The Wild Magic Real-Time 3D Graphics Engine is described in the book "3D Game
Engine Design: A Practical Approach to Real-Time Computer Graphics".
Much of the source code is for 3D real-time graphics, but you will find quite a
bit for other purposes.
WWW: http://www.geometrictools.com/
Remove ports maintainted by ports@ which have passed their EXPIRATION_DATE
astro/gkrellsun Abandonware
astro/xrmap No more distfiles
audio/midimountain Abandonware
audio/gkrellmss Abandonware
audio/gnapster Abandonware
databases/xbase No more public distfiles
databases/xbsql No more public distfiles
games/gtkabale No more public distfiles
games/battleball No more public distfiles, does not compile on ia64 or
sparc64
games/race No more public distfiles
games/stvef-paks No more public distfiles
games/stvef-server No more public distfiles
games/tome No more public distfiles
(Only the first 15 lines of the commit message are shown above )
- Update X.org ports to 7.4+ (few ports are more recent than the katamari).
- Bump PORTREVISION for all ports depending on libglut since the shlib
version number went from 4 to 3.
- Bump PORTREVISION for all ports depending on libXaw as libXaw.so.8 isn't
installed anymore.
- Couple of ports fixes (mostly missing xorg components added to USE_XORG).
The Wild Magic Real-Time 3D Graphics Engine is described in the book "3D Game
Engine Design: A Practical Approach to Real-Time Computer Graphics".
Much of the source code is for 3D real-time graphics, but you will find quite a
bit for other purposes.
<http://www.geometrictools.com/>