In 1.1.5 version, the Neverball and Neverputt source trees have been merged
into one. It includes 75 Neverball levels and 62 Neverputt levels.
Neverball, tilt the floor to roll a ball through an obstacle course within the
given time. It is part puzzle game, part action game, and entirely a test of
skill. If the ball falls or time expires, a ball is lost. Collect coins to
unlock the exit and earn extra balls. Red coins are worth 5. Blue coins are
worth 10. A free ball is awarded for 100 coins.
Neverputt, a hot-seat multiplayer miniature golf game using the physics and
graphics of Neverball.
Neverball and Neverputt are known to run under Linux, Win2K/XP, FreeBSD, and
OSX. Hardware accelerated OpenGL with multitexture (OpenGL 1.2.1 or greater)
is required. A 500MHz processor is recommended.
===> The following configuration options are available for neverball-1.6.0_4:
DOCS=on: Build and/or install documentation
NLS=on: Native Language Support
===> Use 'make config' to modify these settings
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
games/neverball: Fix spelling of NLS_MAKE_ENV
There is no opt_MAKE_ENV_ON helper. Luckily ENABLE_NLS=1 is the
default for the build anyway and this just makes it explicit.
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
- Make ports use the libc provided iconv implementation on 10-CURRENT
after r254273
- Fix a bunch of ports to properly work after this
- Mark converters/libiconv as IGNORE for systems with iconv in libc
Reviewed by: bapt
Approved by: portmgr (bapt)
Discussed with: bapt, bsam (who both contributed ideas and code)
- Trim Makefile headers
- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
- Canonicalize patch names
- Fix DOS line endings in patch files
Remove the created by me and update those header at the same time. I never
care about those header, so you even can claim that those were created by
you instead of me. There are a few more left, I will worry about it later.
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Update graphics/sdl_ttf to version 2.0.10
- Bump portrevisions for all ports depending on graphics/sdl_ttf
- Update Mk/bsd.sdl.mk for the new shared library version.
Release these ports into wild. I don't have time for these ports anymore. I am
keeping maintain two ports that don't require a lot of time to take care of.
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Update to 1.3.7.
The developer said, 'There was quite a significant bug in version
1.3.6 that corrupted the geometry of Neverputt level 16, making that
game unfinishable. This was a big enough problem to warrant the
release of 1.3.7 with only one fix.'
- Switch to .tar.gz distfile
Maintainer said:
I have contracted to the author and he said that he has re-uploaded same
version with small tweak as in tar.gz package; not tar.bz2 to make sure if it
will fix the build on alpha for real.
PR: ports/64283
Submitted by: Mezz <mezz7@cox.net> (maintainer)
Add neverball.
Tilt the floor to roll a ball through an obstacle course within the given time.
If the ball falls or time expires, a ball is lost. Collect 100 coins to save
your progress and earn an extra ball. Red coins are worth 5. Blue coins are
worth 10.
Neverball runs under Linux, Win2K/XP, and hopefully anywhere else SDL is
supported. Hardware accellerated OpenGL support with multitexture (OpenGL 1.2.1
or greater) is required. Neverball has been tested on Intel machines as slow as
1GHz with GeForce2. Minimum system requirements may be lower.
PR: ports/58603
Submitted by: Jeremy Messenger <mezz7@cox.net>