yojimboClient/server network library for multiplayer games
1.6.3netΣ=0 1.6.3Version of this port present on the latest quarterly branch.upstream: v1.15.2A newer version was found upstream by portscout, first on 2026-10-30.
yojimbo is a C++ client/server network library for real-time
multiplayer games. It provides cryptographically secure client
authentication and encrypted packets (via netcode), reliable-ordered
messages and data blocks (via reliable), a bitpacked message
serialization system (via serialize), client slot management, and
pluggable allocators that silo each client into its own heap.
Encryption and authentication are on by default: clients connect with
short-lived connect tokens issued by a trusted backend, so only
authenticated clients can talk to the server.