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Commit | Credits | Log message |
07 Sep 2022 21:58:51 |
Stefan Eßer (se) |
Remove WWW entries moved into port Makefiles
Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.
This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.
Approved by: portmgr (tcberner) |
1.0.6_2 07 Sep 2022 21:10:59 |
Stefan Eßer (se) |
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above ) |
1.0.6_2 20 Jul 2022 14:21:58 |
Tobias C. Berner (tcberner) |
games: remove 'Created by' lines
A big Thank You to the original contributors of these ports:
* <benlutz@datacomm.ch>
* <janos.mohacsi@bsd.hu>
* Aaron Baugher
* Aaron Dalton <aaron@FreeBSD.org>
* Aaron Dalton <aaron@daltons.ca>
* Aaron VonderHaar <avh4@usa.net>
* Aaron Zauner <az_mail@gmx.at>
* Adam Kranzel (adam@alameda.edu)
* Adam Weinberger <adamw@FreeBSD.org>
* Ade Lovett <ade@FreeBSD.org>
* Akinori MUSHA aka knu <knu@idaemons.org> (Only the first 15 lines of the commit message are shown above ) |
1.0.6_2 06 Apr 2021 14:31:07 |
Mathieu Arnold (mat) |
Remove # $FreeBSD$ from Makefiles. |
1.0.6_2 21 Apr 2019 19:09:10 |
sunpoet |
Update MASTER_SITES |
1.0.6_2 18 Jan 2017 13:20:32 |
tijl |
The output of tools like awk, date, sort, tr,... depends on the current
locale set by the user. Add LANG=C and LC_ALL=C at the beginning of
bsd.port.mk and export them so all commands are executed with the C locale.
LC_ALL=C overrides all other LC_* variables. LANG is used by setlocale(3)
as default value for LC_* variables, so normally it isn't used when LC_ALL
is set, but there's code out there that looks at LANG directly so it's safer
to set it as well. The only commands not captured by this are !=
assignments before any inclusion of bsd.port.*mk.
Introduce USE_LOCALE=<locale> that adds LANG=<locale> and LC_ALL=<locale> to
CONFIGURE_ENV and MAKE_ENV so upstream build systems can be executed with a
different locale (e.g. USE_LOCALE=en_US.UTF-8).
PR: 215882
Exp-run by: antoine
Approved by: portmgr (antoine) |
1.0.6_2 01 Apr 2016 14:00:57 |
mat |
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.
With hat: portmgr
Sponsored by: Absolight |
1.0.6_2 14 May 2015 10:15:09 |
mat |
MASTER_SITES cleanup.
- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.
While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.
Also, replace some EXTRACT_SUFX occurences with USES=tar:*.
Checked by: make fetch-urlall-list
With hat: portmgr
Sponsored by: Absolight |
1.0.6_2 26 Nov 2014 23:19:41 |
amdmi3 |
- Drop @dirrm* from plist |
31 Oct 2014 16:11:34
|
amdmi3 |
- Release ports maintained by games@
games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.
Suggested by: marino |
1.0.6_2 08 Jul 2014 08:51:31 |
danfe |
Reduce the differences between `quake*-data' ports:
- Consistently use vertical bar (pipe) in :S substitutions
- Do not abuse .error statement, set IGNORE knob instead
- Drop some unnecessary quotation marks in comparisons
- Add a comment on why we cannot depend on particular .pak file
- Simplify extraction of the `linuxq3apoint-1.32b-3.x86.run' |
1.0.6_2 01 Jun 2014 13:54:07 |
marino |
games/quake-data: Use equalivalent TAR instead of EXTRACT_CMD |
1.0.6_2 30 Mar 2014 12:32:27 |
danfe |
Overhaul Quake data port a bit:
- Remove references to `archivers/unzip', it is not needed
- Augment QW_SKINS_DESC and FULLGAME information banner
- Set COMMENT in accordance with selected OPTIONS
- Move skin extraction to `post-extract' target where is belongs
- Since these files are not generated, only unpacked, install(1) them with
`-p' switch to preserve their modification times; ditto for cp(1)
- Transfer maintainership to newly established games@ team |
1.0.6_1 17 Mar 2014 09:22:19 |
danfe |
Cleanup Quake1-related ports and stagify appropriately. |
1.0.6_1 24 Nov 2013 01:29:02 |
danilo |
- Add stage support |
1.0.6_1 20 Sep 2013 17:36:36 |
bapt |
Add NO_STAGE all over the place in preparation for the staging support (cat:
games) |
1.0.6_1 12 May 2013 08:39:29 |
danfe |
Toughen the check and unbreak INDEX. |
1.0.6_1 12 May 2013 08:06:32 |
danfe |
If port is setting PKGNAMEPREFIX=${FOOPKGNAMEPREFIX}, but .include's this
file before <bsd.port.options.mk>, options handling gets broken because
options will be loaded from OPTIONSFILE which is based on UNIQUENAME and
thus PKGNAMEPREFIX, which is empty at that point. Prevent this: ensure
that FOOPKGNAMEPREFIX is defined in advance for ports that use it to set
their PKGNAMEPREFIX and having OPTIONS. |
1.0.6_1 12 May 2013 06:35:06 |
danfe |
- Slightly improve usage description (comment) in quake2-data/Makefile.include
- Synchronize other games' -data/Makefile.include files (consistently use
LOCALBASE, drop obvious comments, adjust formatting, etc.) |
1.0.6_1 17 Mar 2013 11:58:23 |
danfe |
- Rename FULL option to more specific FULLGAME
- Mention that Makefile.include must be included before bsd.port.options.mk
- ${DISTDIR}/${DIST_SUBDIR} -> ${_DISTDIR} to make things shorter
- Minor corrections in pkg-descr and pkg-plist |
1.0.6_1 16 Mar 2013 13:46:09 |
danfe |
- Convert to contemporary OPTIONS framework
- Cleanup Makefiles, improve port description
- Relinquish maintainership |
1.0.6_1 05 Feb 2013 12:01:25 |
bapt |
Fix build on FreeBSD 9+ |
1.0.6_1 03 Jul 2011 14:25:36 |
ohauer |
-remove MD5 |
1.0.6_1 14 Mar 2011 16:47:46 |
danfe |
Bring unmaintained Quake ports under my wing. |
1.0.6_1 27 Feb 2011 04:54:41 |
tabthorpe |
- Reassign ports to heap
Submitted by: alepulver |
1.0.6_1 24 Apr 2006 21:10:14 |
alepulver |
- Fix OPTIONS handling.
- Remove '@' from installation commands.
- Format tabs.
- Bump PORTREVISION.
Approved by: garga (mentor) |
1.0.6 09 Apr 2006 13:08:16 |
alepulver |
Change the maintainership address to the @FreeBSD.org one.
Approved by: garga (mentor) |
1.0.6 06 Apr 2006 00:21:42 |
edwin |
[PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWARE
This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to
bsd.sites.mk and adds it to the following ports:
games/doom
games/linux-quake3
games/linux-quake4
games/qcc
games/quake-data
games/quake-source
games/quake2-data
games/quake2-source
games/quake2forge
games/quake2lnx
games/quake3
games/quake3-data
games/rtcw
PR: ports/93546
Submitted by: Alejandro Pulver <alejandro@varnet.biz> |
1.0.6 12 Dec 2005 09:25:24 |
garga |
- Changed quake-data/Makefile.include to be more similar to bsd.*.mk files,
also it doesn't override port's variables.
- Change dependant ports.
PR: ports/90145
Submitted by: maintainer |
1.0.6 25 Nov 2005 23:25:50 |
pav |
- Add SHA256
Submitted by: maintainer |
1.0.6 25 Nov 2005 21:47:35 |
pav |
- Add SHA256
Requested by: maintainer |
1.0.6 31 Oct 2005 17:18:52 |
garga |
- Add MASTER_SITES mirror
PR: ports/88208
Submitted by: maintainer |
1.0.6 17 Oct 2005 11:46:09 |
edwin |
add builddependency on unzip
Noticed by: YAPHR |
1.0.6 16 Oct 2005 05:36:25 |
edwin |
[NEW PORT] games/quake-data - Quake data files
Quake data files.
This port installs the data files needed to run Quake.
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files, skins and sources.
PR: ports/86166
Submitted by: Alejandro Pulver <alejandro@varnet.biz> |