LuxRays is library dedicated to accelerate the ray intersection process by
using GPUs.
Uses a Data Parallel Model: it doesn't reduce the time spent to trace a single
ray but it is able to trace many thousands of rays in parallel.
Supports Hybrid CPU/GPU mode where only the ray intersection task is off load
to the GPUs while everything else run on the CPU and can be written with usual
tools and languages.
WWW: http://www.luxrender.net/wiki/LuxRays
Remove expired ports:
2014-08-15 www/phpgedview: Superceded by www/webtrees
2014-08-15 graphics/luxrays: No longer needed as luxrender bundles its own
verion now
2014-08-15 net-mgmt/cflowd: Unmaintained 10 years, requires dozens of patches,
unverifiable
graphics/luxrays: Deprecate; luxrender now bundles it
The only known purpose for luxrays is as a dependency for luxrender, but
now luxrender comes with its own bundled version of luxrays. In the
opinion of the maintainer, luxrays is not useful for anything else and
recommends that the port be retired (scheduled for 15 Aug 2014)
PR: 191658
Submitted by: maintainer (Natacha Porte)
Approved by: portmgr (implicit, NOT_STAGED)
The FreeBSD x11@ and graphics team proudly presents
a zeising, kwm production, with help from dumbbell, bdrewery:
NEW XORG ON FREEBSD 9-STABLE AND 10-STABLE
This update switches over to use the new xorg stack by default on FreeBSD 9
and 10 stable, on osversions where vt(9) is available.
It is still possible to use the old stack by specifying WITHOUT_NEW_XORG in
/etc/make.conf .
FreeBSD 8-STABLE and released versions of FreeBSD still use
the old version.
A package repository with binary packages for new xorg will
be available soon.
This patch also contains updates of libxcb and related ports, pixman, as well
(Only the first 15 lines of the commit message are shown above )
graphics/luxrays: Accelerate the ray intersection process by using GPUs
LuxRays is library dedicated to accelerate the ray intersection process by
using GPUs.
Uses a Data Parallel Model: it doesn't reduce the time spent to trace a single
ray but it is able to trace many thousands of rays in parallel.
Supports Hybrid CPU/GPU mode where only the ray intersection task is off load
to the GPUs while everything else run on the CPU and can be written with usual
tools and languages.
WWW: http://www.luxrender.net/wiki/LuxRays
PR: ports/181019
Submitted by: Natacha Porte <natbsd instinctive.eu>