ZDoom is an enhanced source port of ID Software's DOOM engine. It is based on
the source code of id Software's DOOM. ZDoom boasts enhanced modding support,
as well as support for the following games:
* Ultimate Doom
* Doom II
* Final Doom
* Heretic
* Hexen
* Strife
* Chex Quest (1 & 3)
* Action Doom II
* Harmony v1.1
* Hacx
* The Adventures of Square
===> The following configuration options are available for zdoom-2.8.1_11:
FLUIDSYNTH=on: FluidSynth sound library support
===> Use 'make config' to modify these settings
gnome.mk: rename gdkpixbuf2 to gdkpixbuf to prepare for port move
The GTK 1-based gdk-pixbuf has not existed for some time.
No functional or package changes.
games/zdoom: fix the build with llvm16 in base
The 'register' keyword now raises an error, so patch out those parts.
Patch generally taken from gzdoom commit 3c044ebd5eae343. No functional
change as a result of this.
accessibility/at-spi2-core: update to 2.46.0
What's new in at-spi2-core 2.46.0:
* Fix GetInterfaces documentation on org.a11y.atspi.Accessible
interface.
What's new in at-spi2-core 2.45.91:
* Send device event controller events using the same signature as other
events.
* Document the Accessible, Action, and Cache dbus interfaces.
* Fix license of atspi-gmain.c (#87).
What's new in at-spi2-core 2.45.90:
* xml: Add some documentation.
* xml: Fix event arguments.
(Only the first 15 lines of the commit message are shown above )
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
games/zdoom: fix build on non-x86
gme needs the same patching as for other ports.
p_spec.cpp uses chars, which are unsigned on ARM and POWER by default.
Approved by: tier 2 blanket
MFH: 2021Q1
Change cmake default behaviour to outsource.
Ports that build out of source now simply can use "USES=cmake"
instead of "USES=cmake:outsource". Ports that fail to build
out of source now need to specify "USES=cmake:insource".
I tried to only set insource where explictely needed.
PR: 232038
Exp-run by: antoine
Mark some ports failing on power64. In cases where the error message
was a stub, provide a real one.
While here, pet portlint.
Approved by: portmgr (tier-2 blanket)
Reported by: swills
Add PORTSCOUT limit
Upstream maintains a *.9999 branch for maintenance purposes, and sometimes
a release may get cut from this branch. However, portscout should really
ignore these, because *.9999 releases aren't *actual* releases. Actual
releases get assigned a version triple with the last part being < 9999.
PR: 211655
Submitted by: Kyle Evans (maintainer)
ZDoom is an enhanced source port of ID Software's DOOM engine. It is based on
the source code of id Software's DOOM. ZDoom boasts enhanced modding support,
as well as support for the following games:
* Ultimate Doom
* Doom II
* Final Doom
* Heretic
* Hexen
* Strife
* Chex Quest (1 & 3)
* Action Doom II
* Harmony v1.1
* Hacx
* The Adventures of Square
WWW: http://www.zdoom.org/
PR: 211588
Submitted by: Kyle Evans <bsdports@kyle-evans.net>