Port details |
- cal3d Skeletal based 3D character animation library written in C++
- 0.11.1_1 graphics =3 0.11.1_1Version of this port present on the latest quarterly branch.
- Maintainer: acm@FreeBSD.org
- Port Added: 2004-07-13 08:34:28
- Last Update: 2024-03-09 12:58:22
- Commit Hash: e737dd2
- People watching this port, also watch:: mc, openrm, irrlicht, xorg-fonts-truetype, k3b
- Also Listed In: devel
- License: not specified in port
- WWW:
- http://gna.org/projects/cal3d/
- Description:
- Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- To install the port:
- cd /usr/ports/graphics/cal3d/ && make install clean
- To add the package, run one of these commands:
- pkg install graphics/cal3d
- pkg install cal3d
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: cal3d
- Flavors: there is no flavor information for this port.
- distinfo:
- SHA256 (cal3d/cal3d-20060720.tar.bz2) = c40071e14b9b1f71e36b36d29796bd7de41a1d32b1de6307ffdb334cb39418de
SIZE (cal3d/cal3d-20060720.tar.bz2) = 607624
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- pkgconf>=1.3.0_1 : devel/pkgconf
- autoconf>=2.71 : devel/autoconf
- automake>=1.16.5 : devel/automake
- libtoolize : devel/libtool
- This port is required by:
- for Libraries
-
- games/el
-
Deleted ports which required this port:
- * - deleted ports are only shown under the This port is required by section. It was harder to do for the Required section. Perhaps later...
Configuration Options:
- No options to configure
- Options name:
- graphics_cal3d
- USES:
- autoreconf compiler:c++11-lang libtool pathfix pkgconfig tar:bzip2
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
0.11.1_1 09 Mar 2024 12:58:22 |
Nuno Teixeira (eduardo) |
graphics/cal3d: Move man pages to share/man
Approved by: portmgr (blanket) |
07 Sep 2022 21:58:51 |
Stefan Eßer (se) |
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner) |
0.11.1 07 Sep 2022 21:10:59 |
Stefan Eßer (se) |
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above ) |
0.11.1 20 Jul 2022 14:22:04 |
Tobias C. Berner (tcberner) |
graphics: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* "Waitman Gobble" <uzimac@da3m0n8t3r.com>
* Aaron Dalton <aaron@FreeBSD.org>
* Abel Chow <ozsanh45vds001@sneakemail.com>
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Ade Lovett <ade@lovett.com>
* Akinori MUSHA aka knu <knu@idaemons.org>
* Aldis Berjoza <aldis@bsdroot.lv>
* Alex Hayward <xelah@xelah.com>
* Alex Ivasyuv <siegerstein@pochta.ru>
* Alex Samorukov <samm@os2.kiev.ua> (Only the first 15 lines of the commit message are shown above ) |
0.11.1 06 Apr 2021 14:31:07 |
Mathieu Arnold (mat) |
Remove # $FreeBSD$ from Makefiles. |
0.11.1 17 Sep 2019 10:49:14 |
pkubaj |
games/el: unbreak on GCC architectures
graphics/cal3d needs a C++11 compiler for el to link.
Approved by: mentors (implicit approval) |
0.11.1 26 Jan 2018 14:40:05 |
jbeich |
graphics/cal3d: unbreak build with Clang 6 (C++14 by default)
loader.cpp:899:12: error: cannot initialize return object of type
'CalCoreKeyframe *' with an rvalue of type 'bool'
return false;
^~~~~
loader.cpp:1448:11: error: no viable conversion from returned value of type
'bool' to function return type 'CalCoreSkeletonPtr' (aka
'RefPtr<CalCoreSkeleton>')
return false;
^~~~~
../../src/cal3d/refptr.h:16:9: note: candidate constructor not viable: no known
conversion from 'bool' to 'CalCoreSkeleton *' for 1st argument
RefPtr(T* ptr = 0)
^
../../src/cal3d/refptr.h:22:9: note: candidate constructor not viable: no known
conversion from 'bool' to 'const RefPtr<CalCoreSkeleton> &' for 1st argument
RefPtr(const RefPtr<T>& ptr)
^
Reported by: pkg-fallout (blocks 5 ports)
Approved by: portmgr blanket |
0.11.1 21 Oct 2016 15:21:13 |
mat |
Use USES=pathfix where applicable.
PR: 213195
Submitted by: mat
Exp-run by: antoine
Sponsored by: Absolight
Differential Revision: https://reviews.freebsd.org/D8093 |
0.11.1 19 May 2016 10:44:12 |
amdmi3 |
- Fix trailing whitespace in pkg-descrs, categories [g-n]*
Approved by: portmgr blanket |
0.11.1 02 Nov 2015 13:43:31 |
marino |
Contract graphics/cal3d-devel into graphics/cal3d
The development of cal3d stopped in July 2006, about a week or two
after the last release (0.11.0). It makes no sense to have both cal3d
and cal3d-devel, so let's copy over the -devel port over to the stable
one and remove the -devel port. There's no reason to set a deprecation
period in this case.
While here:
* remove conflicts
* Update the WWW to the new home page
I've given graphics/cal3d a "fake" version of 0.11.1 to convey that it
is an update to the previous version of 0.11.0 rather than to completely
change the version scheme.
PR: 203135
Approved by: maintainer timeout
Discussed: portmgr (bapt) |
0.11.0_3 15 Sep 2015 18:54:25 |
marino |
graphics/cal3d(-devel): Fix build on gcc5
Trivial addition of <string.h>, approved by blanket |
0.11.0_3 15 Dec 2014 12:39:48 |
amdmi3 |
- Strip library
Approved by: bapt |
0.11.0_3 20 Oct 2014 17:04:21 |
bapt |
Cleanup plist |
0.11.0_3 05 Oct 2014 13:45:58 |
tijl |
Remove patches and patch Makefile.in instead of Makefile.am to avoid
USE_AUTOTOOLS |
0.11.0_3 07 Jul 2014 22:37:18 |
amdmi3 |
- Switch to USES=libtool, drop .la files
Approved by: portmgr blanket |
0.11.0_2 01 Feb 2014 15:19:41 |
miwi |
- Stage support |
0.11.0_2 20 Sep 2013 18:35:46 |
bapt |
Add NO_STAGE all over the place in preparation for the staging support (cat:
graphics) |
0.11.0_2 01 Sep 2013 22:50:06 |
bapt |
Eradicate USE_GNOME=pkgconfig from graphics
While here:
- trim headers
- convert:
* USE_GNOME=gnomehack -> USES=pathfix
* USE_GMAKE=yes -> USES=gmake
* USE_PERL5 -> USES=perl5 |
0.11.0_2 16 Jul 2013 20:10:08 |
ade |
Couple of missed patches from recent automake update. |
0.11.0_2 16 Jul 2013 14:56:11 |
miwi |
- Unbreak build after autotool update |
0.11.0_2 16 Jul 2013 05:42:37 |
ade |
- Update devel/automake to 1.14
- Update devel/gettext to 0.18.3
- Fix known-broken (from exp-runs) ports
- Clean up a lot of cruft in the devel/gettext port itself,
based on work from tijl@
PR: 178883
Submitted by: ade
Sponsored by: Wadsworth 6X |
0.11.0_2 29 Jul 2012 11:17:04 |
cs |
Fix typos in COMMENT
Approved by: portmgr@ (implicit) |
0.11.0_2 03 Jul 2011 14:12:23 |
ohauer |
-remove MD5 |
0.11.0_2 22 Dec 2010 20:05:49 |
ade |
Sync to final (for now) bsd.autotools.mk |
0.11.0_2 04 Dec 2010 07:34:27 |
ade |
Sync to new bsd.autotools.mk |
0.11.0_2 16 Oct 2010 11:52:47 |
ade |
Punt autoconf267->autoconf268 |
0.11.0_2 05 Oct 2010 19:57:56 |
ade |
Round one migration of ports from automake{19,110} to automake111 |
0.11.0_2 15 Sep 2010 18:35:24 |
ade |
Autotools update. Read ports/UPDATING 20100915 for details.
Approved by: portmgr (for Mk/bsd.port.mk part)
Tested by: Multiple -exp runs |
0.11.0_1 02 Aug 2009 19:36:34 |
mezz |
-Repocopy devel/libtool15 -> libtool22 and libltdl15 -> libltdl22.
-Update libtool and libltdl to 2.2.6a.
-Remove devel/libtool15 and devel/libltdl15.
-Fix ports build with libtool22/libltdl22.
-Bump ports that depend on libltdl22 due to shared library version change.
-Explain what to do update in the UPDATING.
It has been tested with GNOME2, XFCE4, KDE3, KDE4 and other many wm/desktop
and applications in the runtime.
With help: marcus and kwm
Pointyhat-exp: a few times by pav
Tested by: pgollucci, "Romain Tartière" <romain@blogreen.org>, and
a few MarcusCom CVS users. Also, I might have missed a few.
Repocopy by: marcus
Approved by: portmgr |
0.11.0_1 21 Aug 2008 06:18:49 |
rafan |
Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.
To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.
To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.
Changes to Mk/*:
- Add runtime detection magic in bsd.port.mk (Only the first 15 lines of the commit message are shown above ) |
0.11.0_1 20 Aug 2008 00:57:32 |
ade |
Conversion from (now defunct) autoconf-2.61 to autoconf-2.62
Tested by: exp build run (erwin) |
0.11.0_1 25 Jul 2008 14:34:52 |
pav |
- Remove USE_GCC where it can be satisfied with base compiler on following
FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT |
0.11.0_1 30 Sep 2007 04:47:37 |
linimon |
Switch autoconf dependencies from 2.53 or 2.59 to 2.61.
PR: ports/116639
Submitted by: aDe |
0.11.0 23 Aug 2006 15:57:48 |
acm |
- Update to 20060720 for graphics/cal3d-devel
- Host graphics/cal3d-devel tarball locally
- Add DIST_SUBDIR for graphics/cal3d and graphics/cal3d-devel
Approved by: garga (mentor) |
0.11.0 16 Aug 2006 17:49:38 |
acm |
- Update to 0.11.0
- Friendly take over maintanership
PR: 102131
Submitted by: me
Approved by: stefan, garga (mentor) |
0.10.0_2 07 May 2006 23:46:33 |
edwin |
Remove USE_REINPLACE for categories starting with a G |
0.10.0_2 07 May 2006 13:32:13 |
stefan |
Convert MAINTAINER to my freebsd.org account. |
0.10.0_2 23 Feb 2006 10:40:45 |
ade |
Conversion to a single libtool environment.
Approved by: portmgr (kris) |
0.10.0_1 22 Jan 2006 12:35:18 |
edwin |
SHA256ify
Approved by: krion@ |
0.10.0_1 02 Jan 2006 22:11:58 |
edwin |
[MAINTAINER] graphics/cal3d: Fix build
Fix build (as done in cal3d-devel).
PR: ports/91211
Submitted by: Stefan Walter <sw@gegenunendlich.de> |
0.10.0 15 Nov 2005 06:52:12 |
ade |
Mass-conversion to the USE_AUTOTOOLS New World Order. The code present
in bsd.autotools.mk essentially makes this a no-op given that all the
old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in
exactly the same way as USE_AUTOTOOLS itself.
Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME
team -- all GNOME 2.12.x ports use it.
Preliminary documentation can be found at:
http://people.FreeBSD.org/~ade/autotools.txt
which is in the process of being SGMLized before introduction into the
Porters Handbook.
Light blue touch-paper. Run. |
0.10.0 13 Nov 2005 03:02:22 |
mnag |
New port graphics/cal3d-devel
Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.
(Only the first 15 lines of the commit message are shown above ) |
0.10.0 25 Sep 2005 09:18:17 |
vs |
Use pre-configure target.
Submitted by: maintainer |
0.10.0 23 Sep 2005 17:38:17 |
vs |
We need automake already at patch-time
Noticed by: cluster |
0.10.0 22 Sep 2005 17:20:56 |
vs |
Update to 0.10.0
PR: ports/86367
Submitted by: maintainer |
0.9.1 15 Dec 2004 19:04:25 |
glewis |
. Add USE_GNOME=pkgconfig as this port installs pkgconfig meta data. This
also fixes a problem with the packing list (libdata/pkgconfig would be
created by the port but not removed by it, now it will be done by the
pkgconfig port).
PR: 75119
Submitted by: Stefan Walter <sw@gegenunendlich.de> (maintainer) |
0.9.1 15 Oct 2004 17:32:46 |
ade |
Kill off automake18, switching to automake19. Requiem Mors Pacem. |
0.9.1 13 Jul 2004 08:33:57 |
krion |
Add cal3d 0.9.1,
Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent. It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.
The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.
PR: ports/68954
Submitted by: Stefan Walter <sw@gegenunendlich.de> |