Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.
Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
===> The following configuration options are available for sdb-1.0.2_17:
DOCS=on: Build and/or install documentation
===> Use 'make config' to modify these settings
*/*: Sunset 12.4-RELEASE/12-STABLE from ports tree
- Remove all references to defunct ARCH arm
- Remove all references to defunct ARCH sparc64
- Remove x11-drivers/xf86-video-sunffb which requires defunct sparc64
ARCH
- Remove sysutils/afbinit requires defunct sparc64 ARCH
- Remove all references to bktr driver
- Remove all references to defunct FreeBSD_12
- Remove all references to OSVERSION/OSREL corresponding to 12
- Remove conditionals in Mk/Uses/cabal.mk
- Remove sparc reference from Mk/Uses/qt-dist.mk
- Remove BROKEN_sparc64/NOT_FOR_ARCH=sparc64
- Remove BROKEN_FreeBSD_12* from:
- Remove OpenSSL patches from:
- Remove conditional flags for OSVERSION >= 1300000 to fixed flags.
Also move conditional flags for non sparc64/arm ARCH to fixed flags.
Reviewed by: brooks, jbeich, rene, salvadore
Differential Revision: https://reviews.freebsd.org/D42068
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
(Only the first 15 lines of the commit message are shown above )
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Support LIBS like LDFLAGS.
- Add LIBS="${LIBS}" to MAKE_ENV and CONFIGURE_ENV.
- Add an option helper for LIBS.
- Adjust all ports that already use LIBS. Also remove references to
PTHREAD_CFLAGS and PTHREAD_LIBS while here.
- Some ports did not support having a LIBS environment variable and
required additional patches.
Somewhat simplified a linker command line looks like:
${CC} ${src_LDFLAGS} ${LDFLAGS} ${src_LIBS} ${LIBS}
where src_LDFLAGS and src_LIBS are controlled by upstream and LDFLAGS and
LIBS can be controlled by us. If possible -L and -l flags need to be
(Only the first 15 lines of the commit message are shown above )
- Fix extract on 9+ due to this picking up /usr/bin/unzip instead of
looking for the proper LOCALBASE/bin/unzip that UNZIP_CMD is set to.
Will let maintainers decide if archivers/unzip is really still needed.
Some of these ports/options remain broken due to other issues.
With hat: portmgr
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Add LDFLAGS to CONFIGURE_ENV and MAKE_ENV (as it was done with LDFLAGS)
- Fix all ports that add {CPP,LD}FLAGS to *_ENV to modify flags instead
PR: 157936
Submitted by: myself
Exp-runs by: pav
Approved by: pav
- Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147ports/142248ports/142249
Approved by: miwi (mentor implicit)
- Update URLs in MASTER_SITES and pkg-descr
- Remove legacy patch and reinplace
- Simplify installation
- Add pkg-plist to the port instead of generating it
- Model files used in the game are endian sensitive, so use those from MAC OS X
package on big endian machines
[MAINTAINER] update my email address in 76 ports + mirror some distfiles
I've got a brand new hosting, so change my email to the new
one. Also, now I can mirror some distfiles, so update
MASTER_SITES for some ports.
PR: ports/107038
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Add sdb.
Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.
Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
WWW: http://sdb.gamecreation.org/
PR: ports/85857
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>