Perl bindings to the Clutter OpenGL canvas. Clutter aims to give a nice
and easy GObject based API for creating fast, heavily stylised applications,
such as media box UI, presentations, kiosk style applications, etc.
Clutter uses OpenGL for rendering.
The Clutter Perl bindings allow you to write canvas-based applications in
a Perlish and object-oriented way, freeing you from having to care about
casting and memory management of the original Clutter C API, and yet
remaining close to its spirit.
WWW: http://www.clutter-project.org/
2011-11-06 devel/soup: Unmaintain, use devel/libsoup
2011-11-06 graphics/clutter-qt: upstream distfile and doesn't build, and doesn't
seem to be developed anymore
2011-11-06 graphics/p5-clutter: upstream distfile disappeard, and doesn't seem
to be developed anymore
2011-11-06 graphics/librsvg: unmaintained and not used anymore
Depricate and set expiration date 1 month from now.
Upstream distfile dissapeard, and the qt port is broken to begin with.
And development seems to have stopped.
Presenting GNOME 2.28.1 for FreeBSD. The official release notes for this
release can be found at http://library.gnome.org/misc/release-notes/2.28/ .
Officially, this is mostly a polishing release in preparation for GNOME 3.0
due in about a year.
On the FreeBSD front, though, a lot went into this release. Major thanks
goes to kwm and avl who did a lot of the porting work for this release.
In particular, kwm brought in Evolution MAPI support for better Microsoft
Exchange integration. Avl made sure that the new gobject introspection
repository ports were nicely compartmentalized so that large dependencies
aren't brought in wholesale.
But, every GNOME team member (ahze, avl, bland, kwm, mezz, and myself)
contributed to this release.
(Only the first 15 lines of the commit message are shown above )
Perl bindings to the Clutter OpenGL canvas. Clutter aims to give a nice
and easy GObject based API for creating fast, heavily stylised applications,
such as media box UI, presentations, kiosk style applications, etc.
Clutter uses OpenGL for rendering.
The Clutter Perl bindings allow you to write canvas-based applications in
a Perlish and object-oriented way, freeing you from having to care about
casting and memory management of the original Clutter C API, and yet
remaining close to its spirit.
WWW: http://www.clutter-project.org/