LinWarrior 3D targets to be a somewhat classical open source
Mech-Sim/Game. LinWarrior 3D is not exclusively bound to any specific
classic title. Feel-of-control should *not* be FPS-like but may
still be arcade-like and surrealistic. Classical means that the
primary target of development is single player campaigns and not
realistic graphics or physics.
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
Clean up LLD_UNSAFE from openal-soft ports
After FreeBSD 12.0 EOL we no longer have to worry about LLD 6 and
can drop LLD_UNSAFE from openal-soft ports. LLD can link them fine
now but some ports needs a little help on i386 (-Wl,-znotext).
PR: 226980
Reviewed by: jbeich (earlier version)
Differential Revision: https://reviews.freebsd.org/D23030
Fix problem with clang-specific flags being invoked on gcc-bases
archs (e.g. powerpc64.)
While here, pet portlint.
Approved by: portmgr (tier-2 blanket)
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
(Only the first 15 lines of the commit message are shown above )
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
- Trim Makefile headers
- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
- Canonicalize patch names
- Fix DOS line endings in patch files
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
LinWarrior 3D targets to be a somewhat classical open source
Mech-Sim/Game. LinWarrior 3D is not exclusively bound to any specific
classic title. Feel-of-control should *not* be FPS-like but may
still be arcade-like and surrealistic. Classical means that the
primary target of development is single player campaigns and not
realistic graphics or physics.
WWW: http://www.hackcraft.de/games/linwarrior_3d/index.htm
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PS. First commit'2009 (TZ=MSK). Happy new year!