Port details |
- quake2-ctf Quake II CTF (Capture The Flag) mod
- 1.52 games =2 1.52Version of this port present on the latest quarterly branch.
- Maintainer: danfe@FreeBSD.org
- Port Added: 2006-07-28 22:30:25
- Last Update: 2022-07-20 14:21:58
- Commit Hash: d56127b
- People watching this port, also watch:: jdictionary, py311-Automat, py311-python-gdsii, py39-PyOpenGL, p5-Sane
- License: not specified in port
- Description:
- Capture the Flag offers an exciting variation on team play. It gives more
meaning to base defense along with offensive positioning and organized
strikes.
The basic premise is this:
Attack the enemy base, grab their flag, then take it back to your base. In
this variation you must touch your base flag when carrying the enemy flag in
order to score -- if your flag isn't at your base when you return, you or
your team must get it back to gain points and captures.
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- quake2-ctf>0:games/quake2-ctf
- To install the port:
- cd /usr/ports/games/quake2-ctf/ && make install clean
- To add the package, run one of these commands:
- pkg install games/quake2-ctf
- pkg install quake2-ctf
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: quake2-ctf
- Flavors: there is no flavor information for this port.
- distinfo:
- SHA256 (quake2lnx/q2ctf150.zip) = 5e85db1bff51aa53e12307bd3251aa4b507b5a7a47004a862d8ae3777c5a87c1
SIZE (quake2lnx/q2ctf150.zip) = 9559697
SHA256 (quake2lnx/quake2-r0.16.2.tar.gz) = 98cea3cbd70bd1f195e5190d0ae047c636e00e21dbc6cc5bdee4acd52876d3e9
SIZE (quake2lnx/quake2-r0.16.2.tar.gz) = 1496377
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Runtime dependencies:
-
- quake2-data>0 : games/quake2-data
- Patch dependencies:
-
- unzip : archivers/unzip
- There are no ports dependent upon this port
Configuration Options:
- ===> The following configuration options are available for quake2-ctf-1.52:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
- Options name:
- games_quake2-ctf
- USES:
- dos2unix zip:infozip
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
- There is no master site for this port.
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
1.52 20 Jul 2022 14:21:58 |
Tobias C. Berner (tcberner) |
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above ) |
1.52 06 Apr 2021 14:31:13 |
Mathieu Arnold (mat) |
all: Remove all other $FreeBSD keywords. |
1.52 06 Apr 2021 14:31:07 |
Mathieu Arnold (mat) |
Remove # $FreeBSD$ from Makefiles. |
1.52 17 Aug 2015 14:20:41 |
mat |
Remove UNIQUENAME and LATEST_LINK.
UNIQUENAME was never unique, it was only used by USE_LDCONFIG and now,
we won't have conflicts there.
Use PKGBASE instead of LATEST_LINK in PKGLATESTFILE, the *only* consumer
is pkg-devel, and it works just fine without LATEST_LINK as pkg-devel
has the correct PKGNAME anyway.
Now that UNIQUENAME is gone, OPTIONSFILE is too. (it's been called
OPTIONS_FILE now.)
Reviewed by: antoine, bapt
Exp-run by: antoine
Sponsored by: Absolight
Differential Revision: https://reviews.freebsd.org/D3336 |
1.52 16 Jan 2015 20:14:52 |
amdmi3 |
- Drop @dirrm* from and add empty directories to plists
Approved by: portmgr blanket |
1.52 09 Jul 2014 02:29:22 |
danfe |
Mostly cosmetic fixes over various Quake2 ports:
- Wrap overly long lines to fit standard terminal width
- When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS
which is useless in post-stage era
- Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible
- Amend COMMENT text and pkg-descr in `quake2-lights' port
- Unbreak installation of Quake2-LNX (icculus.org port) |
1.52 03 Jul 2014 22:20:28 |
wg |
games/quake2-ctf: support stage |
1.52 02 Jul 2014 18:22:39 |
antoine |
Resetting maintainership on ports that have not been staged and without any
pending PR
With hat: portmgr |
1.52 10 Mar 2014 22:53:54 |
antoine |
Unbreak |
10 Mar 2014 14:49:26
|
bapt |
Convert g* to USES=zip |
1.52 20 Sep 2013 17:36:36 |
bapt |
Add NO_STAGE all over the place in preparation for the staging support (cat:
games) |
1.52 12 May 2013 10:20:46 |
danfe |
- Tighten Makefile header and COMMENT line
- Sort the knobs, NOPORTDOCS -> PORT_OPTIONS:MDOCS
- Mute MKDIR's and adjust port description text |
1.52 03 Jul 2011 14:25:36 |
ohauer |
-remove MD5 |
1.52 14 Mar 2011 16:47:46 |
danfe |
Bring unmaintained Quake ports under my wing. |
1.52 27 Feb 2011 04:54:41 |
tabthorpe |
- Reassign ports to heap
Submitted by: alepulver |
1.52 03 Jun 2010 15:54:29 |
pav |
- Convert unzip -a to USE_DOS2UNIX
PR: ports/146533
Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua> |
1.52 22 Mar 2007 19:24:21 |
alepulver |
- Use newer version of the source code (1.52), taken from games/quake2lnx.
Reported by: Steve Crowder <steve@crowders.org> |
1.50 10 Jan 2007 22:06:24 |
alepulver |
- Fix building with GCC 4.x.
Reported by: pointyhat |
1.50 28 Jul 2006 22:44:05 |
alepulver |
- Fix building on FreeBSD 4.x. |
1.50 28 Jul 2006 22:24:50 |
alepulver |
Capture the Flag offers an exciting variation on team play. It gives more
meaning to base defense along with offensive positioning and organized
strikes.
The basic premise is this:
Attack the enemy base, grab their flag, then take it back to your base. In
this variation you must touch your base flag when carrying the enemy flag in
order to score - if your flag isn't at your base when you return, you or your
team must get it back to gain points and captures. |