Port details |
- quake3-freezetag Quake III Arena Mod: Freeze Tag
- 1.51b_1 games
=1 1.51b_1Version of this port present on the latest quarterly branch.
- DEPRECATED: Not staged. See http://lists.freebsd.org/pipermail/freebsd-ports-announce/2014-May/000080.html
This port expired on: 2014-08-31
- There is no maintainer for this port.
- Any concerns regarding this port should be directed to the FreeBSD Ports mailing list via ports@FreeBSD.org
- Port Added: 2005-11-22 05:56:40
- Last Update: 2014-09-01 16:33:09
- SVN Revision: 366897
- People watching this port, also watch:: psi, quake3-osp, bash-completion
- License: not specified in port
- WWW:
- http://www.planetquake.com/freeze/
- Description:
- Freeze Tag is a teamplay modification for Quake3 and Team Arena. It is a lot
like that game you may have played as a kid, but without the killing. In
Freeze Tag you try to eliminate the entire enemy team. If you kill someone
then they will become frozen. So to eliminate all, you'd need to freeze
everyone, making them all frozen at the same time. This will give your team a
point and the round will start over again. If you are ever frozen, a teammate
can come rescue you by standing next to your icy body for three seconds.
You'll then be set free and can join the battle again.
WWW: http://www.planetquake.com/freeze/
-
cgit ¦ GitHub ¦ GitHub ¦ GitLab ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - There is no configure plist information for this port.
- Dependency lines:
-
- quake3-freezetag>0:games/quake3-freezetag
- No installation instructions:
- This port has been deleted.
- PKGNAME: quake3-freezetag
- Flavors: there is no flavor information for this port.
- distinfo:
- There is no distinfo for this port.
No package information for this port in our database- Sometimes this happens. Not all ports have packages. Perhaps there is a build error. Check the fallout link:
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Runtime dependencies:
-
- pak1.pk3 : games/quake3-data
- There are no ports dependent upon this port
Configuration Options:
- No options to configure
- Options name:
- N/A
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
1.51b_1 01 Sep 2014 16:33:09 |
bapt |
Remove non staged ports without pending PR from g* |
1.51b_1 02 Jul 2014 18:22:39 |
antoine |
Resetting maintainership on ports that have not been staged and without any
pending PR
With hat: portmgr |
10 Mar 2014 14:49:26
|
bapt |
Convert g* to USES=zip |
1.51b_1 20 Sep 2013 17:36:36 |
bapt |
Add NO_STAGE all over the place in preparation for the staging support (cat:
games) |
1.51b_1 12 May 2013 13:00:08 |
danfe |
Cleanup quake3-data a bit more:
- Remove USE_CRLF knob: instead, when extracting ZIP archives, ask it to
convert text files to Unix style. This should be no-op change, as all
consumers of USE_CRLF also USE_ZIP
- While here, remove unneeded output redirection in `do-extract' target |
1.51b_1 03 Jul 2011 14:25:36 |
ohauer |
-remove MD5 |
1.51b_1 14 Mar 2011 16:47:46 |
danfe |
Bring unmaintained Quake ports under my wing. |
1.51b_1 21 Dec 2009 02:19:12 |
dougb |
For ports maintained by ports@FreeBSD.org, remove names and/or
e-mail addresses from the pkg-descr file that could reasonably
be mistaken for maintainer contact information in order to avoid
confusion on the part of users looking for support. As a pleasant
side effect this also avoids confusion and/or frustration for people
who are no longer maintaining those ports. |
1.51b_1 18 Feb 2009 13:46:20 |
itetcu |
- Fix plist: DATA files/dirs are not governed by NOPORTDOCS while DOCS
files/dirs are
- bump PORTREVISION for plist change
Prompted by: QAT QA run |
1.51b 14 Apr 2006 22:53:13 |
linimon |
Reset pat due to no response to email about his status.
Hat: portmgr |
1.51b 20 Dec 2005 11:59:18 |
edwin |
[MAINTAINER UPDATE] games/quake3-data: redesign, change dependant ports
- Changed quake3-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's variables.
- Change dependant ports.
PR: ports/90149
Submitted by: Alejandro Pulver <alejandro@varnet.biz> |
1.51b 22 Nov 2005 06:25:33 |
edwin |
add SHA256 checksum while we're at it |
1.51b 22 Nov 2005 05:56:07 |
edwin |
[UPDATE] games/q3server-freezetag: integrate with "quake3-data", rename to
"quake3-freezetag"
Changes:
* Rename to "quake3-freezetag" (also rename port directory).
* Integrate with "quake3-data"
PR: ports/86188
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout |