Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
1.9.2 02 Jun 2024 05:49:00 |
Jan Beich (jbeich) |
games/openfodder: update to 1.9.2
Changes: https://github.com/OpenFodder/openfodder/releases/tag/1.9.2
Reported by: GitHub (watch releases) |
1.9.1 01 Jun 2024 22:04:46 |
Jan Beich (jbeich) |
games/openfodder: update to 1.9.1
Changes: https://github.com/OpenFodder/openfodder/releases/tag/1.9.1
Reported by: GitHub (watch releases) |
1.9.0 01 Jun 2024 21:34:34 |
Jan Beich (jbeich) |
games/openfodder: update to 1.9.0
Changes: https://github.com/OpenFodder/openfodder/releases/tag/1.9.0
Reported by: GitHub (watch releases) |
1.8.0 01 Jun 2024 21:23:19 |
Jan Beich (jbeich) |
games/openfodder: unbreak on armv[67] via upstream |
1.8.0 30 May 2024 14:50:50 |
Jan Beich (jbeich) |
games/openfodder: mark BROKEN on armv[67]
In file included from Source/ScriptingEngine.cpp:24:
In file included from ./Source/Utils/dukglue/dukglue.h:3:
In file included from ./Source/Utils/dukglue/register_function.h:3:
In file included from ./Source/Utils/dukglue/detail_function.h:3:
In file included from ./Source/Utils/dukglue/detail_stack.h:6:
In file included from ./Source/Utils/dukglue/detail_types.h:160:
./Source/Utils/dukglue/detail_primitive_types.h:52:3: error: redefinition of
'DukType<long long>'
DUKGLUE_SIMPLE_VALUE_TYPE(time_t, duk_is_number, duk_get_uint,
duk_push_uint, value)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
./Source/Utils/dukglue/detail_primitive_types.h:17:10: note: expanded from macro
'DUKGLUE_SIMPLE_VALUE_TYPE'
struct DukType<TYPE> { \
^~~~~~~~~~~~~
./Source/Utils/dukglue/detail_primitive_types.h:46:3: note: previous definition
is here
DUKGLUE_SIMPLE_VALUE_TYPE(int64_t, duk_is_number,
duk_get_number, duk_push_number, value) // have to cast to double
^
./Source/Utils/dukglue/detail_primitive_types.h:17:10: note: expanded from macro
'DUKGLUE_SIMPLE_VALUE_TYPE'
struct DukType<TYPE> { \
^
Reported by: pkg-fallout |
1.8.0 26 Aug 2023 02:01:48 |
Jan Beich (jbeich) |
games/openfodder: drop unused patch after c158dbd16d40 |
1.8.0 26 Aug 2023 00:46:48 |
Jan Beich (jbeich) |
games/openfodder: update to 1.8.0
Changes: https://github.com/OpenFodder/openfodder/releases/tag/1.8.0
Reported by: GitHub (watch releases) |
1.7.0_2 25 Apr 2023 15:17:15 |
Christian Weisgerber (naddy) |
audio/opus: bump consumers after update to 1.4 |
1.7.0_1 22 Jan 2023 06:59:47 |
Jan Beich (jbeich) |
games/openfodder: switch to upstream .desktop file after 3fa255ccb265 |
1.7.0 22 Jan 2023 06:59:47 |
Jan Beich (jbeich) |
games/openfodder: annotate ef40379829cd origin |
1.7.0 22 Jan 2023 06:03:40 |
Jan Beich (jbeich) |
games/openfodder: update to 1.7.0
Changes: https://github.com/OpenFodder/openfodder/releases/tag/1.7.0
Reported by: GitHub (watch releases) |
07 Sep 2022 21:58:51 |
Stefan Eßer (se) |
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner) |
1.6.0 07 Sep 2022 21:10:59 |
Stefan Eßer (se) |
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above ) |
1.6.0 11 Dec 2021 13:50:53 |
Tobias C. Berner (tcberner) |
framework: Add new USES 'magick' for graphics/ImageMagick*
A new USES has been added to depend on ImageMagick.
USES=magick
adds a LIB_DEPENDS on graphics/ImageMagick${IMAGEMAGICK_DEFAULT}.
If a specific version is required, use for example
USES=magick:6 resp. USES=magick:7
If only a build, run or test is required, use for example
USES=magick:build resp. USES=magick:6,build,test (Only the first 15 lines of the commit message are shown above ) |
1.6.0 13 Aug 2021 14:02:54 |
Jan Beich (jbeich) |
games/openfodder: make ImageMagick flavor configurable 12bc543eb775
Suggested by: danfe |
1.6.0 13 Aug 2021 10:26:16 |
Jan Beich (jbeich) |
games/openfodder: switch to ImageMagick 7 for ICONS |
1.6.0 07 Apr 2021 08:09:01 |
Mathieu Arnold (mat) |
One more small cleanup, forgotten yesterday.
Reported by: lwhsu |
1.6.0 06 Apr 2021 14:31:07 |
Mathieu Arnold (mat) |
Remove # $FreeBSD$ from Makefiles. |
1.6.0 29 Jan 2020 03:37:58 |
jbeich |
games/openfodder: unbreak with GCC after r521658
In file included from Source/Utils/SimplexIslands.cpp:2:
Source/Utils/SimplexIslands.hpp:65:16: error: 'int32_t' does not name a type
65 | static inline int32_t fastfloor(double fp) {
| ^~~~~~~
Source/Utils/SimplexIslands.hpp: In member function 'double
SimplexIslands::noise(double, double)':
Source/Utils/SimplexIslands.hpp:79:11: error: 'fastfloor' was not declared in
this scope
79 | int i = fastfloor(xin + s);
| ^~~~~~~~~
PR: 243670
Submitted by: pkubaj |
1.6.0 31 Dec 2019 21:12:00 |
jbeich |
games/openfodder: update to 1.6.0
Changes: https://github.com/OpenFodder/openfodder/releases/tag/1.6.0
Reported by: GitHub (watch releases) |
1.5.3 09 Oct 2019 13:52:32 |
jbeich |
games/openfodder: minor fixes
- Move to action games menu where shoot 'em ups are
- Consistently use PORTNAME |
1.5.3 09 Oct 2019 11:36:19 |
mat |
Do not forcefully run tests. |
1.5.3 08 Oct 2019 14:19:44 |
jbeich |
games/openfodder: add new port
Cannon Fodder is an action-strategy shoot 'em up game developed by
Sensible Software and published by Virgin Interactive. Open Fodder is
a modern open source engine for it.
The game is military-themed and based on shooting action but with a
strategy game-style control system. The player directs troops through
numerous missions, battling enemy infantry, vehicles and
installations.
http://openfodder.com/ |