World of Padman (WoP) is an open source first-person shooter computer game
available in both English and German. Originally it was a modification for
the Quake III Arena titled PadMod, created in the year 2004.
After the source code for the Quake III Arena was released, the game became
standalone. The idea is based on the Padman comic strip for the magazine
PlayStation Games, created by the professional cartoon artist Andreas "ENTE"
Endres, who is also the man who made many of the maps included with the game
in 1998.
The current version runs on an enhanced version of the ioquake3 engine, which
is based on the Quake III Arena engine. Most of the maps in the game are
lilliput style, and have a commercial-quality level of graphic complexity.
Because it was originally a mod for Quake III Arena, most of the gameplay is
similar. However, there is no Capture the Flag mode in World of Padman.
World of Padman fully supports bots with a variety of skill levels in both
online and offline play for all of the game types included. A single-player
mode has not yet been implemented. Players can also record audio and video
as they play. The game fully supports modifications, and custom maps can be
created.
===> The following configuration options are available for worldofpadman-1.2.20080621_15:
CURL=on: Data transfer support via cURL
CURL_DLOPEN=on: Enable dynamic loading of cURL
DOCS=on: Build and/or install documentation
GAMELIBS=off: Force building game libraries
MP3=off: MP3 audio format support
OPENAL=off: Audio support via OpenAL
OPENAL_DLOPEN=off: Enable dynamic loading of OpenAL
OPTIMIZED_CFLAGS=on: Use extra compiler optimizations
VORBIS=on: Ogg Vorbis audio codec support
====> Clients and servers: you have to choose at least one of them
CLIENT=on: Build client
SERVER=on: Build dedicated server
SMP_CLIENT=on: Build SMP (threaded) client
===> Use 'make config' to modify these settings
If you have sound problems with SDL try setting the variable "s_sdlSpeed" to
"44100". It will be saved to the configuration file.
If you have sound problems with OpenAL recompile without it. Also the OPENAL
option causes the program to omit restoring gamma and mouse sensitivity after
exiting.
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
audio/libmad: Set SONAME to libmad.so.0 instead of libmad.so.0.16.2
- Bump PORTREVISION of dependent ports for shlib change
- Bump PORTREVISION for package change
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
While having a distfile of 400MB 10 years ago was big, it is not a
problem any more.
With hat: portmgr
Sponsored by: Absolight
Differential Revision: https://reviews.freebsd.org/D6512
MASTER_SITES cleanup.
- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.
While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.
Also, replace some EXTRACT_SUFX occurences with USES=tar:*.
Checked by: make fetch-urlall-list
With hat: portmgr
Sponsored by: Absolight
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
(Only the first 15 lines of the commit message are shown above )
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
- Rename DEDICATED option to SERVER, add missing FLAVOR_DESC
- Ensure that USE_GL is set, as SDL can be compiled without GL support
- Adjust one PLIST_SUB: SMP -> SMPCLIENT
- Trim old-school Makefile header
- Remove defunct MASTER_SITES
- Improve the COMMENT text
- Fix couple of fallouts after OptionsNG conversion in r304274
- Drop shlib ABI versions from LIB_DEPENDS
- Reindent and generally cleanup Makefile
- Fix couple of typos in pkg-message
- Reformat port description for better readability
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
Bump the version of the curl shared library after the ftp/curl update
to 7.19.2.
Bump PORTREVISION, even on the ports that do not have a versioned
dependency, since the binaries will most probably still stop working.
- Bump PORTREVISION.
- Fix GAMELIBS (both when required and optional).
- Remove pkg-message comment about CELLSHADING (removed in previous commits).
- Don't install game libraries for Q3 expansion (unused).
- Update to version 1.2.20080621 (1.2 data with 20080621 code from SVN).
- Add maint-gen-distfile target (for personal use).
- Download source from an SVN snapshot hosted on MASTER_SITE_LOCAL.
- Avoid creating a botlib.log file in the current directory.
- Remove SDL_AUDIO and SDL_VIDEO options (they are mandatory now).
- Bump PORTREVISION.
- Fix CURL option (flag wasn't passed to the build).
- Fix CURL_DLOPEN option (was trying to open the wrong file, so remove version:
libcurl.so.4 -> libcurl.so).
The original PR was for games/iourbanterror, but also applies to
games/worldofpadman.
PR: ports/119813
Submitted by: "Nerius Landys" <nlandys@gmail.com>
World of Padman (WoP) is an open source first-person shooter computer game
available in both English and German. Originally it was a modification for the
game Quake III Arena titled PadMod created in the year 2004. After the source
code for Quake III Arena was released, the game became standalone. The idea is
based on the Padman comic strip for the magazine PlayStation Games created by
the professional cartoon artist Andreas 'ENTE' Endres, who is also the man who
made many of the maps included with the game in 1998. The current version runs
on an enhanced version of the ioquake3 engine, which is based on the Quake III
Arena engine. Most of the maps in the game are lilliput style, and have a
commercial-quality level of graphic complexity. Because it was originally a
mod for Quake III Arena, most of the gameplay is similar. However, there is no
Capture the Flag mode in World of Padman. World of Padman fully supports bots
with a variety of skill levels in both online and offline play for all of the
game types included. A single-player mode has not yet been implemented.
Players can also record audio and video as they play. The game fully supports
modifications, and custom maps can be created.
WWW: http://www.worldofpadman.com/