This port installs the data files needed to run Quake (think of a family,
not just original game).
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files and skins.
===> The following configuration options are available for quake-data-1.0.6_3:
FULLGAME=off: Install full game version
QUAKE_MAPS=on: Install popular Quake 1 and QuakeWorld maps
QW_DATA=on: Install QuakeWorld data
QW_SKINS=on: Install QuakeWorld skins (implies QW_DATA)
===> Use 'make config' to modify these settings
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner)
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above )
The output of tools like awk, date, sort, tr,... depends on the current
locale set by the user. Add LANG=C and LC_ALL=C at the beginning of
bsd.port.mk and export them so all commands are executed with the C locale.
LC_ALL=C overrides all other LC_* variables. LANG is used by setlocale(3)
as default value for LC_* variables, so normally it isn't used when LC_ALL
is set, but there's code out there that looks at LANG directly so it's safer
to set it as well. The only commands not captured by this are !=
assignments before any inclusion of bsd.port.*mk.
Introduce USE_LOCALE=<locale> that adds LANG=<locale> and LC_ALL=<locale> to
CONFIGURE_ENV and MAKE_ENV so upstream build systems can be executed with a
different locale (e.g. USE_LOCALE=en_US.UTF-8).
PR: 215882
Exp-run by: antoine
Approved by: portmgr (antoine)
MASTER_SITES cleanup.
- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.
While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.
Also, replace some EXTRACT_SUFX occurences with USES=tar:*.
Checked by: make fetch-urlall-list
With hat: portmgr
Sponsored by: Absolight
- Release ports maintained by games@
games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.
Suggested by: marino
Reduce the differences between `quake*-data' ports:
- Consistently use vertical bar (pipe) in :S substitutions
- Do not abuse .error statement, set IGNORE knob instead
- Drop some unnecessary quotation marks in comparisons
- Add a comment on why we cannot depend on particular .pak file
- Simplify extraction of the `linuxq3apoint-1.32b-3.x86.run'
Overhaul Quake data port a bit:
- Remove references to `archivers/unzip', it is not needed
- Augment QW_SKINS_DESC and FULLGAME information banner
- Set COMMENT in accordance with selected OPTIONS
- Move skin extraction to `post-extract' target where is belongs
- Since these files are not generated, only unpacked, install(1) them with
`-p' switch to preserve their modification times; ditto for cp(1)
- Transfer maintainership to newly established games@ team
If port is setting PKGNAMEPREFIX=${FOOPKGNAMEPREFIX}, but .include's this
file before <bsd.port.options.mk>, options handling gets broken because
options will be loaded from OPTIONSFILE which is based on UNIQUENAME and
thus PKGNAMEPREFIX, which is empty at that point. Prevent this: ensure
that FOOPKGNAMEPREFIX is defined in advance for ports that use it to set
their PKGNAMEPREFIX and having OPTIONS.
- Rename FULL option to more specific FULLGAME
- Mention that Makefile.include must be included before bsd.port.options.mk
- ${DISTDIR}/${DIST_SUBDIR} -> ${_DISTDIR} to make things shorter
- Minor corrections in pkg-descr and pkg-plist
[PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWARE
This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to
bsd.sites.mk and adds it to the following ports:
games/doom
games/linux-quake3
games/linux-quake4
games/qcc
games/quake-data
games/quake-source
games/quake2-data
games/quake2-source
games/quake2forge
games/quake2lnx
games/quake3
games/quake3-data
games/rtcw
PR: ports/93546
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
- Changed quake-data/Makefile.include to be more similar to bsd.*.mk files,
also it doesn't override port's variables.
- Change dependant ports.
PR: ports/90145
Submitted by: maintainer
[NEW PORT] games/quake-data - Quake data files
Quake data files.
This port installs the data files needed to run Quake.
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files, skins and sources.
PR: ports/86166
Submitted by: Alejandro Pulver <alejandro@varnet.biz>