Port details |
- gamescope SteamOS session compositing window manager
- 3.13.8_6 x11-wm =2 3.13.8_5Version of this port present on the latest quarterly branch.
- Maintainer: jbeich@FreeBSD.org
- Port Added: 2020-11-16 03:52:55
- Last Update: 2024-11-25 07:54:30
- Commit Hash: a3c47a2
- People watching this port, also watch:: jdictionary, py311-Automat, py311-python-gdsii, py39-PyOpenGL, p5-Sane
- Also Listed In: wayland
- License: BSD2CLAUSE
- WWW:
- https://github.com/ValveSoftware/gamescope
- Description:
- In an embedded session usecase, gamescope does the same thing as
steamcompmgr, but with less extra copies and latency:
- It's getting game frames through Wayland by way of Xwayland, so
there's no copy within X itself before it gets the frame.
- It can use DRM/KMS to directly flip game frames to the screen, even
when stretching or when notifications are up, removing another copy.
- When it does need to composite with the GPU, it does so with async
Vulkan compute, meaning you get to see your frame quick even if the
game already has the GPU busy with the next frame.
It also runs on top of a regular desktop, the 'nested' usecase
steamcompmgr didn't support.
- Because the game is running in its own personal Xwayland sandbox
desktop, it can't interfere with your desktop and your desktop can't
interfere with it.
- You can spoof a virtual screen with a desired resolution and refresh
rate as the only thing the game sees, and control/resize the output
as needed. This can be useful in exotic display configurations like
ultrawide or multi-monitor setups that involve rotation.
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- gamescope>0:x11-wm/gamescope
- To install the port:
- cd /usr/ports/x11-wm/gamescope/ && make install clean
- To add the package, run one of these commands:
- pkg install x11-wm/gamescope
- pkg install gamescope
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: gamescope
- Flavors: there is no flavor information for this port.
- distinfo:
- TIMESTAMP = 1715283606
SHA256 (ValveSoftware-gamescope-3.13.8_GH0.tar.gz) = 660120f41aa5fb62d4d5f467751470add3897d305dae480cf27d6d49ae2d4817
SIZE (ValveSoftware-gamescope-3.13.8_GH0.tar.gz) = 476534
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- evdev-proto>0 : devel/evdev-proto
- glslangValidator : graphics/glslang
- vulkan-headers>0 : graphics/vulkan-headers
- wayland-protocols>=1.17 : graphics/wayland-protocols
- glm>0 : math/glm
- hwdata>0 : misc/hwdata
- cmake : devel/cmake-core
- meson : devel/meson
- ninja : devel/ninja
- pkgconf>=1.3.0_1 : devel/pkgconf
- sdl2-config : devel/sdl20
- x11.pc : x11/libX11
- xcb.pc : x11/libxcb
- xcomposite.pc : x11/libXcomposite
- xdamage.pc : x11/libXdamage
- xext.pc : x11/libXext
- xfixes.pc : x11/libXfixes
- xmu.pc : x11-toolkits/libXmu
- xrender.pc : x11/libXrender
- xres.pc : x11/libXres
- xtst.pc : x11/libXtst
- xxf86vm.pc : x11/libXxf86vm
- Runtime dependencies:
-
- hwdata>0 : misc/hwdata
- x11.pc : x11/libX11
- xcb.pc : x11/libxcb
- xcomposite.pc : x11/libXcomposite
- xdamage.pc : x11/libXdamage
- xext.pc : x11/libXext
- xfixes.pc : x11/libXfixes
- xmu.pc : x11-toolkits/libXmu
- xrender.pc : x11/libXrender
- xres.pc : x11/libXres
- xtst.pc : x11/libXtst
- xxf86vm.pc : x11/libXxf86vm
- Library dependencies:
-
- libdrm.so : graphics/libdrm
- libliftoff.so : graphics/libliftoff
- libvulkan.so : graphics/vulkan-loader
- libwayland-server.so : graphics/wayland
- libdisplay-info.so : sysutils/libdisplay-info
- libwlroots.so : x11-toolkits/wlroots017
- libxkbcommon.so : x11/libxkbcommon
- libpipewire-0.3.so : multimedia/pipewire
- libSDL2.so : devel/sdl20
- There are no ports dependent upon this port
Configuration Options:
- ===> The following configuration options are available for gamescope-3.13.8_6:
PIPEWIRE=on: Screen capture via PipeWire
===> Use 'make config' to modify these settings
- Options name:
- x11-wm_gamescope
- USES:
- cmake:indirect compiler:c++11-lib meson pkgconfig sdl xorg
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
|
Commit History - (may be incomplete: for full details, see links to repositories near top of page) |
Commit | Credits | Log message |
3.9.2 16 Sep 2021 08:47:10 |
Jan Beich (jbeich) |
x11-wm/gamescope: update to 3.9.2
Changes: https://github.com/Plagman/gamescope/compare/3.9.1...3.9.2
Reported by: portscout |
3.9.1 13 Sep 2021 15:23:40 |
Jan Beich (jbeich) |
x11-wm/gamescope: update to 3.9.1
Changes: https://github.com/Plagman/gamescope/compare/3.9...3.9.1
Reported by: portscout |
3.9 07 Sep 2021 05:38:50 |
Jan Beich (jbeich) |
x11-wm/gamescope: unbreak fetch
fetch: https://github.com/Plagman/gamescope/commit/d59836199ebe.patch: size
mismatch: expected 2586, actual 2588
-index 01a4c79..abac660 100644
+index 01a4c793..abac6603 100644 |
3.9 06 Sep 2021 19:49:35 |
Jan Beich (jbeich) |
x11-wm/{gamescope,phoc}: sort USE_* alphabetically |
3.9 06 Sep 2021 19:47:41 |
Jan Beich (jbeich) |
x11-wm/gamescope: move USES=gl to bundled wlroots after 91e9ee8c70bc
After wlroots 0.15.0 update this port may unbundle wlroots, so USES=gl
will no longer be necessary. |
3.9 06 Sep 2021 19:27:28 |
Tobias Kortkamp (tobik) |
*: Clean up some things
- Fix typos
- Remove nop or unreferenced variables
- Clean up commented PORTREVISION
- Add missing USES
Reported by: portscan |
3.9 06 Sep 2021 03:31:08 |
Jan Beich (jbeich) |
x11-wm/{gamescope,phoc}: split bundled wlroots changes
Move wlroots-specific changes into a separate Makefile to prevent
confusion which dependencies are safe to modify. |
3.9 06 Sep 2021 03:31:08 |
Jan Beich (jbeich) |
x11-wm/gamescope: link to upstream fix for system wlroots |
3.9 03 Sep 2021 01:53:28 |
Jan Beich (jbeich) |
x11-wm/gamescope: update to 3.9
Changes: https://github.com/Plagman/gamescope/compare/3.8.4...3.9
Reported by: portscout |
3.8.4 03 Sep 2021 01:53:28 |
Jan Beich (jbeich) |
x11-wm/gamescope: bundle libliftoff, preparing for update
This reverts commit e4627682874a487b3c8bde7f8d70a4532a549bed. |
3.8.4 01 Jul 2021 13:50:17 |
Jan Beich (jbeich) |
x11-wm/gamescope: unbundle libliftoff |
3.8.4 30 Jun 2021 12:37:24 |
Jan Beich (jbeich) |
x11-wm/gamescope: temporarily use static wlroots after f2820b6cc217 |
3.8.4 30 Jun 2021 11:40:52 |
Jan Beich (jbeich) |
x11-wm/gamescope: update to 3.8.4
Changes: https://github.com/Plagman/gamescope/compare/3.8.3...3.8.4
Reported by: portscout |
3.8.3 23 Jun 2021 18:07:18 |
Jan Beich (jbeich) |
x11-toolkits/wlroots: update to 0.14.0
Changes: https://github.com/swaywm/wlroots/releases/tag/0.14.0
Reported by: GitHub (watch releases) |
3.8.3 15 Jun 2021 22:53:02 |
Jan Beich (jbeich) |
x11-wm/gamescope: update to 3.8.3
Changes: https://github.com/Plagman/gamescope/compare/3.8.1...3.8.3
Reported by: portscout, Repology |
3.8.1 19 May 2021 12:49:52 |
Jan Beich (jbeich) |
x11-wm/gamescope: update to 3.8.1
Changes: https://github.com/Plagman/gamescope/compare/3.7.1...3.8.1
Reported by: portscout |
3.7.1_1 07 Apr 2021 20:59:00 |
Jan Beich (jbeich) |
x11-toolkits/wlroots: update to 0.13.0
Changes: https://github.com/swaywm/wlroots/releases/tag/0.13.0
Reported by: GitHub (watch releases)
Tested by: Evgeniy Khramtsov (via CFT on x11@ list) |
3.7.1 07 Apr 2021 08:09:01 |
Mathieu Arnold (mat) |
One more small cleanup, forgotten yesterday.
Reported by: lwhsu |
3.7.1 06 Apr 2021 14:31:07 |
Mathieu Arnold (mat) |
Remove # $FreeBSD$ from Makefiles. |
3.7.1 23 Dec 2020 20:12:36 |
jbeich |
devel/glslang: move to graphics/ where shaderc is |
3.7.1 23 Dec 2020 20:12:15 |
jbeich |
devel/vulkan-*: move to graphics/ where vulkan-loader is
Vulkan isn't used for generic compute workloads unlike OpenCL.
For example, waifu2x-ncnn-vulkan is still graphics-related. |
3.7.1 16 Nov 2020 03:52:30 |
jbeich |
x11-wm/gamescope: add new port
In an embedded session usecase, gamescope does the same thing as
steamcompmgr, but with less extra copies and latency:
- It's getting game frames through Wayland by way of Xwayland, so
there's no copy within X itself before it gets the frame.
- It can use DRM/KMS to directly flip game frames to the screen, even
when stretching or when notifications are up, removing another copy.
- When it does need to composite with the GPU, it does so with async
Vulkan compute, meaning you get to see your frame quick even if the
game already has the GPU busy with the next frame.
It also runs on top of a regular desktop, the 'nested' usecase
steamcompmgr didn't support.
- Because the game is running in its own personal Xwayland sandbox
desktop, it can't interfere with your desktop and your desktop can't
interfere with it.
- You can spoof a virtual screen with a desired resolution and refresh
rate as the only thing the game sees, and control/resize the output
as needed. This can be useful in exotic display configurations like
ultrawide or multi-monitor setups that involve rotation.
https://github.com/Plagman/gamescope |