Port details |
- shockolate Open source and cross-platform remake of a cult game System Shock
- 0.8.2.43_6 games
=2 0.8.2.43_6Version of this port present on the latest quarterly branch. - Maintainer: shamaz.mazum@gmail.com
 - Port Added: 2020-06-28 14:24:04
- Last Update: 2023-04-25 15:17:15
- Commit Hash: feb1fa3
- People watching this port, also watch:: jdictionary, py311-Automat, py311-python-gdsii, py39-PyOpenGL, p5-Sane
- License: GPLv3
- WWW:
- https://github.com/Interrupt/systemshock
- Description:
- Shockolate is an opensource remake of System Shock, a 1994 FPS game in
cyberpunk setting.
You will need original System Shock data files to run the game.
¦ ¦ ¦ ¦ 
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- shockolate>0:games/shockolate
- To install the port:
- cd /usr/ports/games/shockolate/ && make install clean
- To add the package, run one of these commands:
- pkg install games/shockolate
- pkg install shockolate
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: shockolate
- Flavors: there is no flavor information for this port.
- distinfo:
- TIMESTAMP = 1591116062
SHA256 (Interrupt-systemshock-v0.8.2-43-ga9eb1b93_GH0.tar.gz) = f7c9e9e4a87346ef70e928a965449c7f8e81f0ad47af168d6135fc6cd1bcea1e
SIZE (Interrupt-systemshock-v0.8.2-43-ga9eb1b93_GH0.tar.gz) = 12381862
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- cmake : devel/cmake-core
- ninja : devel/ninja
- pkgconf>=1.3.0_1 : devel/pkgconf
- sdl2-config : devel/sdl20
- xorgproto>=0 : x11/xorgproto
- xorgproto>=0 : x11/xorgproto
- Library dependencies:
-
- libfluidsynth.so : audio/fluidsynth
- libasound.so : audio/alsa-lib
- libGL.so : graphics/libglvnd
- libGLU.so : graphics/libGLU
- libSDL2_mixer.so : audio/sdl2_mixer
- libSDL2.so : devel/sdl20
- There are no ports dependent upon this port
Configuration Options:
- No options to configure
- Options name:
- games_shockolate
- USES:
- cmake compiler:c++11-lang gl pkgconfig sdl
- pkg-message:
- For install:
- To run the game, copy the game's datafiles (data and sound
directories) into %%PREFIX%%/shared/shockolate/res, then run
$ systemshock
If you want to play MIDI soundtracks with fluidsynth, you need to
manually install audio/fluid-soundfont port.
- Master Sites:
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
0.8.2.43_6 25 Apr 2023 15:17:15
    |
Christian Weisgerber (naddy)  |
audio/opus: bump consumers after update to 1.4 |
07 Sep 2022 21:58:51
    |
Stefan Eßer (se)  |
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner) |
0.8.2.43_5 07 Sep 2022 21:10:59
    |
Stefan Eßer (se)  |
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above ) |
0.8.2.43_5 07 Sep 2022 17:22:40
    |
Dmitry Marakasov (amdmi3)  |
games/shockolate: fix build with SDL2 2.24.0 |
0.8.2.43_5 20 Jul 2022 14:21:58
    |
Tobias C. Berner (tcberner)  |
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above ) |
0.8.2.43_5 23 Mar 2022 15:21:37
    |
Baptiste Daroussin (bapt)  Author: Vasily Postnicov |
games/shockolate: unbreak build on arm64
Incoporate a patch from upstream which eliminates the wrong use of stdarg
PR: 232657 |
0.8.2.43_4 27 Nov 2021 10:09:44
    |
Thomas Zander (riggs)  |
audio/fluidsynth: Update to upstream version 2.2.4
MFH: 2021Q4 |
0.8.2.43_3 29 Oct 2021 17:38:24
    |
Dan Langille (dvl)  |
games/shockolate: Correct the UCL
Approved by: portmgr (blanket) |
0.8.2.43_2 04 Oct 2021 04:56:46
    |
Thomas Zander (riggs)  |
audio/fluidsynth: Update to upstream version 2.2.3
MFH: 2021Q4 |
0.8.2.43_1 22 Jun 2021 18:53:08
    |
Kevin Bowling (kbowling)  |
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824 |
0.8.2.43 06 Apr 2021 14:31:07
    |
Mathieu Arnold (mat)  |
Remove # $FreeBSD$ from Makefiles. |
0.8.2.43 29 Jun 2020 05:25:00
  |
linimon  |
Add compiler:c++11-lang to USES to fix build on GCC-based systems:
CMake Error in CMakeLists.txt:
Target "systemshock" requires the language dialect "CXX11" (with compiler
extensions), but CMake does not know the compile flags to use to enable it.
Approved by: portmgr (tier-2 blanket) |
0.8.2.43 28 Jun 2020 14:23:58
  |
lwhsu  |
Add games/shockolate, Cross platform System Shock
PR: 246072
Submitted by: Vasily Postnicov <shamaz.mazum@gmail.com> |