Port details |
- quake2-lights Lights and weapon effects modification for Quake II
- 1 games
=2 1Version of this port present on the latest quarterly branch. - Maintainer: danfe@FreeBSD.org
 - Port Added: 2006-12-26 04:21:26
- Last Update: 2022-07-20 14:21:58
- Commit Hash: d56127b
- People watching this port, also watch:: jdictionary, py311-Automat, py311-python-gdsii, py39-PyOpenGL, p5-Sane
- License: not specified in port
- Description:
- This is a modification for Quake II which adds lights and lots of effects
for the weapons shots.
This mod is intended to play it with Quake2Max supported binaries because
the lights and effects are better saw compared to original Quake2 binaries.
This mod introduces a lot of new commands, scanner, flashlight, decoys,
defense laser, chasecam, hook, etc. Some keys in the autoexec.cfg are set
by default.
Single player game is also playable with this mod.
¦ ¦ ¦ ¦ 
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- quake2-lights>0:games/quake2-lights
- To install the port:
- cd /usr/ports/games/quake2-lights/ && make install clean
- To add the package, run one of these commands:
- pkg install games/quake2-lights
- pkg install quake2-lights
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: quake2-lights
- Flavors: there is no flavor information for this port.
- distinfo:
- SHA256 (Lights.v1.Linux.tar.bz2) = 2e98e8038577c30c37b3cc8fd53fa77c817a01a88d7c7c009261ea4ca47cfbd0
SIZE (Lights.v1.Linux.tar.bz2) = 506263
SHA256 (Lights-Bots.tar.bz2) = 470d6e952c82e6a8804e514f8a596e1cf54d879aa4e0693790c0a88d443e107e
SIZE (Lights-Bots.tar.bz2) = 1168822
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- gmake>=4.3 : devel/gmake
- Runtime dependencies:
-
- quake2-data>0 : games/quake2-data
- There are no ports dependent upon this port
Configuration Options:
- ===> The following configuration options are available for quake2-lights-1:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
- Options name:
- games_quake2-lights
- USES:
- gmake tar:bzip2
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
- There is no master site for this port.
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
1 20 Jul 2022 14:21:58
    |
Tobias C. Berner (tcberner)  |
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above ) |
1 06 Apr 2021 14:31:07
    |
Mathieu Arnold (mat)  |
Remove # $FreeBSD$ from Makefiles. |
1 30 Aug 2020 18:39:39
  |
danfe  |
Drop unsupported -fexpensive-optimizations option from the CFLAGS and
add -fcommon instead to unbreak the build against Clang 11 and GCC 10.
Reported by: pkg-fallout |
1 17 Aug 2015 14:20:41
  |
mat  |
Remove UNIQUENAME and LATEST_LINK.
UNIQUENAME was never unique, it was only used by USE_LDCONFIG and now,
we won't have conflicts there.
Use PKGBASE instead of LATEST_LINK in PKGLATESTFILE, the *only* consumer
is pkg-devel, and it works just fine without LATEST_LINK as pkg-devel
has the correct PKGNAME anyway.
Now that UNIQUENAME is gone, OPTIONSFILE is too. (it's been called
OPTIONS_FILE now.)
Reviewed by: antoine, bapt
Exp-run by: antoine
Sponsored by: Absolight
Differential Revision: https://reviews.freebsd.org/D3336 |
1 16 Jan 2015 20:14:52
  |
amdmi3  |
- Drop @dirrm* from and add empty directories to plists
Approved by: portmgr blanket |
1 15 Jul 2014 23:30:06
  |
adamw  |
Add DOCS to OPTIONS for ports that have PORTDOCS in the plist. |
1 09 Jul 2014 02:29:22
  |
danfe  |
Mostly cosmetic fixes over various Quake2 ports:
- Wrap overly long lines to fit standard terminal width
- When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS
which is useless in post-stage era
- Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible
- Amend COMMENT text and pkg-descr in `quake2-lights' port
- Unbreak installation of Quake2-LNX (icculus.org port) |
1 06 Jun 2014 15:39:01
  |
danfe  |
- Stagify; fix the build by dropping now unsupported compiler options
- Point MASTER_SITES to a working mirror; optimize away MASTER_SITE_SUBDIR
- Provide a real port description; deuglify patch names; mute MKDIR's |
1 29 May 2014 14:35:01
  |
miwi  |
- Convert gmake, bzip to USES
Approved by: portmgr |
1 20 Sep 2013 17:36:36
  |
bapt  |
Add NO_STAGE all over the place in preparation for the staging support (cat:
games) |
1 03 Jul 2011 14:25:36
 |
ohauer  |
-remove MD5 |
1 14 Mar 2011 16:47:46
 |
danfe  |
Bring unmaintained Quake ports under my wing. |
1 27 Feb 2011 04:54:41
 |
tabthorpe  |
- Reassign ports to heap
Submitted by: alepulver |
1 04 Feb 2007 22:25:00
 |
alepulver  |
- Fix building on amd64 and probably ia64.
Reported by: pointyhat |
1 22 Jan 2007 02:54:08
 |
alepulver  |
- Make fetchable (mirror a file to MASTER_SITE_LOCAL). |
1 20 Jan 2007 01:10:52
 |
kris  |
BROKEN: Unfetchable |
1 26 Dec 2006 04:21:15
 |
alepulver  |
Lights modification for Quake II. |