This is the second official Quake II expansion: Ground Zero (also known as
Rogue, as developed by Rogue Entertainment).
Take out the Big Gun sounded simple enough, except the Strogg were waiting.
You, and a few marines like you, are the lucky ones. You've made it down in
one piece and are still able to contact the fleet. The Gravity Well, the
Strogg's newest weapon in its arsenal against mankind, is operational. With
the fleet around Stroggos, 5% of ground forces surviving, and that number
dwindling by the second, your orders have change: free your comrades.
Destroy the Gravity Well.
- New enemies -- The Stalker, Turrets, Daedalus, Medic Commander, Carrier,
and the Black Widow.
- 14 entirely new levels and 10 new deathmatch levels
- New power-ups -- deathmatch specific power-ups: Vengeance Sphere, Hunter
Sphere, and Anti-matter bomb
- New weapons -- The Chainsaw, ETF Rifle, and Plasma Beam
This port installs the game.so file, but you still need the original data.
To complete the installation of this port you need to copy the file
"rogue/pak0.pak" and the directory "rogue/video" with its contents from the
original Quake II: Ground Zero (Rogue) mission pack distribution to
/usr/local/share/quake2/rogue.
games/quake2-rogue: try to unbreak the port against Clang 16
While here, set the MAKEFILE instead of copying the Makefile,
drop dubious or even bogus compiler options (see the log for
commit 7b672c1318c09 for exact reasons) and needless LDFLAGS.
Reported by: pkg-fallout
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
Fix ports that confused the meaning of WRKDIR and WRKSRC.
PR: 204056
Submitted by: mat
Reviewed by: bapt
Sponsored by: Absolight
Differential Revision: https://reviews.freebsd.org/D2735
Mostly cosmetic fixes over various Quake2 ports:
- Wrap overly long lines to fit standard terminal width
- When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS
which is useless in post-stage era
- Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible
- Amend COMMENT text and pkg-descr in `quake2-lights' port
- Unbreak installation of Quake2-LNX (icculus.org port)
Quake II: Ground Zero (Rogue) Mission Pack.
Take out the Big Gun sounded simple enough, except the Strogg were waiting.
You, and a few marines like you, are the lucky ones. You've made it down in
one piece and are still able to contact the fleet. The Gravity Well, the
Strogg's newest weapon in its arsenal against mankind, is operational. With
the fleet around Stroggos, 5% of ground forces surviving, and that number
dwindling by the second, your orders have change: free your comrades. Destroy
the Gravity Well.
- New Enemies -- The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and
the Black Widow.
- 14 Entirely new levels and 10 new deathmatch levels.
- New Power-Ups -- Deathmatch specific power-ups: Vengeance Sphere, Hunter
Sphere, and Anti-matter bomb.
- New Weapons -- The Chainsaw, ETF Rifle and Plasma Beam.
This port installs the game.so file, but you still need the original data.
WWW: http://www.idsoftware.com/games/quake/quake2-grndzero/