Oh no! The fair city is under attack by a GNOME logo that drops bombs! You
must destroy the city before the logo crashes into a building!
Wait, no, that's not right. Oh no! There is a city standing in the way of
the GNOME logo you're trying to fly around. You must destroy the buildings
before they crash into your flying logo.
Either way, the game is so simple to play that your cat could potentially
earn the high score just by walking across the keyboard. GNOME Attacks!
This game also features one of the coolest splash screens ever.
WWW: http://gnomeattacks.sourceforge.net/
Make libgnome and libgnomeui not implying esound dependency
It has been a while both does not depend anymore on esound, before this change
esound dependency was wrongly added to plenty of packages which actually does
not depend on it.
While here:
- audio/glame: remove esound support
- games/monkeybubble: add an explicit dependency on esound
- sysutils/gnome-schedule: add en explicit dependency on pkg-config
- comms/kb: add missing dependency on pkgconfig
- x11-toolkits/libgnomeui:
* update to 2.4.5
* use USES=localbase
Remove libart_lgpl_2.so.5 compatibility link that was added in r374303 to
prevent massive PORTREVISION bumps. Bump dependent ports that have not
been bumped since.
Support LIBS like LDFLAGS.
- Add LIBS="${LIBS}" to MAKE_ENV and CONFIGURE_ENV.
- Add an option helper for LIBS.
- Adjust all ports that already use LIBS. Also remove references to
PTHREAD_CFLAGS and PTHREAD_LIBS while here.
- Some ports did not support having a LIBS environment variable and
required additional patches.
Somewhat simplified a linker command line looks like:
${CC} ${src_LDFLAGS} ${LDFLAGS} ${src_LIBS} ${LIBS}
where src_LDFLAGS and src_LIBS are controlled by upstream and LDFLAGS and
LIBS can be controlled by us. If possible -L and -l flags need to be
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Explicitly link libraries on 10 unmaintained ports
The following ports will not build with a binutils 2.22+ linker built
with standard options. This has been obvious with DPorts, but difficult
to see on FreeBSD. However, setting the ports compiler as a recent gcc
(e.g lang/gcc48) is an excellent way to detect the unspecified but needed
libraries as these recent GCC compilers use the latest binutils linkers.
These patches were tested on FreeBSD 8.4 and DragonFly 3.5
- Add LDFLAGS to CONFIGURE_ENV and MAKE_ENV (as it was done with LDFLAGS)
- Fix all ports that add {CPP,LD}FLAGS to *_ENV to modify flags instead
PR: 157936
Submitted by: myself
Exp-runs by: pav
Approved by: pav
For ports maintained by ports@FreeBSD.org, remove names and/or
e-mail addresses from the pkg-descr file that could reasonably
be mistaken for maintainer contact information in order to avoid
confusion on the part of users looking for support. As a pleasant
side effect this also avoids confusion and/or frustration for people
who are no longer maintaining those ports.
Bump portrevision due to upgrade of devel/gettext.
The affected ports are the ones with gettext as a run-dependency
according to ports/INDEX-7 (5007 of them) and the ones with USE_GETTEXT
in Makefile (29 of them).
PR: ports/124340
Submitted by: edwin@
Approved by: portmgr (pav)
Presenting GNOME 2.20.1 and all related works for FreeBSD. The official
GNOME 2.20 release notes can be found at
http://www.gnome.org/start/2.20/notes/en/ . Beyond that, this update
includes the new GIMP 2.4 (courtesy of ahze).
The GNOME 2.20 update also includes a huge change in the FreeBSD GNOME
hierarchy. We are now using the more standard DATADIR of ${PREFIX}/share
rather than ${PREFIX}/share/gnome. The result is that fewer patches and
hacks are needed to port GNOME components to FreeBSD. This will mean some
user changes may be required, so be sure to read /usr/ports/UPDATING for
more details.
This release and the things we accomplished in it would not have been
possible without mezz's crazy idea to collapse DATADIR, and his persistence
to make it happen successfully. Ahze and pav also deserve thanks for
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Add games/gnomeattacks.
Oh no! The fair city is under attack by a GNOME logo that drops bombs! You
must destroy the city before the logo crashes into a building!
Wait, no, that's not right. Oh no! There is a city standing in the way of
the GNOME logo you're trying to fly around. You must destroy the buildings
before they crash into your flying logo.
Either way, the game is so simple to play that your cat could potentially
earn the high score just by walking across the keyboard. GNOME Attacks!
This game also features one of the coolest splash screens ever.