Port details |
- crystalentitylayer CEL is a layer that sits on top of Crystal Space 3D Engine
- 1.0.2_3 graphics
=0 1.0.2_3Version of this port present on the latest quarterly branch.
- Maintainer: acm@FreeBSD.org
- Port Added: 2005-11-24 07:01:20
- Last Update: 2011-07-17 14:27:53
- SVN Revision: UNKNOWN
- License: not specified in port
- WWW:
- http://sourceforge.net/projects/cel/
- Description:
- Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space.
It makes it easier for game developers to create games based on Crystal Space.
CEL can optionally be used together with Python or other scripting languages
WWW: http://sourceforge.net/projects/cel/
-
cgit ¦ GitHub ¦ GitHub ¦ GitLab ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - There is no configure plist information for this port.
- Dependency lines:
-
- crystalentitylayer>0:graphics/crystalentitylayer
- No installation instructions:
- This port has been deleted.
- PKGNAME: crystalentitylayer
- Flavors: there is no flavor information for this port.
- distinfo:
- There is no distinfo for this port.
No package information for this port in our database- Sometimes this happens. Not all ports have packages.
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- jam : devel/jam
- cs-config : graphics/crystalspace
- python2.4 : lang/python24
- cppunit-config : devel/cppunit
- libbfd.a : devel/libbfd
- Runtime dependencies:
-
- python2.4 : lang/python24
- There are no ports dependent upon this port
Configuration Options:
- ===> The following configuration options are available for crystalentitylayer-1.0.2_3:
DEBUG=off (default) "Build with debugging information"
PYTHON=on (default) "Python Behaviour Layer"
CPPUNIT=on (default) "The C++ Unit Test Library"
BFD=on (default) "Universal BFD library from the GNU binutils"
===> Use 'make config' to modify these settings
- Options name:
- N/A
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
1.0.2_3 17 Jul 2011 14:27:53 |
jlaffaye |
- Remove graphics/crystalspace as it has expired
- Remove graphics/crystalentitylayer as it depends on graphics/crystalspace
Approved by: acm (maintainer), bapt (mentor) |
1.0.2_3 03 Jul 2011 14:12:23 |
ohauer |
-remove MD5 |
1.0.2_3 28 Mar 2010 06:47:48 |
dinoex |
- update to 1.4.1
Reviewed by: exp8 run on pointyhat
Supported by: miwi |
1.0.2_2 05 Feb 2010 11:46:55 |
dinoex |
- update to jpeg-8 |
1.0.2_1 22 Aug 2009 00:23:13 |
amdmi3 |
- Switch SourceForge ports to the new File Release System: categories starting
with G |
1.0.2_1 31 Jul 2009 13:57:52 |
dinoex |
- bump all port that indirectly depends on libjpeg and have not yet been bumped
or updated
Requested by: edwin |
1.0.2 21 Aug 2008 06:18:49 |
rafan |
Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.
To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.
To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.
Changes to Mk/*:
- Add runtime detection magic in bsd.port.mk (Only the first 15 lines of the commit message are shown above ) |
1.0.2 25 Jul 2008 12:24:09 |
pav |
- Remove duplicates from MAKE_ENV after inclusion of CC and CXX in default
MAKE_ENV |
1.0.2 03 May 2008 16:18:04 |
leeym |
- Update cppunit to 1.12.0
- Update all related ports
PR: 120489
Submitted by: leeym
Approved by: maintainer timeout |
1.0.2 19 Apr 2008 17:56:05 |
miwi |
- Remove unneeded dependency from gtk12/gtk20 [1]
- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav) |
1.0.2 16 Sep 2007 21:09:24 |
acm |
- Update to 1.0.2 |
0.99_5 30 Jul 2007 09:42:28 |
alexbl |
- Make Python 2.5.1 the default Python version
- Add significantly better support in bsd.python.mk for working with
Python Eggs and the easy_install system
Tested by: pointyhat runs
Approved by: pav (portmgr)
Most work by: perky
Thanks to: pav |
0.99_5 19 May 2007 20:32:57 |
flz |
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}. |
0.99_4 21 Aug 2006 03:35:13 |
acm |
- Add DIST_SUBDIR
- Fix build when WITHOUT_DEBUG option is selected
Approved by: garga (mentor) |
0.99_3 20 Aug 2006 15:39:49 |
acm |
- Add CONFLICTS with graphics/crystalentitylayer-devel
- Fix pkg-plist
- Other tiny modifications
Approved by: garga (mentor) |
0.99_2 23 Jul 2006 02:45:24 |
acm |
Change maintainer address to my @FreeBSD.org email
Approved by: garga (mentor) |
0.99_2 25 Jun 2006 23:05:57 |
alepulver |
- Remove USE_X_PREFIX.
Approved by: maintainer |
0.99_2 30 Apr 2006 09:22:24 |
sem |
- Remove BROKEN. It builds now with any version
Submitted by: maintainer |
0.99_2 29 Apr 2006 17:59:50 |
sem |
- Update to 2006-01-27
- Remove USE_REINPLACE
PR: ports/93416
Submitted by: maintainer |
0.99_1 22 Apr 2006 22:15:42 |
kris |
BROKEN on >= 5.x: Does not build |
0.99_1 12 Jan 2006 12:54:32 |
sem |
- Update graphics/libglut to 6.4.1.
- Shared lib version and PORTREVISION bumb for all affected ports.
While I'm here:
- Remove USE_MESA knob where it was (35 ports).
It marked as depricated for 2 years.
PR: ports/90247
Submitted by: Ermal Lu?i <eri--@albabsd.org> |
0.99 24 Nov 2005 02:46:04 |
edwin |
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of
Crystal Space 3D Engine
Crystal Entity Layer (CEL) is a game entity layer based on
Crystal Space. It makes it easier for game developers to
create games based on Crystal Space. CEL can optionally
be used together with Python or other scripting languages
WWW: http://sourceforge.net/projects/cel/
PR: ports/89470
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> |