help from Alexander Leidinger was incredible.
Other changes are coming. Stay tuned!
PR: ports/132510
Submitted by: bsam (me)
Exp-run by: portmgr (pav)
[BUG]: games/linux-nwnclient dependency problem
The linux-nwnclient port checks to see if WITH_NVIDIA_GL is defined to
determine whether or not it should depend on the nvidia-driver
instead of linux_dri. However, both dependencies are needed
as linux_dri provides 'libGLU.so.1', which does not come
with the nvidia-driver. This is needed in order to run
linux-nwnclient.
I use the nvidia-driver port and had to install linux_dri
by hand after installing nwn. It seems to be working fine
in conjunction with the driver.
My suggestion is to either drop the nvidia-driver dependency
entirely, or at least depend on linux_dri whether WITH_NVIDIA_GL
is defined or not.
Mega-patch to cleanup the ports infrastructure regarding our linux bits:
- USE_LINUX now implies NO_FILTER_SHLIBS=yes. It also doesn't use FreeBSD
tools to strip binaries anymore, so it's not neccesary anymore to override
STRIP and STRIP_CMD.
- USE_LINUX_PREFIX implies NO_MTREE now.
- In the USE_LINUX case, USE_XLIB now depends upon the linux X11 libraries
instead upon the native FreeBSD libraries.
- The variable LINUX_BASE_PORT contains a string which is suitable as an
item in *_DEPENDS, so if a port BATCH_DEPENDS or FETCH_DEPENDS upon the
default (or overriden) linux base, ${LINUX_BASE_PORT} should be used
instead of a hardcoded reference.
- Change all ports to comply to the "new world order".
- The Ports Collection now allows to override the default linux_base port.
Specify e.g. OVERRIDE_LINUX_BASE_PORT=rh-9 in /etc/make.conf to use
${PORTSDIR}/emulators/linux_base-rh-9 (the logic is to use
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Say hello to the linux mega patch, it consolidates our linux bits a
little bit and allows to proceed to a more recent linux_base from
a stable (read as: the major bugs should be ironed out or identified
and most linux ports build just fine) source.
It also allows to ship 4.11 with a working linuxolator (the EOLed
linux_base is marked forbidden because of a security hole).
This is a major update, please read UPDATING (and CHANGES if you
develop linux ports).
Changes:
- change the default linux_base from v7 to v8
- add a newer freetype to linux_base-8 for nicer fonts display [1]
- don't let cpio use hardlinks in the linux_base-8 port to quiet some
(Only the first 15 lines of the commit message are shown above )
Take over maintainership, and upgrade to 1.62.
Add a wrapper script that creates a client directory with symlinks to
the data files so users don't need any privileges to play the game.
Use the linux-sdl port instead of the SDL library that comes with the
client.