Golddig is a fast action game designed for use with the X window
system.
Makelev is used to create and edit new levels which can be used by
golddig.
The goal in golddig is to pick up all the gold pieces and then go to
the next level without getting eaten by one of the bad guys. The gold
pieces are distinctive small circular coins. After picking up all of
the gold, the player must get to an open door or the top row of the
level. After accomplishing this, the game will start the next level.
Fix games/golddig in the face of picky compilers
C (and linkers) has changed a little since 2001, so patch up the
places where "extern" is needed, add <string.h> and missing
cases in switch() to silence warnings. golddig runs nearly as
well as on my Apple //c (see games/kgoldrunner for a newer take
on the same concept, though)
Not taking maintainership, I just spotted this among the recent
fallout-cleanup and thought "I can do that while I wait for the
potatoes to boil."
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
- Release ports maintained by games@
games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.
Suggested by: marino
Deprecate a bunch of ports that are either abandonware and/or for which no more
public distfiles are available, or for which are -devel version with a more
recent stable version for long
Feature safe: yes