Liquid War is a unique multiplayer wargame. Its rules are truely
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.
When playing Liquid War, one has to eat one's opponent. There can
be from 2 to 6 players. There are no weapons, the only thing you
have to do is to move a cursor in a 2-D battlefield. This cursor
is followed by your army, which is composed by a great many little
fighters. Fighters are represented by small colored squares. All
the fighters who have the same color belong to the same team. One
very often controls several thousands fighters at the same time.
And when fighters from different teams meet, they eat each other,
it is as simple as that.
Note: If the game crashes this might resolve it:
Inside liquidwar, go to options->rules->advanced and change
Algorithm from "Assembly" to "Standard C"
See also the "ASM" option in the port build options.
WWW: http://www.ufoot.org/liquidwar/
===> The following configuration options are available for liquidwar-5.6.5:
ASM=off: Use optimized assembly code
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
games/liquidwar: Update to 5.6.5
This prepares it for Allegro 4.4.3.1.
- Add upstream site to MASTER_SITES
- Add missing DOCS option
- Stop installing the info page; the man page contains the same information
- Add LICENSE and do not install the license multiple times. One
copy is more than enough.
- Simplify install and do not install with absolute symlinks
PR: 235479
Install texinfo files (GNU info) into ${PREFIX}/share/info
After a discussion on the mailing list on moving manpages to
${PREFIX}/share/man for consistency with base where it is
installed in usr/share/man, it appeared the same should happen
to GNU info files which were installed under share in base and
not in ports.
Now texinfo is not in base on any of the supported version of FreeBSD
it is possible to proceed to this move and it is easier to do than
the manpage change.
Other benefit than consistency are less patching: all build tools but
cmake are expecting info files to be under share/info and cmake (patched here)
was having an exception for BSD so the patch makes FreeBSD case less
specific for them
Bump revision of all impacted ports
PR: 232907
exp-run by: antoine
Differential Revision: https://reviews.freebsd.org/D17816
MASTER_SITES cleanup.
- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.
While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.
Also, replace some EXTRACT_SUFX occurences with USES=tar:*.
Checked by: make fetch-urlall-list
With hat: portmgr
Sponsored by: Absolight
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
A class between bsd.python.mk and this ports Makefile occured:
bsd.python.mk sets PYTHON=/somepath/someprogram, while this ports
MaKefile expects yes or no there.
This patch changes the ports configure to not test for an "user"-set
PYTHON variable.
Submitted by: YAPHR
New port: games/liquidwar
Liquid War is a unique multiplayer wargame. Its rules are truely
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.
When playing Liquid War, one has to eat one's opponent. There can
be from 2 to 6 players. There are no weapons, the only thing you
have to do is to move a cursor in a 2-D battlefield. This cursor
is followed by your army, which is composed by a great many little
fighters. Fighters are represented by small colored squares. All
the fighters who have the same color belong to the same team. One
very often controls several thousands fighters at the same time.
And when fighters from different teams meet, they eat each other,
it is as simple as that.
WWW: http://www.ufoot.org/liquidwar/
^^^ specially for adamw@ :-)