Port details |
- q3cellshading Quake III engine with Cell Shading capabilities
- 1.0_5 games
=2 1.0_5Version of this port present on the latest quarterly branch. IGNORE: is only for i386, while you are running amd64 (reason: does not run properly; try games/ioquake3 with option)
- Maintainer: danfe@FreeBSD.org
 - Port Added: 2006-08-13 23:16:35
- Last Update: 2024-02-29 20:21:37
- Commit Hash: 572f236
- People watching this port, also watch:: jdictionary, py311-Automat, py311-python-gdsii, py39-PyOpenGL, p5-Sane
- License: not specified in port
- WWW:
- https://q3cellshading.sourceforge.net/
- Description:
- The goal of this project is to add Cell Shading capabilities to the Quake III
engine with real-time performance.
In order to provide such feature we have decided to use Kuwahara filter, a
noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any graphics card. The edge effect is
produced by painting backface polygons with a thick wireframe without
textures and repaint all the scene, but this time, with textures.
We have also implemented a different algorithm (we call it White Texture),
which uses white textures. You can set the console variable r_celshadalgo
to 2, and load another map, or run using the appropriate link that came
with the release.
¦ ¦ ¦ ¦ 
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- q3cellshading>0:games/q3cellshading
- To install the port:
- cd /usr/ports/games/q3cellshading/ && make install clean
- We doubt a package is available for this port because we see it marked as as:
-
Packages are normally not provided for ports that are marked as above.
- To add the package, run one of these commands:
- pkg install games/q3cellshading
- pkg install q3cellshading
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: q3cellshading
- Flavors: there is no flavor information for this port.
- ONLY_FOR_ARCHS: i386
- distinfo:
- SHA256 (q3cel-1.0-src.zip) = c575a8a126c5b4723cd7fb0b3fa338e539ecaf7757ac69b470e4ed53884c8da9
SIZE (q3cel-1.0-src.zip) = 5853369
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- gmake>=4.3 : devel/gmake
- xorgproto>=0 : x11/xorgproto
- xxf86dga.pc : x11/libXxf86dga
- xxf86vm.pc : x11/libXxf86vm
- Runtime dependencies:
-
- pak1.pk3 : games/quake3-data
- xxf86dga.pc : x11/libXxf86dga
- xxf86vm.pc : x11/libXxf86vm
- Library dependencies:
-
- libGLU.so : graphics/libGLU
- There are no ports dependent upon this port
Configuration Options:
- ===> The following configuration options are available for q3cellshading-1.0_5:
GAMELIBS=off: Force building game libraries
OPTIMIZED_CFLAGS=on: Use extra compiler optimizations
====> Options available for the multi FLAVOR: you have to choose at least one of them
CLIENT=on: Build client
DEDICATED=on: Build dedicated server
SMP_CLIENT=on: Build SMP (threaded) client
===> Use 'make config' to modify these settings
- Options name:
- games_q3cellshading
- USES:
- gmake zip gl xorg
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
1.0_5 29 Feb 2024 20:21:37
    |
Tijl Coosemans (tijl)  |
Mk/*: Build with a clean environment
Both our make and gmake use the MAKEFLAGS environment variable but the
values aren't compatible and the latest version of gmake complains about
that. To rule out that any environment variable can cause problems like
this, add a new command SETENVI=/usr/bin/env -i that clears the
environment, and use it to run upstream build systems with a clean
environment.
Introduce a new variable WRK_ENV that contains the environment to use
with SETENVI in all targets that run upstream build commands. Variables
that are common between CONFIGURE_ENV and MAKE_ENV could be moved to
WRK_ENV but for now it just contains a minimal environment:
HOME=${WRKDIR}: Fixes USES=elixir ports that were using the user's HOME. (Only the first 15 lines of the commit message are shown above ) |
1.0_4 28 Nov 2023 17:00:22
    |
Alexey Dokuchaev (danfe)  |
games/q3cellshading: try to unbreak and thus undeprecate the port
Whack the `post-patch' target altogether while here by converting
to regular patch files. |
1.0_4 28 Nov 2023 14:34:12
    |
Alexey Dokuchaev (danfe)  |
games/q3cellshading: cleanup release CFLAGS, take maintainership
Since we already patch the Makefile, it makes little sense to fix
it up again in the `post-patch' target. |
1.0_4 01 Nov 2023 22:11:47
    |
Rodrigo Osorio (rodrigo)  |
*/*: Update WWW to use HTTPS for sourceforge.net projects
Homepage link is permanent redirected to its HTTPS counterpart |
1.0_4 29 Oct 2023 22:53:36
    |
Muhammad Moinur Rahman (bofh)  |
games/q3cellshading: Mark DEPRECATED
- BROKEN on all supported versions for more than 2 years
- Also BROKEN on 12 from portsfallout
- Set EXPIRATION_DATE 2023-11-30 |
07 Sep 2022 21:58:51
    |
Stefan Eßer (se)  |
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner) |
1.0_4 07 Sep 2022 21:10:59
    |
Stefan Eßer (se)  |
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above ) |
1.0_4 20 Jul 2022 14:21:58
    |
Tobias C. Berner (tcberner)  |
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above ) |
1.0_4 22 Jun 2021 18:53:08
    |
Kevin Bowling (kbowling)  |
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824 |
1.0_3 23 Apr 2021 15:03:06
    |
Dmitry Marakasov (amdmi3)  |
games/q3cellshading: mark BROKEN on FreeBSD >= 13 |
1.0_3 06 Apr 2021 14:31:07
    |
Mathieu Arnold (mat)  |
Remove # $FreeBSD$ from Makefiles. |
1.0_3 11 Feb 2021 13:58:08
  |
jbeich  |
games/q3cellshading: unbreak with libglvnd
..//unix/linux_glimp.c:70:10: fatal error: 'X11/extensions/xf86vmode.h' file not
found
#include <X11/extensions/xf86vmode.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reported by: antoine (via bug 246767 exp-run) |
1.0_3 05 Nov 2019 22:16:15
  |
zeising  |
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed. |
1.0_3 10 Sep 2018 19:56:32
  |
zeising  |
Change USE_GL to become USES=gl.
Change USE_GL to become USES=gl. You still need to specify USE_GL as well,
to specify which gl components you need, such as egl glesv2 glut glu glw gl.
Only specifying USE_GL is supported for now, to ease in transition. It is
however deprecated, and will be removed eventually.
Specifying USES=gl without USE_GL is an error.
USE_GL=yes is also deprecated, but supported for now. It implies USE_GL=glu.
Fix fallout from this change.
PR: 230692
Approved by: portmgr (antoine)
exp-run by: antoine
Reviewed by: mat
Differential Revision: https://reviews.freebsd.org/D16774 |
1.0_3 23 May 2017 05:03:16
  |
rezny  |
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845 |
1.0_2 01 Apr 2016 14:00:57
  |
mat  |
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.
With hat: portmgr
Sponsored by: Absolight |
1.0_2 25 Mar 2015 23:00:51
  |
marino  |
games category: Remove $PTHREAD_LIBS
approved by: PTHREAD blanket |
1.0_2 16 Jan 2015 20:14:52
  |
amdmi3  |
- Drop @dirrm* from and add empty directories to plists
Approved by: portmgr blanket |
1.0_2 10 Sep 2014 20:50:37
  |
gerald  |
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit) |
1.0_1 18 Apr 2014 09:16:29
  |
pawel  |
- Fix build with clang (global var defined as static,
unrecognized compiler arguments)
- Add staging support
- Use options subs
MFH: 2014Q2 |
10 Mar 2014 14:49:26

|
bapt  |
Convert g* to USES=zip |
1.0_1 13 Feb 2014 22:58:38
  |
antoine  |
Attempt to fix build on i386
Reported by: pkg-fallout |
1.0_1 19 Nov 2013 23:08:45
  |
mat  |
- Convert to dos2unix.mk
- While at it convert to gmake.mk ports that still USE_GMAKE. |
1.0_1 20 Sep 2013 17:36:36
  |
bapt  |
Add NO_STAGE all over the place in preparation for the staging support (cat:
games) |
1.0_1 10 Jul 2013 13:07:19
  |
bapt  |
Convert to USES=gmake |
1.0_1 16 Mar 2013 17:34:11
  |
danfe  |
- Trim old-school Makefile header
- Fix a typo in OPTIONS_DEFAULT (CLIETN -> CLIENT)
- Reindent and generally cleanup Makefile
- Reformat port description for better readability |
1.0_1 12 Jun 2012 16:35:45
 |
bapt  |
Convert to new options framework |
1.0_1 03 Jul 2011 14:25:36
 |
ohauer  |
-remove MD5 |
1.0_1 27 Feb 2011 04:54:41
 |
tabthorpe  |
- Reassign ports to heap
Submitted by: alepulver |
1.0_1 25 Jul 2008 14:34:52
 |
pav  |
- Remove USE_GCC where it can be satisfied with base compiler on following
FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT |
1.0_1 19 Apr 2008 17:56:05
 |
miwi  |
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav) |
1.0_1 29 Mar 2008 23:09:35
 |
alepulver  |
- USE_XLIB -> USE_XORG clean up.
Reported by: miwi |
1.0_1 11 Jan 2008 19:30:23
 |
alepulver  |
- Add ONLY_FOR_ARCHS=i386 since it's just a patch (for graphics) over the
original code, which also builds but doesn't run on other archs. |
1.0_1 19 Oct 2007 02:02:34
 |
alepulver  |
- Add USE_XLIB when needed since USE_GL does not imply it anymore.
Reported by: pointyhat (via erwin) |
1.0_1 19 May 2007 20:32:57
 |
flz  |
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}. |
1.0 17 Dec 2006 18:16:39
 |
alepulver  |
- Fix building with GCC 4.x.
Reported by: pointyhat |
1.0 13 Aug 2006 23:16:03
 |
alepulver  |
The goal of this project is to add Cell Shading capabilities to the Quake III
engine with Real-time performance.
In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.
We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.
WWW: http://q3cellshading.sourceforge.net/
PR: ports/101677 |