Red Eclipse is a single-player and multi-player first-person ego-shooter,
built as a total conversion of Cube Engine 2, which lends itself toward
a balanced gameplay, with a general theme of agility in a variety of
environments.
===> The following configuration options are available for redeclipse-2.0.0_3:
DOCS=on: Build and/or install documentation
OPTIMIZED_CFLAGS=on: Use extra compiler optimizations
====> Options available for the multi COMPONENTS: you have to choose at least one of them
CLIENT=on: Build client
DEDICATED=on: Build dedicated server
===> Use 'make config' to modify these settings
*/*: Sunset 12.4-RELEASE/12-STABLE from ports tree
- Remove all references to defunct ARCH arm
- Remove all references to defunct ARCH sparc64
- Remove x11-drivers/xf86-video-sunffb which requires defunct sparc64
ARCH
- Remove sysutils/afbinit requires defunct sparc64 ARCH
- Remove all references to bktr driver
- Remove all references to defunct FreeBSD_12
- Remove all references to OSVERSION/OSREL corresponding to 12
- Remove conditionals in Mk/Uses/cabal.mk
- Remove sparc reference from Mk/Uses/qt-dist.mk
- Remove BROKEN_sparc64/NOT_FOR_ARCH=sparc64
- Remove BROKEN_FreeBSD_12* from:
- Remove OpenSSL patches from:
- Remove conditional flags for OSVERSION >= 1300000 to fixed flags.
Also move conditional flags for non sparc64/arm ARCH to fixed flags.
Reviewed by: brooks, jbeich, rene, salvadore
Differential Revision: https://reviews.freebsd.org/D42068
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
*/*: Remove redundant '-[0-9]*' from CONFLICTS_INSTALL
The conflict checks compare the patterns first against the package
names without version (as reported by "pkg query "%n"), then - if
there was no match - agsinst the full package names including the
version (as reported by "pkg query "%n-%v").
Approved by: portmgr (blanket)
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
games/redeclipse16: resurrect older version of redeclipse
As reported by one of the players, not everybody is happy with
changes in latest Red Eclipse 2.0, so many are staying with 1.6.
Resurrect redeclipse/redeclipse-data at version 1.6 for them.
Add USES=xorg USES=gl, ports categories e and g
Add USES=xorg and USES=gl to ports in categories starting with 'e' and 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Improve style, consistency and fix minor issues in Cube-based ports
- Convert to option helpers
- Drop unused libGLU dependency (except for games/cube)
- Track direct dependency on libX11 (for XFetchBytes)
- Drop redundant MKDIR before COPYTREE_* macros [1]
- Wrap cd related commands with parentheses [1]
- Wrap lines exceeding 80 characters
- Bump PORTREVISION to pick up changes in dependencies, plist (assaultcube)
and catch regressions early [1]
- games/assaultcube: CLIENT uses openal/vorbisfile *instead* of SDL_mixer
- games/assaultcube: drop unused gettext-tools dependency [1]
- games/assaultcube: convert to PLIST_DIRS [1]
- games/assaultcube: add patch for source/src/bot/bot_waypoint.cpp
file to fix "invalid source encoding" warning [1]
(Only the first 15 lines of the commit message are shown above )
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
(Only the first 15 lines of the commit message are shown above )
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
- Trim Makefile headers
- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
- Canonicalize patch names
- Fix DOS line endings in patch files
- Update DESKTOP_ENTRIES:
* rephrase Comment field or use port ${COMMENT} if appropriate
* adjust Icon field according to the Desktop Entry Specification
* update Categories field: remove deprecated category Application;
set main category if missing
- Remove indefinite article from COMMENT
Approved by: maintainers
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
Red Eclipse is a single-player and multi-player first-person ego-shooter,
built as a total conversion of Cube Engine 2, which lends itself toward
a balanced gameplay, with a general theme of agility in a variety of
environments.
WWW: http://www.redeclipse.net/
PR: 155682, 156010, 158308 (taken some bits from)
Submitted by: Sender Ghost <lightside@safebox.ru>