===> The following configuration options are available for qudos-0.40.1_21:
3ZB2=on: Build 3zb2 mod (bots)
ASM=on: Use optimized assembly code
BOTS=on: Ace Bot support in mods
CLIENT=on: Build client
CTF=off: Build CTF (Capture The Flag) mod
DEDICATED=on: Build dedicated server
DOCS=on: Build and/or install documentation
GAME=off: Build main game (default mod)
GAME_MOD=on: Add custom add-ons to the main game
GLX=on: X11 OpenGL rendering support
IPV6=on: IPv6 protocol support
JABOT=off: Build JABot mod (bots)
JOYSTICK=on: Joystick support
OSS=on: Open Sound System support
QMAX=on: Enable fancier OpenGL graphics
REDBLUE=off: Enable red-blue 3D glasses renderer
RETEXTURE=off: Retextured graphics support
ROGUE=off: Build Ground Zero (Rogue) mission pack
SDL=on: Simple Direct Media Layer support
SDLGL=on: Build SDL OpenGL renderer
XATRIX=off: Build The Reckoning (Xatrix) mission pack
ZAERO=off: Build Zaero mission pack
===> Use 'make config' to modify these settings
games/qudos: try to unbreak the port's build against Clang 16
While here, remove compiler flags `-fomit-frame-pointer' and
`-funroll-loops': the effect of the former is minuscule these
days (but it still breaks debugging) and for the latter, one
should let the [modern] compiler decide which loops to unroll
and when; forcing it will most likely yield larger and slower
code due to instruction cache misses.
Last but not least, make some private functions in the OpenGL
renderer static and define LICENSE (GPLv2 or later).
Reported by: pkg-fallout
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
- Remove -O3 and unsupported -fexpensive-optimizations from CFLAGS
- Add -fcommon to unbreak the build against Clang 11 and GCC 10
Reported by: pkg-fallout
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
(Only the first 15 lines of the commit message are shown above )
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Convert all :U to :tu and :L to :tl
Since FreeBSD 8.4 and FreeBSD 9.1 make(1) do support :tu and :tl as a
replacement for :U and :L (which has been marked as deprecated)
bmake which is the default on FreeBSD 10+ only support by default
:tu/:tl a hack has been added at the time to support :U and :L to ease
migration. This hack is now not necessary anymore
Note that this makes the ports tree incompatible with make(1) from
FreeBSD 8.3 or earlier
With hat: portmgr
- Trim old-school Makefile header per recent agreements
- Convert to modern OPTIONS framework (courtesy of jgh@)
- Use more explicit "gl" or "glu" to simple "yes" in USE_GL
- Drop shlib ABI versions from LIB_DEPENDS
- Mute MKDIR's, generally cleanup Makefiles
- Synchronize GAME_DESC description text between ports
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Avoid creating a "baseq2" subdirectory in the current directory.
- Use GCC 3.4+ instead of 3.2+ (because it is supported in more platforms).
- Bump PORTREVISION.
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
- Bump PORTREVISION.
- Add a GAME option (disabled by default, because original game.so is provided
by "games/quake2-data").
- Follow rules in "games/quake2-data/Makefile.include": fix search path
handling.