Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space.
It makes it easier for game developers to create games based on Crystal Space.
CEL can optionally be used together with Python or other scripting languages
WWW: http://sourceforge.net/projects/cel/
===> The following configuration options are available for crystalentitylayer-1.0.2_3:
DEBUG=off (default) "Build with debugging information"
PYTHON=on (default) "Python Behaviour Layer"
CPPUNIT=on (default) "The C++ Unit Test Library"
BFD=on (default) "Universal BFD library from the GNU binutils"
===> Use 'make config' to modify these settings
- Remove graphics/crystalspace as it has expired
- Remove graphics/crystalentitylayer as it depends on graphics/crystalspace
Approved by: acm (maintainer), bapt (mentor)
Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.
To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.
To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.
Changes to Mk/*:
- Add runtime detection magic in bsd.port.mk
(Only the first 15 lines of the commit message are shown above )
- Make Python 2.5.1 the default Python version
- Add significantly better support in bsd.python.mk for working with
Python Eggs and the easy_install system
Tested by: pointyhat runs
Approved by: pav (portmgr)
Most work by: perky
Thanks to: pav
- Update graphics/libglut to 6.4.1.
- Shared lib version and PORTREVISION bumb for all affected ports.
While I'm here:
- Remove USE_MESA knob where it was (35 ports).
It marked as depricated for 2 years.
PR: ports/90247
Submitted by: Ermal Lu?i <eri--@albabsd.org>
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of
Crystal Space 3D Engine
Crystal Entity Layer (CEL) is a game entity layer based on
Crystal Space. It makes it easier for game developers to
create games based on Crystal Space. CEL can optionally
be used together with Python or other scripting languages
WWW: http://sourceforge.net/projects/cel/
PR: ports/89470
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>