The Doomsday Engine is an enhanced DOOM source port for Windows, Mac OS
X, and various Unix platforms. It is based on the source code of id
Software's DOOM and Raven Software's Heretic and Hexen.
* Hardware-accelerated OpenGL graphics engine
* 3D positional audio for sound effects (not supported by all audio plugins)
* 16-player client/server networking via TCP/IP
* Graphical Control Panel for configuration, accessed quickly with Shift-Escape
* 3D models: Quake's MD2 format and Doomsday's DMD format with LOD support
* High-resolution textures (PNG, TGA, PCX) and detail textures
* Map lighting emulates the effects of radiosity for a more natual appearance
(FakeRadio: shadows in corners)
* Smooth movement of objects, world structures and the camera.
* Colored, dynamic lighting for world surfaces, 3D models, sprites and particles
* Object shadowing effects
* Particle generators for special effects
* Decoration effects on world surfaces: light sources and particle generators
* Lens flares and glowing objects
* Support for skyboxes and 3D sky models
* EAX and A3D environmental sound processing effects
* Upsampling of sound effects
WWW: http://www.dengine.net/
===> The following configuration options are available for deng-1.9.0b6.9_3:
DOCS=on: Build and/or install documentation
OPENAL=off: Build OpenAL sound plugin
===> Use 'make config' to modify these settings
- Follow upstream and rename games/deng to doomsday
- Update to 1.12.2 (upstream has switched from cmake to qmake)
- Add STAGEDIR support
- Python is required only for building
- Remove custom post-install
- Use options helpers
PR: based on ports/185171
Submitted by: Max Sterling <maxclsb at gmail.com>
Explicitly link libraries on 10 unmaintained ports
The following ports will not build with a binutils 2.22+ linker built
with standard options. This has been obvious with DPorts, but difficult
to see on FreeBSD. However, setting the ports compiler as a recent gcc
(e.g lang/gcc48) is an excellent way to detect the unspecified but needed
libraries as these recent GCC compilers use the latest binutils linkers.
These patches were tested on FreeBSD 8.4 and DragonFly 3.5
Reset maintainership at maitainer request [1] and while I'm here:
- convert to new options, USES, etc.
- pet portlint
- trim Makefile header
- mark emulators/fuse as BROKEN: doesn't build (presumably after recent glib
update)
Submitted by: Yuri Pankov (via mail) [1]
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
- Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147ports/142248ports/142249
Approved by: miwi (mentor implicit)
For ports maintained by ports@FreeBSD.org, remove names and/or
e-mail addresses from the pkg-descr file that could reasonably
be mistaken for maintainer contact information in order to avoid
confusion on the part of users looking for support. As a pleasant
side effect this also avoids confusion and/or frustration for people
who are no longer maintaining those ports.
- Drop maintainership of the following ports:
games/darkplaces
games/quake-dpmod
games/edge
games/deng
games/odamex
games/uhexen2
games/uhexen2-extras
games/vavoom
games/vavoom-extras
games/alienarena
games/alienarena-data
games/freedroidrpg
games/assaultcube
(Only the first 15 lines of the commit message are shown above )
Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.
Specifically, newer autoconf (> 2.13) has different semantic of the
configure target. In short, one should use --build=CONFIGURE_TARGET
instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning
and the old semantic may be removed in later autoconf releases.
To workaround this issue, many ports hack the CONFIGURE_TARGET variable
so that it contains the ``--build='' prefix.
To solve this issue, under the fact that some ports still have
configure script generated by the old autoconf, we use runtime detection
in the do-configure target so that the proper argument can be used.
Changes to Mk/*:
- Add runtime detection magic in bsd.port.mk
(Only the first 15 lines of the commit message are shown above )
- Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
- Update to version 1.9.0b4.
- Use SF macro in MASTER_SITES.
- Take maintainership.
- Remove ONLY_FOR_ARCHS=i386.
- Clean-up.
- Convert to OPTIONS.
- Add wrapper script and note it in pkg-message.
- Remove patch to avoid sound delay problems.
- Integrate with "doom-data".
- Add OPTIONS.
- Use SUB_FILES for generating pkg-message.
- Merge BROKEN and NOT_FOR_ARCHS into ONLY_FOR_ARCHS=i386.
- Add patch to fix the segmentation fault when exitting the program
- Update WWW
PR: ports/86440
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Tweaked by: Igor Pokrovsky <ip@doom.homeunix.org>
Approved by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Mass-conversion to the USE_AUTOTOOLS New World Order. The code present
in bsd.autotools.mk essentially makes this a no-op given that all the
old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in
exactly the same way as USE_AUTOTOOLS itself.
Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME
team -- all GNOME 2.12.x ports use it.
Preliminary documentation can be found at:
http://people.FreeBSD.org/~ade/autotools.txt
which is in the process of being SGMLized before introduction into the
Porters Handbook.
Light blue touch-paper. Run.
Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port.
The Doomsday Engine is an enhanced Doom source port for the Windows
and UNIX platforms. It is based on the source code of id Software's
Doom and Raven Software's Heretic and Hexen. Some of supported
features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith
PR: ports/70996
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>