Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
07 Sep 2022 21:58:51 |
Stefan Eßer (se) |
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner) |
0.16.2_16 07 Sep 2022 21:10:59 |
Stefan Eßer (se) |
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above ) |
0.16.2_16 20 Jul 2022 14:21:58 |
Tobias C. Berner (tcberner) |
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above ) |
0.16.2_16 22 Jun 2021 18:53:08 |
Kevin Bowling (kbowling) |
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824 |
0.16.2_15 06 Apr 2021 14:31:07 |
Mathieu Arnold (mat) |
Remove # $FreeBSD$ from Makefiles. |
0.16.2_15 05 Nov 2019 22:16:15 |
zeising |
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed. |
0.16.2_15 09 Oct 2019 11:47:22 |
bapt |
Drop the ipv6 virtual category for g* category as it is not relevant anymore |
0.16.2_15 16 Apr 2019 03:58:59 |
danfe |
- Do not suppress -Wall from default CFLAGS, it is always good to see if the
code needs some attention, and move macro definition behind other flags
- Fix the build against the LLD linker on i386 when using optimized assembly
routines by allowing relocations in read-only segments (normally, Quake II
builds its shared libraries with -fPIC and they link fine except these few
files written in assembly)
PR: 234866
Submitted by: emaste |
0.16.2_15 23 May 2017 05:03:16 |
rezny |
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845 |
0.16.2_14 06 Apr 2017 19:40:24 |
danfe |
Attempt to unbreak the build against newer versions of libXxf86dga:
In file included from src/linux/gl_glx.c:57:
/usr/local/include/X11/extensions/xf86dga.h:9:2: warning: "xf86dga.h
is obsolete and may be removed in the future." [-W#$warnings]
/usr/local/include/X11/extensions/xf86dga.h:10:2: warning: "include
<X11/extensions/Xxf86dga.h> instead." [-W#warnings]
While here, add missing USE_XORG components per `stage-qa' note; this
also unbreaks the build when X11 option is not being selected (the bug
previously went unnoticed because it is selected by default).
Reported by: Victor Sudakov |
0.16.2_14 05 Apr 2017 17:58:37 |
danfe |
Fix a couple of bugs that prevented `games/quake2lnx' from fully working
on amd64 (and likely other 64-bit architectures):
- Prototype for `void *qwglGetProcAddress(char *symbol)' was guarded by
#ifdef __linux__; this was not a problem on i386, where sizeof(void *)
/actual return type/ == sizeof(int) /assumed return type of undeclared
function/. On amd64, returned pointer would sometimes get truncated,
leading to a program's crash. Mend this by turning `#ifdef __linux__'
condition essentially into `#ifndef _WIN32'
- Software renderer was typedef'ing PIXEL24 as `unsigned long'; fix it
by using `unsigned int' type instead
- Remove `-s' from OPTIMIZED_CFLAGS: stripping is taken care of during
installation (subject to WITH_DEBUG); also remove optimization flag
`-fexpensive-optimizations' as it is not being supported by Clang
- While here, fix `version' console command to report correct operating
system and architecture names
- Employ options helper target to install documentation; add more useful
changelogs and drop `quake2.3dfxgl' file (meaningless these days) |
0.16.2_13 01 Apr 2016 14:00:57 |
mat |
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.
With hat: portmgr
Sponsored by: Absolight |
0.16.2_13 09 Nov 2015 14:30:02 |
amdmi3 |
Remove support for WANT_SDL/HAVE_SDL knobs
WANT_SDL/HAVE_SDL macros allowed a port to check which SDL components
are installed. This goes against the policy of avoiding automatic
dependencies, and there are actually no cases in the portstree where
these knobs are used properly, so axe them out.
Approved by: portmgr (mat)
Differential Revision: D4093 |
0.16.2_13 22 Jun 2015 18:33:22 |
antoine |
Convert to USES=jpeg |
0.16.2_13 16 Jan 2015 20:14:52 |
amdmi3 |
- Drop @dirrm* from and add empty directories to plists
Approved by: portmgr blanket |
0.16.2_13 08 Dec 2014 16:48:41 |
tijl |
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used. (Only the first 15 lines of the commit message are shown above ) |
0.16.2_12 10 Sep 2014 20:50:37 |
gerald |
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit) |
0.16.2_11 09 Jul 2014 02:29:22 |
danfe |
Mostly cosmetic fixes over various Quake2 ports:
- Wrap overly long lines to fit standard terminal width
- When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS
which is useless in post-stage era
- Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible
- Amend COMMENT text and pkg-descr in `quake2-lights' port
- Unbreak installation of Quake2-LNX (icculus.org port) |
0.16.2_11 08 Jul 2014 03:23:11 |
danfe |
Stagify and reclaim. |
0.16.2_11 02 Jul 2014 18:22:39 |
antoine |
Resetting maintainership on ports that have not been staged and without any
pending PR
With hat: portmgr |
0.16.2_11 20 Sep 2013 17:36:36 |
bapt |
Add NO_STAGE all over the place in preparation for the staging support (cat:
games) |
0.16.2_11 09 Aug 2013 14:29:40 |
danfe |
Minor last-minute changes missed in recent previous commits. |
0.16.2_11 09 Aug 2013 13:28:18 |
danfe |
- Some time ago, original (non-SDL) client executable started to yield
choppy sound (when using standard OSS API). It happens because the
SNDCTL_DSP_GETOSPACE ioctl() was issued before setting other important
parameters; to remedy the problem, it should be moved below the mmap()
call. While here, cleanup few more potential problems: avoid using
AFMT_S16_LE as it would break on big-endian machines, align mmap()'ed
buffer to the page size, and fix resource leaks here and there.
- In the port's Makefile: bump PORTREVISION and convert USE_GMAKE
Submitted by: Ozkan Sezer (via icculus.org quake2 mailing list) |
0.16.2_10 09 Aug 2013 07:16:28 |
danfe |
- Unbreak the build with EYECANDY option (required libGLU and fixing famous
jpeg_mem_src() collision) [*]
- Use new syntax when setting LIB_DEPENDS (per r322328)
- Get rid of TGTDIR, cleanup Makefile a bit while here
- Reduce the differences between games/quake2lnx and games/quake2max
Reported by: tigerby on #bsdports [*] |
0.16.2_10 26 Jul 2013 23:52:02 |
bapt |
Chase audio/arts removel |
0.16.2_10 27 Apr 2013 07:12:07 |
danfe |
- Convert to modern OPTIONS framework (courtesy of jgh@)
- Rephrase some of the knob names while here
- Trim the header, drop shlib ABI versions, etc. |
0.16.2_10 18 Feb 2012 10:18:33 |
mva |
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav |
0.16.2_9 03 Jul 2011 14:25:36 |
ohauer |
-remove MD5 |
0.16.2_9 05 Feb 2010 11:46:55 |
dinoex |
- update to jpeg-8 |
0.16.2_9 18 Jul 2009 11:11:29 |
dinoex |
- update to jpeg7
Tested by: pav on pointyhat |
0.16.2_8 19 Apr 2008 17:56:05 |
miwi |
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav) |
0.16.2_7 13 Mar 2008 14:28:35 |
miwi |
- Chase devel/sdl12 shlib version bump |
0.16.2_6 19 May 2007 20:32:57 |
flz |
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}. |
0.16.2_5 08 Apr 2007 04:15:47 |
alepulver |
- Bump PORTREVISION.
- Remove code from patch-security which was causing a "Bad challenge" error
when connecting to password protected servers.
- Turn GAME option to "off" by default (a functional game.so is installed by
games/quake2-data) as in other Quake II engine ports.
PR: ports/111048
Submitted by: alepulver (myself)
Approved by: danfe (maintainer, timeout)
Reported by: Kyle Hunter <keletmaster@gmail.com> |
0.16.2_4 08 Jan 2007 04:00:13 |
danfe |
Add `ipv6' virtual category since port supports IPv6.
PR: ports/106123
Submitted by: Janos Mohacsi |
0.16.2_4 03 Jan 2007 16:31:05 |
alepulver |
- Remove invalid entry from MASTER_SITE (is a redirect to the other one).
- Remove unneeded ":icc" group.
- Remove unavoidable autodetection of installed libraries to use them.
- Change nonexistent dependency games/quake2-retexture to games/quake2-extras.
PR: 107199
Submitted by: alepulver (myself)
Approved by: maintainer (timeout) |
0.16.2_4 20 Sep 2006 11:21:59 |
stas |
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor) |
0.16.2_3 14 Aug 2006 20:38:44 |
alepulver |
- Bump PORTREVISION.
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
"games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
"games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
(global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
search paths (DATADIR/LIBDIR weren't used when playing a modification, also
use the right order).
PR: ports/101010
Submitted by: alepulver
Approved by: maintainer (timeout) |
0.16.2_2 06 Apr 2006 00:21:42 |
edwin |
[PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWARE
This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to
bsd.sites.mk and adds it to the following ports:
games/doom
games/linux-quake3
games/linux-quake4
games/qcc
games/quake-data
games/quake-source
games/quake2-data
games/quake2-source
games/quake2forge
games/quake2lnx
games/quake3
games/quake3-data
games/rtcw
PR: ports/93546
Submitted by: Alejandro Pulver <alejandro@varnet.biz> |
0.16.2_2 03 Apr 2006 18:41:20 |
danfe |
- Rephrase COMMENT to better reflect the reality
- Fix a comparison typo |
0.16.2_2 21 Mar 2006 16:52:51 |
danfe |
- Remove trivial patches, use REINPLACE_CMD instead
- Mute extraction of mission packs sources |
0.16.2_2 21 Mar 2006 16:24:32 |
danfe |
Further work on my beloved port:
- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir
from command line. Only ref_*.so files path left hardcoded
- Tiny fix for dedicated server build (Makefile typo)
- Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD
magic). Bump PORTREVISION for that [*]
- Restore my nifty comments in pkg-plist
References: http://utah-glx.sourceforge.net/faq.html#AEN262 [*] |
0.16.2_1 21 Mar 2006 11:37:03 |
danfe |
- Resort OPTIONS. Alphabetical order isn't really the best choice here
- Add ${ARCH} != i386 check for SVGA renderer
- Restore some cosmetic comments of mine |
0.16.2_1 28 Dec 2005 21:15:32 |
edwin |
[MAINTAINER UPDATE] games/quake2-data: redesign, patch dependant ports
- Changed quake2-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's
variables.
- Change dependant ports.
PR: ports/90147
Subnmitted by: Alejandro Pulver <alejandro@varnet.biz> |
0.16.2_1 18 Nov 2005 10:02:24 |
danfe |
Start curing the damage done in previous massive commit:
- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here |
0.16.2_1 17 Nov 2005 11:15:02 |
edwin |
rescue distinfo after a fatal makesum call. |
0.16.2_1 17 Nov 2005 10:51:28 |
edwin |
[UPDATE] games/quake2lnx: integrate with "quake2-data"
Changes:
* Integrate with "quake2-data".
* Add OPTIONS (21).
* Clean-up (sort knobs alphabetically, etc.).
* Automatically extract Rogue and Xatrix mission packs.
* Remove ARCH from library names (gamei386.so -> game.so).
Also increases portability (the library name was manually
defined between #ifdefs checking the architecture, and a
#error at the end).
* Change patch names (using "_" instead of "::"), and also some patches.
PR: ports/87181
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout |
0.16.2_1 08 Apr 2005 09:47:24 |
danfe |
Fix the case when ports tree is read-only (CDROM and similar media). |
0.16.2_1 25 Mar 2005 10:57:10 |
danfe |
Fix PLIST substituion for correct packaging.
Reported by: pointyhat via kris
Approved by: portmgr (krion) |
0.16.2_1 21 Mar 2005 12:22:46 |
danfe |
Add WITH_CTF_MAPS knob. |
0.16.2 15 Mar 2005 19:32:31 |
danfe |
Long-awaited icculus.org's Quake2 project update:
- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
WITH_MANUAL
Changes/bugfixes:
- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!
[1] VuXML ID: 2c25e762-6bb9-11d9-93db-000a95bc6fae |
0.15_2 27 Aug 2004 08:46:33 |
danfe |
Update my email address to `@FreeBSD.org'.
Relinquish ports I happen to no longer use. They seem to be of the latest
versions, and non-broken, so this is a "clean" dump.
Approved by: fjoe (mentor) |
0.15_2 29 May 2004 22:42:58 |
anholt |
Replace explicit XFree86-4-libraries dependencies with USE_XLIB, USE_XPM, and
USE_GL as appropriate. |
0.15_2 08 May 2004 19:01:30 |
vs |
Move distfiles into own subdir to avoid clash with games/fuhquake.
PR: ports/63872
Submitted by: trevor@ |
0.15_2 08 Mar 2004 01:01:31 |
edwin |
Properly use SDL everywhere:
USE_SDL=yes -> USE_SDL=sdl (good examles everywhere)
WANT_SDL/HAVE_SDL instead of exists(localbase/lib/lib...)
See
http://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/using-sdl.html
for more information on how to use USE_SDL, WANT_SDL and HAVE_SDL.
PR: follow-ups of ports/55494, ports/61877
Submitted by: Edwin Groothuis <edwin@mavetju.org> |
0.15_2 06 Mar 2004 01:53:43 |
kris |
Correct distfile SIZE (no md5 change)
Reviewed by: maintainer |
0.15_2 29 Feb 2004 20:50:30 |
krion |
- SIZEify
PR: ports/63548
Submitted by: maintainer |
0.15_2 04 Feb 2004 05:21:48 |
marcus |
Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.
(Part 2) |
0.15_1 01 Feb 2004 13:58:14 |
pav |
- Add new architectures, hopefully unbreaking build on amd64/ia64
PR: ports/62218
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru> (maintainer) |
0.15_1 20 Jan 2004 21:18:12 |
krion |
- Use new knobs from bsd.sdl.mk
Approved by: portmgr |
0.15_1 30 Jun 2003 08:55:39 |
osa |
Fix latest update
Submitted by: maintainer
PR: 53893
Approved by: fjoe (mentor) (implicit) |
0.15_1 28 Jun 2003 15:52:13 |
fjoe |
Bump port revision.
Forgotten by: fjoe |
0.15 28 Jun 2003 08:02:23 |
fjoe |
Allow client to be run from any directory.
Submitted by: MAINTAINER |
0.15 28 Jun 2003 06:31:12 |
fjoe |
Fix pkg-plist when port is built without SDL. |
0.15 18 Jun 2003 09:21:21 |
fjoe |
New port: games/quake2lnx
Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.
Submitted by: Alexey Dokuchaev <danfe (at) regency.nsu.ru> |