A framework to produce sprite animations using ASCII art.
This module provides a framework to produce sprite animations using
ASCII art. Each ASCII 'sprite' is given one or more frames, and
placed into the animation as an 'animation object'. An animation
object can have a callback routine that controls the position and
frame of the object.
If the constructor is passed no arguments, it assumes that it is
running full screen, and behaves accordingly. Alternatively, it can
accept a curses window (created with the Curses newwin call) as an
argument, and will draw into that window.
Author: Kirk Baucom, <kbaucom@schizoid.com>
WWW: http://search.cpan.org/dist/Term-Animation/
Don't commit things too early in the sunday, you might not understand
the error messages being thrown at you and make commits for already
existing ports.
A framework to produce sprite animations using ASCII art.
This module provides a framework to produce sprite animations
using ASCII art. Each ASCII 'sprite' is given one or more frames,
and placed into the animation as an 'animation object'. An
animation object can have a callback routine that controls the
position and frame of the object.