Combining the features of all modern QuakeWorld clients, ezQuake makes
QuakeWorld easier to start and play. The immortal first person shooter Quake
in the brand new skin with superb graphics and extremely fast gameplay.
Features:
- Modern Graphics: particle explosions, shaft beam, gunshots, nails, rocket
and grenade trails, blood, and others, MD3 models, fog, water effects,
killing spree messages, rain...
- Modern competitive gaming features: fullbright skins, forcing team/enemy
colors, advanced weapon handling, teamplay messages, auto game recording,
automated screenshots and console logging, ...
- Graphics customization: customize your HUD, colors of walls and liquids,
turn superfluous graphics effects off, change world textures, crosshair,
sky picture, console background, game font, ...
- Independent Physics: get the smoothest experience possible without being
limited by server or network settings.
- Integrated Server Browser: easy searching and filtering of online servers.
- Enhanced demo/QTV playback: view recorded games from multiple points of
view, watch action on radar, all player stats in a handy table, autotrack
the strongest player.
games/ezquake: support for textures built into bsp maps up to 8192x8192 in size
1. Add support for textures built into bsp maps up to 8192x8192 in size.
2. Add LICENSE.
3. Recreate all patches with make makepatch.
Approved by: arrowd (mentor, implicit)
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.
PR: 246767
Reviewed by: manu, bapt
Approved by: x11
Differential Revision: https://reviews.freebsd.org/D30824
Extend expiration of ports broken with -fno-common
Extend the expiration of unmaintained leaf ports that are broken with
-fno-common and previously had a short expiration date. The new date is set
to 2021-04-01, meaning the ports will be in the 2021Q2 branch, giving people
until 2021-06-30 (10 months from now) to fix issues.
Improve the wording of the deprecation message, mentioning both llvm 11 and
-fno-common.
Bump portrevision to force reinstall. This way the warning message about
deprecation will be displayed to users installing or reinstalling the
software.
MFH: 2020Q3 (maybe)
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
- Fix linking and remove BROKEN.
Since the modular xorg update it has been broken because the new libGL doesn't
allow direct linking to glXGetVideoSyncSGI and glXWaitVideoSyncSGI, so they
have to be accessed through glXGetProcAddressARB (at run-time).
This doesn't happen with NVidia's libGL though, so it was harder to track.
- Remove pkg-message (in the latest version the workaround is not needed).
- Use "/dev/dsp" as the default sound device instead of the invalid "default".
- Bump PORTREVISION.
Combining the features of all modern QuakeWorld clients, ezQuake makes
QuakeWorld easier to start and play. The immortal first person shooter Quake
in the brand new skin with superb graphics and extremely fast gameplay.
Features:
- Modern graphics.
- Multiview support.
- Tons of features to serve latest pro-gaming needs.
- Inbuilt Server Browser & MP3 player control.
- Recorded Games Browser.
- Customization of all possible graphics elements of the game including Head
Up Display.
- All sorts of scripting possibilities.
- MAC OS X platform supported. Software version for computers without 3D
graphics accelerators.
WWW: http://ezquake.sourceforge.net/